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appears for 1 minute, allowing creatures to cross the
                                                              29. TRAPPED H ALLS
           pit in the meantime without the rune imprinting on
           any of them.                                       A unusual pit and an unusual painting await adventur-
                                                              ers in these tunnels.
           D WARF VAMPIRE
                                                              29A. PIT OF B ROWN MOLD
           Zorak Lightdrinker is a shield dwarf vampire, with
           a challenge rating of 14 (11,500 XP) and these addi-  This hidden pit (see "Covered Pits," page 194) is 50
           tional changes:                                    feet deep, but the floor of  the pit is lined with a 10-foot-
                                                              square patch of brown mold. A creature that falls the
           •  Zorak has these racial traits: He speaks Common and
                                                              distance takes 17 (5d6) bludgeoning damage plus dam-
             Dwarvish. He has resistance to poison damage and
                                                              age from the brown mold (see "Dungeon Hazards" in
             advantage on saving throws against poison.
                                                              chapter 5 of  the Dungeon Master's Guide).
           •  He wears plate armor (AC 18), wields a dwarven
             thrower, and gains the action options described below.   29B. UNDERBREW IN CHAINS
           Multiattack. Zorak makes two attacks with his dwarven   Affixed to the back wall of the western alcove is a stone-
           thrower, only one of  which can be a ranged attack.   framed painting of  a scarred male dwarf  wearing black
                                                              plate armor. He is bound by heavy iron chains and
           Dwarven Thrower. Me/ee or Ranged Weapon Attack: +12 to hit,
                                                             shackles anchored to the floor of  a dreary dungeon cell.
           reach 5 ft. or range 20/60 ft., one target. Hit: 11  (ld8 + 7)  blud-
                                                             The painting is 3Y2 feet wide by 7 feet tall.
           geoning damage, or 12 (ldlO + 7)  bludgeoning damage when
                                                               Thanks to a permanent Nystul's magic aura spell cast
           used with two hands to make a melee attack. On a ranged
                                                             on the painting, a detect magic spell does not reveal that
           attack that hits, the hammer deals an extra ld8 bludgeoning
                                                              the painting is magical. It is a magical prison that can
           damage (2d8 if the target is a giant). Hit or Miss: If thrown, the
                                                              hold one humanoid creature at a time. The first human-
           weapon flies back to Zorak's hand after the attack.
                                                             oid creature that approaches within 5 feet of the paint-
           28. STATUE OF THARMEKH UL                          ing must succeed on a DC 22 Charisma saving throw
                                        ~-------             or be magically pulled into it, switching places with the
           A 12-foot-tall stone statue with continual flame spells   dwarf currently trapped inside (see below). A humanoid
           cast on its eyes stands facing the exit in the middle   drawn into the painting finds itself chained in an extra-
           of this 20-foot-high, domed chamber. The statue rep-  dimensional cell 10 feet on a side. While trapped in the
           resents TharmekhUI, the dwarven god of fire and molten
                                                             cell, the creature is paralyzed. The painting has AC 11, 4
           rock. It holds an obsidian greataxe above its head. A
                                                             hit points, and immunity to poison and psychic damage.
           steel plaque at the base of the statue reads in Dwarvish,   Destroying it frees the trapped creature, which appears
           "Fire is the cure."
                                                             in the closest unoccupied space adjacent to the painting.
            The statue can't be budged or damaged. A detect
                                                               Thwad Underbrew. The dwarf in the painting is a
           magic spell reveals powerful auras of  abjuration and
                                                             beard-stroking villain named Thwad Underbrew, a for-
           transmutation magic surrounding both the statue and   mer champion of Gorm Gulthyn (the dwarven god of  vig-
           the axe, which can't be separated from one another.   ilance) who long ago set out to rid Undermountain of  the
                                                             evil that is Halaster Blackcloak. Ha  laster defeated Un-
           TELEPORT ThAP
                                                             derbrew but offered to spare the dwarf's life if  he vowed
           This trap fills the 10-foot square directly in front of the
                                                             to serve the Mad Mage as an enforcer, ridding the dun-
           statue. A creature teleported by this trap arrives at a
                                                             geon of  other invaders. Unwilling to face his own mortal
           location determined by rolling a d20 and consulting the   end, Underbrew made this vow and convinced himself
           following table:
                                                             over time that the executions he performed were acts of
             d20   Teleport Destination                      mercy, because those he killed would never be forced to
             1-3   The teleport trap in area Sb              turn against their beliefs as he had. In time, these acts
             4- 6   The teleport trap in area 11             stopped weighing on Underbrew's conscience. In fact,
            7-20   The teleport trap in area 40c             the dwarf began to enjoy his grisly work.
                                                               Thwad Underbrew is a shield dwarf champion (see
                                                             appendix A), with these changes:
            Additional  Effect: Shearing Flame. When a creature
           is teleported to this location from another teleport trap,   •  Underbrew is neutral evil.
          a disembodied voice shouts, "Teleported!" at the same   •  Instead of  a greatsword, he wields a maul (which deals
           moment the statue of  TharmekhOI animates and takes a   bludgeoning damage instead of  slashing damage).
          swing at the creature. Flames spread across its obsidian   •  He has these racial traits: He speaks Common and
          axe as it slashes. The axe is considered a magic weapon   Dwarvish. He has darkvision out to a range of  60 feet,
          in the statue's grasp. The target must succeed on a DC   resistance to poison damage, and advantage on saving
           15 Dexterity saving throw or take 16 (2dl2 +  5) slashing   throws against poison.
          damage plus 11 (2dl0) fire damage. After swinging the
          axe once, the statue reverts to its inanimate state until   30. H ALASTER'S  H ANDIWORK
                                                                                             -----
          the trap is triggered again.
                                                             The challenges that await adventurers in these areas
                                                             can be directly attributed to the Mad Mage.




          LEVI:.L 15 I OBSTACLE COURSE
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