Page 184 - Waterdeep - Dungeon of the Mad Mage_Neat
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7. STATUE OF HALASTER the soldiers stand at attention in two rows of ten, facing
west. As she reaches dramatic peaks in the liturgy, the
Set into an alcove at the back of this dusty side cham- hobgoblins grunt and nod approvingly, banging their
ber is a nonmagical, life-size statue of Halaster Black-
fists on their armor.
cloak carved from granite. The statue is thrusting its The hobgoblins attack intruders on sight. A battle
stone staff outward in a threatening manner, its visage here pulls reinforcements from areas 9a, 16, and 18. It
sculpted with a look of wild abandon. Its robe is en- also attracts the attention of the fire giant metalsmith
graved with hundreds of lidless eyes. The statue stands in area 11.
atop a 1-foot-thick granite disk.
10. DWARVES' DEN
MITHRAL KEYS
A character who inspects the statue and succeeds on a Tankard. A large iron tankard sculpture has torn loose
DC 15 Wisdom (Perception) check discovers that one of from the 30-foot-high ceiling and fallen onto a stone
the eyes carved into Halaster's robe is a button. Press- table in the middle of the room, cracking it in half.
ing this button causes two keys tucked under Halaster's Toppled stools surround the broken table.
robes to clatter onto the floor around the statue's base. Statues. Two 4-foot-tall statues of dwarves stand atop
Each key is a fiat, 6-inch-long piece of mithral worked 2-foot-high blocks of stone at opposite ends of the
into a curious shape. room. The head of the southern statue has broken off
The first key is shaped like an F, the second like a V and lies on the floor nearby.
with a small loop at the bottom. These are two of the six This cast-iron tankard once hung from the ceiling by
keys required to activate the weapon of mass disintegra- iron chains and is big enough for four dwarves to crawl
tion in area 37. inside. It weighs 1,500 pounds and makes a satisfying,
bell-like clanging sound when struck-and the noise
8. DWARVEN CRYPT draws hobgoblins from area 9c.
This room is a dusty crypt with an arched ceiling 20 feet
high. It has the following features: STATUES AND MITHRAL KEY
The north statue depicts a smiling female dwarf raising
Sarcophagi. Four limestone sarcophagi with faded a stone tankard. Hidden in the tankard is a fiat, 6-inch-
Dwarvish inscriptions line the room's perimeter. long mithral key shaped like an H missing its top left
They contain only dust, shards of bone, and strips of stem. This key is one of six required to activate the
moldy cloth. weapon of mass disintegration in area 37.
Polymorph Trap. One 10-foot section of floor The south statue depicts a headless male dwarf rest-
bears a hidden polymorph trap (see "Polymorph
ing a large pair of stone tongs on one shoulder; its head
Traps," page 180). cracked when it hit the floor, and it falls apart into two
halves if disturbed.
9. DEATH'S HEAD WATCH POST
The hobgoblins of the Death's Head Phalanx have set up 11. SMITHY
an outpost here to guard the foundry (area 12). Charac- Characters who listen at the doors to this room hear
ters approaching this part of the dungeon hear the war loud hammering from beyond. The 30-foot-high room is
chants of the hobgoblin phalanx in area 9c.
warm and contains the following features:
9A. TRAINING ROOM Fire Giant. In the middle of the room, a male fire giant
Characters who listen at the door hear guttural cheers uses a massive hammer and anvil to pound a heated
coming from within. The room contains six hobgoblins. iron fragment into a rounded shape.
Two are engaged in mock swordplay with dulled blades Fire Beetles. Resting on the floor next to the oversized
in the middle of the room while the other four cheer anvil is an iron cage containing fifteen brightly glow-
them on. The room is otherwise empty. ing giant fire beetles. (The giant uses the cage as
a lantern.)
9B. CRYPT Iron Pieces. Wings to the west and east contain pieces
A granite sarcophagus against the north wall has been of sculpted iron of all shapes and sizes.
opened, its lid dumped onto the fl.oor. Dust and cobwebs The giant, Hrossk, is hostile toward adventurers.
cling to its sides, obscuring ancient inscriptions.
He keeps his greatsword close at hand and hurls large
The sarcophagus contains the dusty remains of a
metal cogs instead of rocks. Combat in this room can
Melairkyn dwarf entombed here thousands of years ago.
be heard by the fire giants in area 12, who investigate at
The inscriptions on the sarcophagus, written in Dwar-
once if a fight breaks out.
vish, translate as follows: "Thou hast found the final Hrossk's job is to recast hot iron into body parts for
resting place of Harlsnod Darkshine-architect, trap
the giant construct in area 15. Without Hrossk, Em-
builder, and drinker of fine ales."
berosa lacks the metalsmithing skills needed to finish
work on Mecha-Halaster. Hrossk is currently crafting a
9c. HOBGOBLIN PHALANX
piece of what will become one of the construct's eyes.
Here, a hobgoblin captain has marshaled a phalanx of
twenty hobgoblins. The captain faces east and recites
a liturgy in Goblin to the dread god Maglubiyet while
LEVEL 14 I ARCTUR!ADOOM

