Page 211 - Waterdeep - Dungeon of the Mad Mage_Neat
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CRYSTAL GOLEMS                                   •  The dungeon is brightly lit throughout. The crystal
             Crystal golems found throughout the Crystal Labyrinth   walls, ceilings, and floor emit magical light that
             look like 10-foot-tall githyanki warriors. They understand   changes color every 10 minutes, shifting through all
             Gith but can't speak, and they attack any creatures that   the hues of the rainbow.
             don't look like githyanki or red dragons. Each crystal golem   •  Doors are carved from single slabs of opaque white
             is a stone golem with these additional traits:
                                                               crystal similar in weight and consistency to stone.
             Illumination. The golem magically sheds bright light in a
             30-foot radius and dim light for an additional 30 feet. This   1.  ENTRY HALL
             light goes out when the golem is destroyed.
                                                              A crystal golem (see the "Crystal Golems" sidebar)
             Light Intensity. Any creature that starts its turn within 10   stands guard here. It attacks any creature not escorted
             feet of the illuminated golem and can see the golem must   by a githyanki or a red dragon. If combat erupts here,
             succeed on a DC 17 Wisdom saving throw or be blinded   the githyanki warriors from area 2a investigate.
             until the start of the creature's next turn.
              A creature can avert its eyes to avoid the saving throw at
             the start of its turn. If the creature does so, it can't see the   2. WESTERN  CAVERN
             golem until the start of its next turn, when it can avert its   The githyanki knocked down several walls to create this
             eyes again. If the creature looks at the golem in the mean-  chamber, and much of the debris has yet to be cleared.
             time, it must immediately make the save.
                                                                       1
                                                              2A. !LMEI S WATCH
           promise of this reward to trick her troops into running   Crystal Stalactite. A 10-foot-long crystal stalactite
           themselves ragged. Al'chaia's second in command, Ur-  hangs above a pit filled with silvery mist. Encased in
           ion, is tired of the abuse and plots against her.   the stalactite is Ilmei, a female githyanki gish (see
                                                               appendix A for statistics; see also "Crystal Stalac-
           RED DRAGONS                                         tites,'' page 212).
           Ashtyrranthor, an adult red dragon, is mother to six   Guards. Around the pit, four githyanki warriors (two
           young red dragons that Uve in the Crystal Labyrinth   males and two females) spar with each other to
           and defend Creche K'Jiir. Ashtyrranthor's children are   pass the time.
           named Ashranthax, Blazutranc, Infernexus, Meteoran-  Fresh out of Creche K'liir, the young githyanki war-
           zym, Smoakcant, and Zolcharrx.                    riors are hostile toward intruders. If two of them fall, the
                                                             remaining ones retreat to area 3b or dive into the pit.
           ASTYRRANTHOR
                                                               Creatures that fall into the pit are immediately trans-
           Ashtyrranthor can't treat Stardock as her lair, so she
                                                             ported to the Astral Plane (see chapter 2 of the Dungeon
           has n@ lair actions here. However, she has the following   Master's Guide for more information).
           Innate Spellcasting trait:
           Innate Spellcasting. Ashtyrranthor's innate spellcasting ability   2B. DRAGON ENGRAVINGS
           is Charisma. She can innately cast the following spells, requir-  The walls of this chamber are engraved with images of
           ing no material components:                       armored githyanki knights riding red dragons.
           1/day each: alarm, detect magic, gaseous form, misty step, pass-  2c. lLLITHID HEADS
            wa/I, see invisibility
                                                             Twelve severed mind fl.ayer heads are mounted on the
            Ashtyrranthor spends most of her time on the outer   east and west walls of this partially destroyed area. A
           surface of the asteroid, prowling through the wreckage   detect magic spell reveals an aura of necromancy magic
           of spacefaring vessels that crashed into Stardock long   around each head, which is a Tiny object with AC 5, 3
           ago. If combat breaks out inside Creche K'liir, there is a   hit points, and immunity to poison and psychic damage.
           10 percent chance that she hears the disturbance. She   Reducing a head to 0 hit points destroys it. Whenever a
           investigates immediately, joining the battle in progress   head is destroyed, any remaining mind fl.ayer heads in
           and using her gaseous form, misty step, and passwall   the area that haven't been destroyed emit a telepathic
          spells to enter hard-to-reach locations. Ashtyrranthor   scream. Each creature in the room takes ld6 psychic
           also keeps a specific watch over areas 12f, 13, and 16a   damage for each screaming head (maximum 12d6).
           from outside the asteroid. If she sees trouble or intrud-
          ers in those areas, she attacks at once.           3. MAIN CAVERN
                                                             Githyanki twins named Arbez and Surlock are con-
           CRYSTAL DUNGEON                                   tained within crystal stalactites in this cavern.
          All area descriptions for this location are keyed to map     1
                                                             3A. ARBEZ S WATCH
           16. As one descends from level 15 or climbs up from
          level 17, the rough stone walls, floor, and ceiling give   The creatures in area 3b investigate any disturbance in
          way to ever-widening veins of luminous crystal until ev-  this portion of the cavern, which contains the following:
          ery surface is made of the substance. In many areas, the   Crystal Stalactite. A 10-foot-long crystal stalactite
          githyanki have torn down the crystalline walls to create   hangs above a pit filled with silvery mist. Encased
          larger spaces.                                       in the stalactite is Arbez, a male githyanki gish (see
            Unless otherwise noted, the crystal dungeon has the   appendix A for statistics; see also "Crystal Stalac-
          following unique features:                           tites," page 212).

          LEVEL l 6  I CRYSTAL LABYRTNTH
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