Page 121 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 121

•  When a creature enters the trapped 10-foot-square   Any creature that beholds the painting must succeed
             space marked on map 9 for the first time on a turn   on a DC 17 Wisdom saving throw or suffer a random
             or starts its turn there, the medusa statue in area 3   form of long-term madness, determined by rolling on
             animates and shoots a magic arrow at the creature. (If   the Long-Term Madness table in chapter 8 of the Dun-
             the headmaster is accompanying characters through   geon Master's Guide. On a failed save, a creature can be
             this hall, the arcanaloth uses a mage hand cantrip to   affected by the painting again, but not until its current
             press the button and deactivate the trap.)       madness ends.
            •  A stone button is concealed in the north wall, dis-
             guised to look like a section of the staff that represents   6.  READING NICHE
             conjuration. A character who searches the wall spots
                                                              Desks. In the middle of the room stands a row of  desks.
             the button with a successful DC 15 Wisdom (Percep-
                                                                Seated behind one of the desks is Spite Harrowdale
             tion) check. Pressing the button results in a loud click-
                                                                (NE male Rashemi human archmage who speaks
             ing noise as the arrow trap deactivates for 1 minute.
                                                                Abyssal, Common, Dwarvish, Elvish, Giant, and Pri-
                                                                mordial). His oni bodyguard, disguised as a half-ogre
            3. MEDUSAjUNCTI_ O_ N  _____  _
                                                                named Dumara, stands beside him.
            The walls of this room rise vertically 10 feet, then angle   Bookshelves. Tall bookshelves packed with soft-cov-
            inward to a 20-foot-high apex. In the middle of  the room,   ered notebooks line the northeast and southwest
            standing atop a 1-foot-high cylindrical block of  stone, is   walls. The books are organized by topic.
            a statue of  a scowling medusa with a longbow and an   Pneumatic Tubes. A row of ten pneumatic tubes is fas-
            empty quiver. The statue gazes north.               tened to the back wall. Beneath the tubes is a shelf of
             When a creature sets off the trap in area 2, a poisoned   empty copper canisters.
            arrow materializes in the medusa's grasp as the statue
                                                                Spite is holding a wand with a fight cantrip cast on
            animates. It immediately draws back on the bow and
                                                              the end of it and reading a bone-dry biography of Ah-
            shoots the arrow at the creature that triggered the trap
                                                              ghairon, the archwizard who founded Waterdeep. If  the
            (+6 to hit), dealing 6 (ld8 + 2) piercing damage plus 14
                                                              characters are being led through Dweomercore by the
            (4d6) poison damage on a hit.
                                                              headmaster, Spite smiles at them as they pass by. Once
             The medusa statue is a Medium object with AC 15,
                                                              they're gone, he and the oni cast invisibility on them-
            50 hit points, and immunity to all damage except force
                                                              selves and follow the characters, curious to learn their
            damage. It weighs 1,200 pounds. A creature can use
                                                              intentions in Dweomercore. Spite and Dumara confront
            an action to try to knock the statue off its base, doing so
                                                              the characters as soon as they can do so privately (see
            with a successful DC 18 Strength (Athletics) check. If  it
                                                              "Evil Students," page 117).
            is toppled, the statue does not animate until returned to
                                                                The notebooks stored here are small and thin enough
            its former position. (If Worm  riddle learns about the top-
                                                              that they can be curled up and stuffed in pneumatic
            pled statue, she and her Resh golems set it right before
                                                              tube canisters. The books cover subjects of interest to
            seeking to punish those responsible.)
                                                              wizards, including spell component harvesting, rumina-
                                                              tions on the Weave, biographies of famous wizards and
            4. FRESH WATER FOUNTAIN
                                                              liches, tips for creating realistic illusions, and essays
            Fountain. Fresh water from a natural spring pours   written by previous students on a wide range of  arcane
             out of the mouth of  a bas-relief carved to look like   topics. Any book in this collection that is removed from
             Halaster's overjoyed visage, whereupon it spills into a   Dweomercore magically disappears and reappears back
             semicircular stone basin enclosed by a 2-foot-high re-  on its proper shelf.
             taining wall before draining out through tiny holes.
           Guards. Flanking the fountain are two mezzoloths.   PNEUMATIC TuBES
           Braziers. Two unlit stone braziers shaped like clawed   The tubes connect to the students' dormitories (areas
             hands rise from the floor at the south end of the room.   8 and 11). From left to right, the tubes are labeled "Tur-
                                                              bulence" (area 8a), "Violence" (area 8b), "Karstis" (area
             The mezzoloths ensure that no one tampers with the
                                                              8c), "Yarek" (area 8d), "Spite" (area lla), "Skrianna"
           academy's water supply or destroys the fountain. They
                                                              (area llb), "Vacant" (area Uc), "Cephalossk" (area 1ld),
           otherwise pay visitors no mind.
                                                              "Etan" (area 11e), and "Nylas" (area llf).
            5. PORTRAIT OF A MAD MAGE
           This room is empty except for an enormous red velvet
                                                              The door to this room is slightly ajar. Peering out from
           curtain that covers the north wall. A pull-rope on one
                                                              within is Cephalossk, the mind flayer arcanist. It has
           side of the curtain allows it to be drawn back. Behind
                                                              been too long since the mind flayer has fed on a fresh
           the curtain hangs a large abstract painting that depicts
                                                              brain, but it's willing to forgo attacking the characters if
           Halaster surrounded by fields of  bloody mouths and peo-  they promise to help it feed on Spite's mind instead (see
           ple feasting on each other. Worked into the background
                                                              "Cephalossk the Mind Flayer," page 118).
           are various other bizarre figures from beyond the Mate-
                                                                This workroom is filled with tables, braziers, and an
           rial Plane. Halaster's face is chillingly calm despite the
                                                              assortment of alchemical equipment.
           violent chaos around him, and his piercing gaze seems
           to follow anyone who views the portrait.
           LEVEL 9  I DWEOM  e:RCORE
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