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A pair of drow mages and siblings named Elvilac and tapping on the sarcophagus causes ld4 rats to emerge
Lorlynn searched and plundered the sarcophagi. Each in a panic. The detritus in the nest includes two ran-
sarcophagus rests atop a 1-foot-tall stone bier and is 7 dom trinkets, determined by rolling on the Trinkets
feet long, 3 feet wide, and 3 feet tall. The contents of the table in chapter 5 of the Player's Handbook.
sarcophagi are as follows: The middle sarcophagus is full of cobwebs, hidden
under which is a right-handed iron gauntlet with six
• The northern sarcophagus contains the moldy bones
of a dwarf with corroded bits of armor clinging to it. fingers. Characters can use the gauntlet to activate the
gate in area 24c.
Its skull is hidden inside a rusty bucket helm.
• The middle sarcophagus is empty, but a body-shaped • The southern sarcophagus (Lorlynn's bed) has a
impression in the dust suggests that someone rested secret compartment in the bottom that can be found
with a successful DC 20 Wisdom (Perception) check.
here recently. (Elvilac, the dead drow in area 11,
rested here while he meditated.) Its contents are described in "Treasure" below.
• The southern sarcophagus contains the bones and Treasure. Lorlynn wears a black gold ring set with
tattered robe of a long-dead mind flayer. bloodstones (250 gp) on the index finger of her right
hand and carries a bone wand (her arcane focus), a
14B. NORTHERN CRYPT
pouch containing two bone dice (1 gp each), and a blood-
The door to this room is identical to the one guarding
stained sackcloth doll with two jet eyes (100 gp per eye).
area 14a, except for a triangular hole at the bottom. Be-
The secret compartment in Lorlynn's sarcophagus
hind the door is a dusty, 10-foot-high crypt containing
holds her spellbook, which has covers made of stitched
the following features:
elf flesh. It contains all the spells she has prepared plus
Skeletons and Sarcophagi. Twelve dwarf skeletons animate dead, arcane eye, and wal/ of stone.
mill aimlessly around three unmarked stone sarcoph-
agi in the middle of this crypt. 15. R U I N ED A RMORY
Lorlynn. The southern sarcophagus is missing its lid. Chasm. The air is hot and dry. A crumbling ledge over-
A female drow mage named Lorlynn Zmirth rests in-
looks a great chasm brightly lit by a bubbling pool of
side. She sits up when intruders enter the crypt. lava 30 feet below. Visible from this location is a spec-
Lorlynn came to Undermountain with her twin tral bridge that spans the chasm (see area 16).
Debris. What's left of the floor is strewn with broken,
brother Elvilac in hopes of finding useful spellbooks and
magic. Netherskull has chosen to leave her alone for the corroded fragments of dwarf-sized chain mail and
time being. Her brother wasn't so fortunate (see area plate armor.
11). Lorlynn doesn't know he's dead and is expecting Arch. Embedded in the middle of the south wall is
him to return any moment, but news of his death doesn't a stone arch made up of one hundred stone jigsaw
upset her. So gloomy a creature was he that if Lorlynn pieces. This arch is one of Halaster's magic gates (see
"Gates," page 12).
can recover and animate his corpse, it will be as though
he never died.
ARCH G ATE TO LEVEL 20
Lorlynn wears a tattered gray spider silk robe and
Each of the arch's one hundred jigsaw pieces weighs 10
cowl that, coupled with her gaunt features, makes her
pounds. The rules of this gate are as follows:
appear distinctly banshee-like. She abhors the company
of other humanoids except her brother. She is in a re- • Only one piece of the arch can be removed at any
laxing trance when the characters first arrive. Normally given time. A detect magic spell reveals that one of the
indifferent toward adventurers, she turns hostile if she pieces (determined randomly) is magical. When that
finds that the characters have her brother's spellbook piece is removed from the arch, it disappears, and the
and refuse to surrender it to her. If her skeletons are gate opens for 1 minute. When the gate closes, the
turned or destroyed and she is reduced to half her hit piece removed from the arch magically reappears in
points or fewer, Lorlynn offers information in exchange its proper place, and a different piece becomes magi-
for her life. She knows one random Undermountain cal and must be removed to reopen the gate.
secret, determined by drawing a card from the Secrets • If a wrong piece is removed from the arch, an adult
Deck (see appendix C). She also knows how to deacti- white dragon magically appears in an unoccupied
vate the pit traps and teleport traps on this level using space within 60 feet of the arch and attacks any crea-
the wheel in area 12, but knows nothing of the living ture it can see. The dragon disappears when it is slain
unseen servant that Halaster recently put there. or after 1 minute. When the dragon disappears, the
Each sarcophagus sits atop a 1-foot-tall stone bier and piece that was removed from the arch magically reap-
is 7 feet long, 3 feet wide, and 3 feet tall. A character pears in its previous place.
with a Strength score of 15 or higher can push off the lid • Characters must be at least 16th level or higher to
of a sarcophagus easily. The contents of each sarcopha- pass through this gate (see " Jhesiyra Kestellharp,"
gus are described below: page 10). The first creature to pass through the gate
triggers an elder rune (see "Elder Runes," page 12).
• The northern sarcophagus has a gaping crack in
• A creature that passes through the gate appears in
one of its sides, and four harmless rats have used
area 9b on level 20, in the closest unoccupied space
this crack to creep inside and make a nest among
next to the identical gate located there.
the moldering bones of a sahuagin (placed here by
Halaster to confound grave robbers). Lifting the lid or
LEV.EL 15 I OBSTACLE COURSE
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