Page 200 - Waterdeep - Dungeon of the Mad Mage_Neat
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Additional Effect: Rolling Dragon. When a creature to clank and whir, locking the lids of all the covered pits
is teleported to this location from another teleport trap, on this level and deactivating all the teleport traps on
a disembodied voice shouts, "Teleported!" at the same this level. Resetting the wheel to its original position re-
moment the 10-foot-wide dragon statue rolls forward activates these traps.
60 feet, passing through the teleport trap's space and The living unseen servant doesn't announce its pres-
slamming into the wall of the corridor that leads west. ence to anyone. If the characters turn the wheel but fail
Any creature in the path of the rolling statue, including to destroy the unseen servant, it waits until they leave
the one teleported by the trap, must succeed on a DC 15 the room before using the wheel to reactivate the traps
Dexterity saving throw to get out of its way. On a failed on this level.
save, the creature is struck by the rolling statue, falls
prone, and takes 55 (lOdlO) bludgeoning damage. 13. HIDDEN TRAPS
The statue returns to its original position against the Two traps are hidden in these unadorned halls.
east wall after 1 minute, ready to roll again the next time
a creature teleports into the room. 13A. TELEPORT TRAP
A teleport trap (see "Teleport Traps," page 194) fills
11. DEAD END the 10-foot-square space marked on the map. A creature
Teleport Trap. A teleport trap (see "Teleport Traps," teleported by this trap arrives at a location determined
page 194) is situated near the bend in the corridor. by rolling a d20 and consulting the following table:
Corpse. A dead drow lies on the floor at the end of the d20 Teleport Destination
tunnel, around the corner from the teleport trap. 1-10 The teleport trap in area 19
The rotting corpse of a drow mage lies slumped 11- 18 The teleport trap in area 22a
against a wall at the end of the tunnel, his face frozen in 19-20 The teleport trap in area 40c
a scream, his black robe torn and dusty. The drow, El-
vilac Zmirth, was killed by Netherskull's remote Death Additional Effect: Summoned Devil. After a crea-
Ray (one of the death tyrant's regional effects) after ture triggers the trap and is teleported away, an ice
finishing a long rest in this dead-end tunnel. His sister, devil appears io the trap's space and attacks any other
Lorlynn, can be found in area 14b. creatures it sees at the same moment a booming voice
shouts, "Teleported!" The devil doesn't trigger any of the
TREASURE teleport traps on this level. It disappears when reduced
Characters who search Elvilac's remains find a zurkh- to 0 hit points or after 1 minute. Each time the trap is
wood wand (used as an arcane focus), a spellbook with triggered, a new ice devil appears.
black leather covers, and a spider silk pouch containing
three soft purple mushrooms that give off an aura when 13B. COVERED PIT
subjected to a detect magic spell or similar magic. Elvi- This hidden pit (see "Covered Pits," page 194) is 40
lac's spellbook contains all the spells he had prepared feet deep, and a creature that falls the distance takes
(see the drow mage stat block), plus dispel magic, stone- 14 (4d6) bludgeoning damage. In addition, Halaster
skin, and telekinesis. Each of the purple mushrooms has cast a glyph of warding spell at the bottom of the
can be eaten as an action and has the magical proper- pit, set to trigger a cloudkill spell (save DC 22) when a
ties of a potion of greater healing. creature lands on the floor of the pit. The poisonous fog
created by the spell fills the pit and lasts for 10 minutes.
TELEPORT TRAP The spell is cast using an 8th-level spell slot. It deals 36
A teleport trap fills the 10-foot-square space marked on {8d8) poison damage on a failed saving throw, or half as
map 15. A creature teleported by this trap arrives at a much damage on a successful one.
location determined by rolling a d20 and consulting the
following table: 14. SEPULCHERS
d20 Teleport Destination This corner of the dungeon holds a pair of dusty crypts.
1- 12 The teleport trap in area 6
13-16 The teleport trap in area 24a 14A. SOUTHERN CRYPT
17-20 The teleport trap in area 28 The door to this room is engraved with a large rune,
while the door frame is carved with leering dwarven
skulls. A character who understands Dwarvish recog-
12. W HEEL ROOM
nizes the rune on the door as a dwarven symbol of death
Hidden behind a secret door is a dusty, 10-foot-high (identical to the one in area 27).
room that contains the following features: Behind the door is a dusty, 10-foot-high crypt that con-
Lever. In the middle of the room, a 6-foot-diameter rusty tains the following features:
iron wheel protrudes from the floor. Sarcophagi. Three open stone sarcophagi rest in
Unseen Servant. Standing silently in the northwest cor- the middle of the crypt, their lids lying in pieces on
ner is a living unseen servant (see appendix A). the floor.
The rusty iron wheel can be rotated a half turn in ei- Skeletons. Piled against the back wall are scores of
ther direction, squealing loudly until it clicks to a stop. moldering dwarf skeletons (inanimate and harmless).
Turning the wheel causes mechanisms under the floor
LEVEL 15 I OBSTACLE COURSE

