Page 187 - Waterdeep - Dungeon of the Mad Mage_Neat
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18. DEATH'S HEAD GUARD POST Coffer Contents
Hobgoblins. Unless they have been drawn elsewhere, 11 A pouch of sand, a jar of ink, and a writing quill
four hobgoblins guard this room. They gang up on (dream)
foes, trying to take them down quickly. 12 Eight squid tentacles (Evard's black tentacles)
Debris. Smashed wooden crates and furnishings piled 13 Ten feathers (feather fall or fly)
along the walls are shrouded in dust and cobwebs. 14 Nine tiny balls of bat guano and sulfur (fireball)
Secret Door. A secret door in the south wall opens into 15 A block of incense worth 250 gp and four ivory
area 17. (The hobgoblins are unaware of the door.) strips worth 50 gp each (legend lore)
16 A black crystal dodecahedron worth 500 gp (magic
19. STOREROOMS
jar)
Hanging from the handles of the doors to these rooms 17 Three adder stomachs and a pouch containing
are wooden signs that read "KEEP OUT!" in Common. powdered rhubarb leaves (Melfs acid arrow)
18 A vial holding ten pinches of diamond dust worth 25
19A. SPELL COMPONENT STORAGE
gp per pinch (nondetection)
Stove. An iron stove stands against the south wall. 19 A spool of copper wire (sending)
Coffers. Rows of dusty niches line the walls. Roughly
half of the niches contain small wooden coffers. 20 A pouch of fine sand (sleep)
21 Eight tiny jars of ointment for the eyes worth 25 gp
The stove was given a semblance of life through an each, made from mushroom powder, saffron, and
animate objects spell made permanent by a wish spell. fat (true seeing)
It tears free of its stovepipe and charges forward on 22 A ball of string with toothpicks stuck in it (unseen
clawed feet to attack intruders.
The stove is a Large construct with a challenge rat- servant)
ing of 3 (700 XP). It has AC 17, 50 hit points, a walk- 23 Two pieces of phosphorus (wall of fire)
ing speed of 30 feet, and the following ability scores: 24 Ten small pieces of straw (water breathing)
Strength 14, Dexterity 10, Constitution 10, Intelligence
3, Wisdom 3, and Charisma 1. It has blindsight out to a 19B. INANIMATE OBJECTS
range of 30 feet and is blind beyond this distance. It has Scattered about this room are inanimate objects that
the following action options: Arcturia animates using the animate objects spell:
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. • A brass brazier set atop a 3-foot-high tripod and a
Hit: 11 (2d8 + 2) bludgeoning damage. wooden broom (Small objects)
• A wooden coat rack; an iron torture chair festooned
Belch Fire (Recharge 4-6). The stove belches fire in a 15-foot with spikes; a 10-foot-long, 250-pound chain; and a fat
cone. Each creature in the area must make a DC 10 Dexterity iron cauldron (Medium objects)
saving throw, taking 22 (4d10) fire damage on a failed save, or • A stone mine cart and a life-size, hollow bronze statue
half as much damage on a successful one.
of a bull (Large objects)
Treasure. There are twenty-four wooden coffers in all,
each one labeled in Common with the name of a spell 20. SUPPLIES
and containing all the material components for one or Two hobgoblins are stationed outside this room, one
more castings of that spell. The following table summa- in front of each door. Their orders are to guard the food
rizes the coffers' contents: supplies. A battle here alerts the hobgoblins in area 32,
Coffe. r Contents who arrive quickly to aid their allies.
1 Three vials of human blood, three strips of flesh, The room is packed with crates of rations and barrels
and a pouch of bone dust (animate dead) of fresh water, with narrow aisles meandering between
2 Iron filings (antim~gic field) the containers. The giants and the hobgoblins rely on
3 Three patches of bat fur (arcane eye) this supply, and there's enough food and water to last
for weeks.
4 A cockatrice eggshell and a snakeskin glove (Bigby's
hand) 21. NIGHT AND DAY
5 A tuft of quaggoth fur, a piece of amber, and three Timekeeper. Four pillars support the 20-foot-high
silver pins (chain lightning)
6 A pouch containing the powder of a crushed black ceiling. An iron ring 20 feet in diameter is suspended
from iron brackets affixed to the tops of the pillars so
pearl worth 500 gp (circle of death) that it hangs parallel to the floor 20 feet below. Nested
7 A pouch of soot and a pouch of salt (comprehend inside this ring is a circular iron disk of slightly
languages) smaller diameter with a symbol of the sun embossed
8 Three shards of pale white crystal (cone of cold) on one side and a symbol of the moon on the opposite
9 A small clay pot filled with grave dirt, a small clay side. Directly above the ring and the disk is a 10-foot-
pot filled with brackish water, and a black onyx stone deep, dome-shaped concavity in the ceiling.
worth 150 gp (create undead) Statues. Nestled in alcoves are two life-size stat-
10 Three lodestones and a pouch of dust (disintegrate) ues of robed human wizards, their faces obscured
LEVEL 14 I ARCTURIADOOM
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