Page 185 - Waterdeep - Dungeon of the Mad Mage_Neat
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The fire beetles can!t harm anyone while confined to   All three pillars and their silver knobs radiate auras
           their cage. Unlatching the cage door requires an action.   of transmutation magic under the scrutiny of a detect
           If released, the beetles attack indiscriminately.   magic spell. Any creature that touches a pillar's silver
             The iron fragments littering the floor include curved   knob is teleported to area Sb. Once a silver knob has
           sheets of outer plating, as well as internal gears, cogs,   teleported a creature, it disappears. Eight hours after
           spindles, bars, and pipes. These pieces are waiting to be   the last knob vanishes, all three reappear.
           attached to the construct in area lS.                Tapestry of Eyes. The fleshy tapestry is Xebekal, a
                                                              beholder that invaded Arcturia's dungeon years ago. The
           12. MELAIRKYN FOUNDRY                              lich snared the eye tyrant and used a wish spell to trans-
                                                              form it. In the form of a tapestry, the beholder retains
           The foundry is unbearably hot. Characters who linger
           here for 1 hour or more while the forges are operating   its darkvision and can see whatever is in front of it, but
                                                              nothing behind it. It can't speak, and its movement is
           are subject to the effects of extreme heat (see chapter S
                                                              limited to harmless flapping. It can't use its Antimagic
           of the Dungeon Master's Guide).
                                                              Cone trait or take any actions or reactions.
           12A. HELL HOUNDS                                    Xebekal can be contacted with telepathy. It promises
                                                              wealth and power to anyone who restores it, but has no
           Ceiling. This hall has an arched, 30-foot-high ceiling.
                                                              intention of honoring its promises. Only a wish spell can
           Hounds. Five hell hounds patrol the hall. They obey the
                                                              turn the tapestry back into the beholder it once was.
             commands of fire giants and attack intruders on sight.
                                                               The tapestry has AC 5, 33 hit points, immunity to
           Open Pits. Three 10-foot-square pits in the floor contain
             discarded scraps of metal.                       poison damage, and vulnerability to fire damage. If it is
                                                              reduced to 0 hit points, the tapestry is destroyed. The
             The pits are 70 feet deep but partially filled with scrap   characters gain no XP for killing the beholder in this
           metal that reduces their effective depth. The western   form, given its present helplessness.
           pit is 20 feet deep, the central pit is SO feet deep, and
           the eastern pit is 10 feet deep. Any creature that falls   13B. ALTERATION  CHAMBER
           into the pit lands on jagged shards of metal and takes   Crystal Door. The door to this chamber is made of
           slashing damage instead of bludgeoning damage        3-inch-thick transparent crystal.
           from the fall.                                     Brass Panels. Embedded in the wall next to the door
                                                               is a brass panel with four brass buttons arranged in
           12B-12D. ELEMENTAL FORGES
                                                                a diamond formation. (A similar panel appears inside
           These three identical chambers have stone stairs that   the chamber.)
           climb 10 feet to each platform, at the back of which is a   Light. A crystal dome in the ceiling sheds pale white
           raging hot forge of blackened stone. The curved ceilings
                                                                light, illuminating the whole chamber.
           in these chambers are 20 feet high.
                                                              Key. Lying on the chamber floor is a flat mithral key.
             Three fire giants (two females named Dralkana and
           Ingritt and a male named Yarshoss) are stationed here,   The buttons on each brass panel and their effects are
           one at each forge. Their job is to melt down fragments   as follows:
           of scrap iron so that Hrossk, the fire giant metalsmith   The top button is engraved with an arrow pointing up.
           in area 11, can reshape them for the construct in area   Pressing it opens the crystal door, which retracts
           lS. It's tedious work, and the fire giants are restless and   into the ceiling. This button is locked and cannot be
           spoiling for a fight.                               pressed if the door is already up.
             The fires in the forges are conjured from the Ele-  The bottom button is engraved with an arrow pointing
           mental Plane of Fire. A stone lever built into each forge   down. Pressing it shuts the crystal door by lowering
           closes a valve in the back of it, extinguishing the flames.   it back into place. This button is locked and cannot be
           Any creature that enters a lit forge or starts its turn in   pressed if the door is already down.
           one takes 55 (lOdlO) fire damage.                  The left button is engraved with a tiny human stick
                                                               figure. The button is locked and cannot be pressed
           13.  TRANSMUTORIUM                                  while the crystal door is open. If the button is pressed
           Arcturia keeps some of her horrific handiwork here.   while the door is closed, the light emanating from the
                                                               crystal dome on the ceiling flickers, and all creatures
           13A. WOVEN EYES                                     in the chamber behind the door magically shrink as
           Pillars. Three pillars of polished black stone stand in   though affected by the reduce effect of the enlarge/re-
             the corners of the room. Attached to each pillar at   duce spell (no saving throw allowed). The effect lasts
             waist height is a tarnished silver knob.          for 24 hours.
           Tapestry. A huge, sickly purple tapestry hanging on   The right button is engraved with a larger human stick
             the west wall undulates as though alive. Its surface is   figure and functions like the left button, except the
             covered with eleven unblinking eyes: one large central   creatures in the alteration chamber are enlarged in-
             eye and ten small peripheral eyes. (Hidden behind the   stead of reduced.
             tapestry is a secret door.)                       If a magically reduced creature is subjected to the
           Crystal Door. A crystal door in one corner of the room   chamber's enlarge effect, or a magically enlarged
             stands closed. Beyond the door is a small, magically lit   creature is subjected to the reduce effect, the two alter-
             chamber. (See area 13b for details.)             ations cancel each other out, and the creature reverts


           LEVEL 14 I ARCTURlADOOM
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