Page 184 - Waterdeep - Dungeon of the Mad Mage_Neat
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7.  STATUE OF HALASTER                            the soldiers stand at attention in two rows of ten, facing
                                                               west. As she reaches dramatic peaks in the liturgy, the
             Set into an alcove at the back of this dusty side cham-  hobgoblins grunt and nod approvingly, banging their
             ber is a nonmagical, life-size statue of Halaster Black-
                                                               fists on their armor.
             cloak carved from granite. The statue is thrusting its   The hobgoblins attack intruders on sight. A battle
             stone staff outward in a threatening manner, its visage   here pulls reinforcements from areas 9a, 16, and 18. It
             sculpted with a look of wild abandon. Its robe is en-  also attracts the attention of the fire giant metalsmith
             graved with hundreds of lidless eyes. The statue stands   in area 11.
             atop a 1-foot-thick granite disk.
                                                               10. DWARVES'  DEN
             MITHRAL KEYS
             A character who inspects the statue and succeeds on a   Tankard. A large iron tankard sculpture has torn loose
             DC 15 Wisdom (Perception) check discovers that one of   from the 30-foot-high ceiling and fallen onto a stone
             the eyes carved into Halaster's robe is a button. Press-  table in the middle of the room, cracking it in half.
             ing this button causes two keys tucked under Halaster's   Toppled stools surround the broken table.
             robes to clatter onto the floor around the statue's base.   Statues. Two 4-foot-tall statues of dwarves stand atop
             Each key is a fiat, 6-inch-long piece of mithral worked   2-foot-high blocks of stone at opposite ends of the
             into a curious shape.                               room. The head of the southern statue has broken off
              The first key is shaped like an F, the second like a V   and lies on the floor nearby.
             with a small loop at the bottom. These are two of the six   This cast-iron tankard once hung from the ceiling by
             keys required to activate the weapon of mass disintegra-  iron chains and is big enough for four dwarves to crawl
             tion in area 37.                                  inside. It weighs 1,500 pounds and makes a satisfying,
                                                               bell-like clanging sound when struck-and the noise
             8.  DWARVEN  CRYPT                                draws hobgoblins from area 9c.
             This room is a dusty crypt with an arched ceiling 20 feet
             high. It has the following features:              STATUES AND MITHRAL KEY
                                                               The north statue depicts a smiling female dwarf raising
             Sarcophagi. Four limestone sarcophagi with faded   a stone tankard. Hidden in the tankard is a fiat, 6-inch-
              Dwarvish inscriptions line the room's perimeter.   long mithral key shaped like an H missing its top left
              They contain only dust, shards of bone, and strips of   stem. This key is one of six required to activate the
               moldy cloth.                                    weapon of mass disintegration in area 37.
             Polymorph Trap. One 10-foot section of floor        The south statue depicts a headless male dwarf rest-
               bears a hidden polymorph trap (see "Polymorph
                                                               ing a large pair of stone tongs on one shoulder; its head
              Traps," page 180).                               cracked when it hit the floor, and it falls apart into two
                                                               halves if disturbed.
             9.  DEATH'S HEAD WATCH POST
             The hobgoblins of the Death's Head Phalanx have set up   11.  SMITHY
             an outpost here to guard the foundry (area 12). Charac-  Characters who listen at the doors to this room hear
             ters approaching this part of the dungeon hear the war   loud hammering from beyond. The 30-foot-high room is
             chants of the hobgoblin phalanx in area 9c.
                                                               warm and contains the following features:
             9A. TRAINING ROOM                                 Fire Giant. In the middle of the room, a male fire giant
             Characters who listen at the door hear guttural cheers   uses a massive hammer and anvil to pound a heated
             coming from within. The room contains six hobgoblins.   iron fragment into a rounded shape.
             Two are engaged in mock swordplay with dulled blades   Fire Beetles. Resting on the floor next to the oversized
             in the middle of the room while the other four cheer   anvil is an iron cage containing fifteen brightly glow-
             them on. The room is otherwise empty.               ing giant fire beetles. (The giant uses the cage as
                                                                 a lantern.)
             9B.  CRYPT                                        Iron Pieces. Wings to the west and east contain pieces
             A granite sarcophagus against the north wall has been   of sculpted iron of all shapes and sizes.
             opened, its lid dumped onto the fl.oor. Dust and cobwebs   The giant, Hrossk, is hostile toward adventurers.
             cling to its sides, obscuring ancient inscriptions.
                                                               He keeps his greatsword close at hand and hurls large
              The sarcophagus contains the dusty remains of a
                                                                metal cogs instead of rocks. Combat in this room can
             Melairkyn dwarf entombed here thousands of years ago.
                                                                be heard by the fire giants in area 12, who investigate at
             The inscriptions on the sarcophagus, written in Dwar-
                                                                once if a fight breaks out.
             vish, translate as follows: "Thou hast found the final   Hrossk's job is to recast hot iron into body parts for
             resting place of Harlsnod Darkshine-architect, trap
                                                                the giant construct in area 15. Without Hrossk, Em-
             builder, and drinker of fine ales."
                                                                berosa lacks the metalsmithing skills needed to finish
                                                               work on Mecha-Halaster. Hrossk is currently crafting a
             9c. HOBGOBLIN PHALANX
                                                                piece of what will become one of the construct's eyes.
             Here, a hobgoblin captain has marshaled a phalanx of
             twenty hobgoblins. The captain faces east and recites
             a liturgy in Goblin to the dread god Maglubiyet while
                                                                                        LEVEL 14 I ARCTUR!ADOOM
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