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Ah, design techniques ... the exact epicentre of

              longstanding battles in the user experience design

              world. Should we wireframe? How do we create

              the real-deal prototype? How many deliverables are

              too much? Should we create any deliverables at all?

              Should designers know how to code? The fight goes

              on endlessly. It’s easy to get lost in all the arguments,

              especially if you’re an extremely busy entrepreneur,

              trying to fire up the design and amaze users.
















































                     Endless battle. Picture by Kyle May












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