Page 88 - PC Gamer - UK (February 2020)
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RE VIE W



             Halo: Reach










                                                HALOAGAIN







                                           Mouse aim makes HALO: REACH’s multiplayer and


                                              strong campaign better than ever. By Wes Fenlon






                     literally cackled the first time I fired a sniper rifle. Two shots, two                      alternating between setpieces and
                     kills, heavy calibre rounds crossing the map and cracking skulls as      NEED TO KNOW        smaller moments. In most Halo
                     casually as you’d order off a drink menu. In the thousands of hours          WHAT IS IT?     games, there are one or two missions
                     of Halo I played on console, I was never a good sniper. Headshots         A first person shooter  that string together all of these pieces
             Iwith a controller were a minor miracle. With a mouse, I point at                   about the end of  and really stand out. But in Reach,
             the thing I want to die, and it obliges. Playing Reach on PC is like bringing         the world      that’s most of the campaign, and
             death lasers to a fight built for blunderbusses.                                    EXPECT TO PAY    there isn’t one bad mission. There’s
                                                                                                      £7          no fat on this game.
             Is this what the weapons and maps       are the Elites and the Brutes, whose         DEVELOPER          The story, about a unit of Spartan
             and abilities were designed around?     AI can occasionally still be             Bungie, 343 Industries  soldiers fighting to save a doomed
             Hell no. Is it balanced? Absolutely     intimidating today.                          PUBLISHER       planet, tries really hard for poignant
             not. But now I never want to play          In most shooters it’s fun to switch    Xbox Games Studios  moments, with a sad piano score for
             Halo any other way.                     weapons to decide what kind of                               every tragedy. But we don’t get to
                                                                                                 REVIEWED ON
                Halo: Reach was made for the         carnage you want to dish out in the       GTX 980, i7-6700K,   spend enough time with the squad to
             Xbox 360 in 2010, and                                 moment, or what                 16GB RAM       really feel the gut punch. Still, it’s
             nine years later it’s the                             works best against a                           hard to make a hopeless war fun, and
                                                                                                 MULTIPLAYER
             first part of The Master   The campaign               particular enemy.          16-player competitive,   Reach leaves a heavier emotional
             Chief Collection, an         is full of big,          That’s true in Halo, too   up to 4-player co-op in   imprint than most shooters.
             anthology spanning the       open-ended               – but because you can      campaign and Firefight  After finishing the campaign, I’m
             Halo series, to arrive on                             only carry two                    LINK         already eager to jump back into my
             PC. Playing it again for         combat               weapons at a time, and       halowaypoint.com  favourite levels with four-player
             the first time in many       encounters               you don’t have a                               co-op, and so my experience playing
             years, I think it’s still a                           permanent arsenal the                          online, both in co-op and competitive
             shooter worth                                         way you do in a game                           multiplayer, has been lag-free, thanks
             experiencing in 2019.                   like Doom, every mission is a series of                      to dedicated servers.
                The campaign is full of big,         on-the-fly adaptations. I’m constantly                          Ultimately the issues with Halo:
             open-ended combat encounters with       analysing the most efficient or                              Reach wash away when I start aiming
             a freedom still rare in shooters.       creative ways to work with what’s                            with a mouse. This does introduce
             Sometimes I’ll go out of my way to      around me. The freedom of every                              some new problems. Accurate
             kick a puny Grunt out of his Ghost, a   encounter is key to why Halo’s                               long-range weapons like the DMR
             one person anti-grav vehicle with a     enemies are still fun to shoot, even                         dominate maps. Most of the guns
             nasty pair of laser cannons, just so I   though they haven’t changed much                            become irrelevant. And Reach already
             can use it to run over his friends.     over almost 20 years.                                        had baggage. Halo has the DNA of an
             Other times I’ll hang back and use a                                                                 arena shooter, where everyone is on
             rifle to pick off Jackals by shooting   NO BAD MISSIONS                                              equal footing and controlling the map
             them in the hand and then in the        The best Halo missions weave                                 is key to victory. Reach added ‘armour
             head, the most satisfying two-shot      together open areas and vehicle                              abilities’ like sprint and a decoy,
             kill in videogames. The real threats    segments with close quarters battles,                        which distract from the shooting.
                                                                                                                     But playing multiplayer now, I’m
                                                                                                                  finding armour abilities and loadouts
                                                                                                                  don’t bother me nearly as much as
               PEAK CHIEF  Don’t miss these high points of the Halo series                                        they once did, because the basic
                                                                                                                  gunplay is so satisfying with a mouse.
                                                                                                                  It’s exciting to come back to Reach
                                                                                                                  after nearly a decade and find its
                                                                                                                  multiplayer more fun than ever, in a
                                                                                                                  port that bodes well for the rest of
                                                                                                                  the series living on forever on PC.
               HALO: CE:  C TF ON      HALO 2:  AS SAULT        HALO 3:  MIS SION 7,    HALO ODST:
               BLOOD GULCH             ON TERMINAL ,            THE C OVENANT           MOMBOS SA                                           VE R D I C T
               The quintessential classic   C ONTAINMENT        Halo campaign design at   STREE T S               The PC port minimizes
               multiplayer experience,   Two sprawling, fantastic   its very best, with thrilling   The moody free roaming
               pistol sniping over hilltops   maps for objective modes   vehicle segments, big   hub that ties together   Reach’s flaws and   76
               and maddening instant   that were never remade in   freeform battles, and an   ODST’s missions is like   highlights its strengths,
               touch return on the flag.   later Halos.         emotional finish.       nothing else in Halo.     from the campaign to the
                                                                                                                  joy of a clean headshot.



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