Page 93 - PC Gamer - UK (February 2020)
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RE VIE W
FORGET ME NOT
Pressen the issue in REMEMBER ME
picked Remember Me for a ordinary. There’s a wonted amnesiac
couple of reasons. Firstly, it plot, mysterious hooded handler and
Iloosely fits with the theme of sinister, sting-pulling corporation
‘time’, which seems appropriate as complete with its own paramilitary
we urge our collective self towards force for Nilin to pummel. There are
the end of the century. Secondly, I some attempts here to find Nice to see they still have
thought it’d be terrible. But, originality: you build your own Shoezone in Neo-Paris.
annoyingly, I quite like it. combos using ‘Pressens’ – Remember
Me’s version of punches and kicks, If Jean Paul Gaultier did
Everything is absurdly striking. and a word I find annoying – but the prisoner restraint systems.
Neo-Paris is gorgeous: a cascading flexibility is limited.
mix of old and new. I like the And then there’s the Memory
integration of tooltip descriptions as Remixes, which allow you to alter
adverts and shopfronts, even if I do people’s recollections – a cool idea
spend some time mistakenly trying to that in practice feels like rewinding a
interact with them. And the three-hour VHS recording of your
characters all look like they’ve parents’ wedding. But despite this,
spin-kicked their way off the catwalk: I’m into it. It’s like a sexy clicker
Nilin’s wanted poster could be an game where you clamber through a
advert for hyaluronic acid and even fabulous future city and uppercut
the mutants resemble those angular goons on repeat. Nilin would fit well
models you see at some of those into a 7/10 Smash game NEED TO KNOW
haute couture fashion shows. alongside Monkey from 66
Everything apart from the design Enslaved and Baldo-man EXPECT TO PAY DEVELOPER PUBLISHER
in Remember Me, however, is rather from Red Faction. £23 DONTNOD Entertainment Capcom
Extra points for being the easiest
game to screenshot ever.
Someone steal this idea and
make a Russian Doll game.
MINIT SUPERHOT
A right royal gritty reboot.
he pitch for Minit is that your ollywood action sequences
Tcurious little duck-thing Hwould have us believe it’s
protagonist picks up a cursed sword possible to sidestep bullets, brain PRINCE OF PERSIA:
that kills them every 60 seconds. The baddies with thrown projectiles, and
reality is that you’ll die far more often sashay out of buildings while things THE WARRIOR WITHIN
than that – sometimes by accident, explode behind us. And Superhot
but more often because you press the brings that delusion to life with
insta-death button when you realise swaggering panache, but also: it ou can’t talk about time in games
you’ll never solve the next puzzle in doesn’t. Because if I’ve learnt Ywithout talking about Prince of
time. This means the genuinely anything playing Superhot, it’s that Persia. But instead of the charming
original idea ends up featuring more action heroes don’t dither. John Wick 2003 reboot, let’s take a look at the
waterfowl slaughter than an doesn’t get decision fatigue when he’s angsty sequel instead. Warrior Within
especially brutal episode of choosing which mafioso to punch. still has the elegant combat and
Springwatch. It’s stylish, smart, and Jason Bourne never had to phone a thoughtful puzzles, but it’s even
satisfying, even when the ticking friend when carrying out an harder to take the prince seriously
death clock become more of an assassination (good job, since they’re now than it was 15 years ago. The
inconvenience than a challenge. And probably all dead). But in spite of my prevalence of nudey bits makes this
there’s a sense of relief when wobbling lack of decisiveness, feel like gaming’s version of
you get past a puzzle with 72 I still feel unreasonably cool 82 that scene in Spider-Man 3 60
seconds to spare. playing Superhot. when Parker goes edgy.
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