Page 187 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 187

18. DEATH'S HEAD GUARD POST                         Coffer  Contents
           Hobgoblins. Unless they have been drawn elsewhere,    11   A pouch of  sand, a jar of  ink, and a writing quill
             four hobgoblins guard this room. They gang up on        (dream)
             foes, trying to take them down quickly.             12   Eight squid tentacles (Evard's black tentacles)
           Debris. Smashed wooden crates and furnishings piled   13   Ten feathers (feather  fall or  fly)
             along the walls are shrouded in dust and cobwebs.   14   Nine tiny balls of bat guano and sulfur (fireball)
           Secret Door. A secret door in the south wall opens into   15   A block of  incense worth 250 gp and four ivory
             area 17. (The hobgoblins are unaware of the door.)      strips worth 50 gp each (legend lore)
                                                                 16   A black crystal dodecahedron worth 500 gp (magic
           19.  STOREROOMS
                                                                     jar)
           Hanging from the handles of the doors to these rooms   17   Three adder stomachs and a pouch containing
           are wooden signs that read "KEEP OUT!" in Common.         powdered rhubarb leaves (Melfs acid arrow)
                                                                 18   A vial holding ten pinches of  diamond dust worth 25
            19A. SPELL COMPONENT STORAGE
                                                                     gp per pinch (nondetection)
           Stove. An iron stove stands against the south wall.   19   A spool of  copper wire (sending)
            Coffers. Rows of dusty niches line the walls. Roughly
             half of the niches contain small wooden coffers.    20   A pouch of  fine sand (sleep)
                                                                 21   Eight tiny jars of ointment for the eyes worth 25 gp
             The stove was given a semblance of life through an      each, made from mushroom powder, saffron, and
           animate objects spell made permanent by a wish spell.     fat (true seeing)
            It tears free of its stovepipe and charges forward on   22   A ball of string with toothpicks stuck in it (unseen
            clawed feet to attack intruders.
             The stove is a Large construct with a challenge rat-    servant)
            ing of 3 (700 XP). It has AC 17, 50 hit points, a walk-  23   Two pieces of phosphorus (wall of  fire)
            ing speed of 30 feet, and the following ability scores:   24   Ten small pieces of  straw (water breathing)
            Strength 14, Dexterity 10, Constitution 10, Intelligence
            3, Wisdom 3, and Charisma 1. It has blindsight out to a   19B.  INANIMATE OBJECTS
            range of  30 feet and is blind beyond this distance. It has   Scattered about this room are inanimate objects that
            the following action options:                     Arcturia animates using the animate objects spell:
            Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.   •  A brass brazier set atop a 3-foot-high tripod and a
            Hit: 11  (2d8 + 2)  bludgeoning damage.             wooden broom (Small objects)
                                                              •  A wooden coat rack; an iron torture chair festooned
            Belch Fire (Recharge 4-6). The stove belches fire in a 15-foot   with spikes; a 10-foot-long, 250-pound chain; and a fat
            cone. Each creature in the area must make a DC 10 Dexterity   iron cauldron (Medium objects)
            saving throw, taking 22 (4d10) fire damage on a failed save, or   •  A stone mine cart and a life-size, hollow bronze statue
            half  as much damage on a successful one.
                                                                of  a bull (Large objects)
             Treasure. There are twenty-four wooden coffers in all,
            each one labeled in Common with the name of a spell   20. SUPPLIES
            and containing all the material components for one or   Two hobgoblins are stationed outside this room, one
            more castings of that spell. The following table summa-  in front of each door. Their orders are to guard the food
            rizes the coffers' contents:                      supplies. A battle here alerts the hobgoblins in area 32,
             Coffe. r  Contents                               who arrive quickly to aid their allies.
               1   Three vials of  human blood, three strips of  flesh,   The room is packed with crates of rations and barrels
                   and a pouch of  bone dust (animate dead)   of fresh water, with narrow aisles meandering between
               2   Iron filings  (antim~gic  field)           the containers. The giants and the hobgoblins rely on
               3   Three patches of  bat fur (arcane eye)     this supply, and there's enough food and water to last
                                                              for weeks.
               4   A cockatrice eggshell and a snakeskin glove (Bigby's
                   hand)                                       21.  NIGHT AND DAY
               5   A tuft of  quaggoth fur, a piece of  amber, and three   Timekeeper. Four pillars support the 20-foot-high
                   silver pins (chain lightning)
               6   A pouch containing the powder of  a crushed black   ceiling. An iron ring 20 feet in diameter is suspended
                                                                from iron brackets affixed to the tops of the pillars so
                   pearl worth 500 gp (circle of  death)        that it hangs parallel to the floor 20 feet below. Nested
               7   A pouch of  soot and a pouch of  salt (comprehend   inside this ring is a circular iron disk of slightly
                   languages)                                   smaller diameter with a symbol of the sun embossed
               8   Three shards of pale white crystal (cone of  cold)   on one side and a symbol of  the moon on the opposite
               9   A small clay pot filled with grave dirt, a small clay   side. Directly above the ring and the disk is a 10-foot-
                   pot filled with brackish water, and a black onyx stone   deep, dome-shaped concavity in the ceiling.
                   worth 150 gp (create undead)               Statues. Nestled in alcoves are two life-size stat-
              10   Three lodestones and a pouch of dust (disintegrate)   ues of robed human wizards, their faces obscured



            LEVEL 14 I ARCTURIADOOM
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