Page 216 - Waterdeep - Dungeon of the Mad Mage_Neat
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12D. DRAGON HATCHERY                               points, whereupon they both leave the asteroid in search
                                                                of their mother, Ashtyrranthor.
             Lava Pool. The entire floor is a 1-foot-deep pool of lava.
              The lava is created magically but is not itself magical.   Treasure. The hoard consists of 249,280 cp, 121,472
              A creature that enters the lava floor for the first time   sp, 11,302 ep, 6,025 gp, 200 pp, two ambers (100 gp
                                                                each), four coral branches (250 gp each), two spinels
              on a turn or starts its turn there takes 55 (lOdlO)   (100 gp each), three bloodstones (SO gp each), five hema-
              fire damage.
             Egg. A red-speckled dragon egg rests in the lava near   tites (10 gp each), an old painting of  a dwarf  miner (25
                                                               gp), and a bear mask made of  jade (250 gp).
               the chamber's curved wall.
              The red dragon egg stands 4 feet high and weighs   13. jERATH'S Qu_ A_ R _ T_ E_ R_ S ____  _
             250 pounds. To properly develop, the egg must spend   Characters who heard the strumming lute in area 12f
             another six months in an environment of  extreme   can follow the music to this chamber, which contains
             heat. When the egg hatches, a red dragon wyrmling   the following:
             emerges. The wyrmling is loyal to no one except itself.
             If  the characters steal the egg, Ashtyrranthor and every   j eratb. Jerath, a blinded githyanki knight with no eyes
             other dragon of her line will hunt the characters until   or armor (AC 12), sits in a chair strumming a lute. His
             the egg is recovered.                               greatsword leans against a wall within easy reach.
                                                                Furnishings. A lavish wood-framed bed stands near the
             12E. FALSE HOARD                                    wall across from four 2-foot-high, 6-inch-wide window
             Loud noises in this area alert the denizens of areas   slits. By peering through the slits, one can see the
             12f and 13, who remain where they are but can't be   starry void of  space beyond.
             surprised.
                                                                 Jerath lost his eyes in a battle against the ulitharid on
             Illusion. A 20-foot-wide, 4-foot-high pile of  coins, jewels,   display in area 9. He saved Ashtyrranthor's life when
               and art objects lies on the floor in the 20-foot-square   she was a wyrmling, and she has cared for him since
               area marked on map 16. The treasure pile is an il-  his injury. Characters who speak Gith and succeed on a
               lusion that can be dispelled (DC 16). A detect magic   DC 12 Charisma (Deception) check can convincejerath
               spell reveals its illusory nature. The treasure has no   that they are githyanki.Jerath shares any information
               substance, so any physical interaction with the pile   he knows with fellow githyanki, including the layout
               also reveals that it's an illusion.              of  Stardock, the unhappiness of the young dragon In-
             Scales. The floor around the treasure pile is littered   fernexus, and Al'chaia's cruelty.
               with cast-off red dragon scales.                  lfJerath believes the characters are not gitbyanki, he
             Statues. Two 20-foot-tall, gilded statues of  dragons of   tries to keep them in this area with conversation or a
               an unknown type stand along one wall.            song. He knows that Ashtyrranthor crawls by the win-
                                                                dow slits once every 10 minutes to check on him. If  she
               Characters who examine the scales can tell that they
             came from a red dragon. A character who succeeds on   sees or smells intruders inJerath's presence, she storms
             a DC 15 Intelligence (Nature) check realizes that the   into area 12f, makes her way here, and dispatches them.
             scales came from multiple dragons. Most were shed by   14.  lNFERNEXUS'S QUARTERS
             an adult red dragon, while a few were cast off by one or
             more young red dragons.                            The unhappiest of Ashtyrranthor's brood, a male young
               The ancient statues testify to the unknown draconic   red dragon named Infernexus, claims this chamber as
             creators of this chamber. They are impervious to   his lair. The dragon sleeps across from the door under-
             damage, which prevents any of their gold leaf from be-  neath four 2-foot-high, 6-inch-wide window slits that
             ing removed.                                       peer into the starry void.
                                                                 Ashtyrranthor's youngest child is miserable on Star-
             12F. DRAGONS'  HOARD                               dock. He is eager to leave the asteroid and begin life on
             The characters hear the strumming of  a lute (see area   his own, but his mother insists he help the githyanki. So
             13) as they approach this rough-hewn cave, the contents   he spends most of his time here, sleeping or darkly star-
             of  which are as follows:                          ing out into space.
                                                                 If  the characters do not attack him at once, Infernexus
             Hoard. An enormous pile of coins and gems fills
               this chamber. Sleeping under this hoard are two   proposes a deal. He helps them achieve their goals in
               male young red dragons named Blazutranc and      the asteroid if they promise to kill his mother and help
                                                                him carve out a lair for himself in Undermountain. He's
               Meteoranzym.
             Tunnel. A wide tunnel strewn with cast-off red dragon   very particular and doesn't consider  any lair other than
               scales breaks through the outer shell of the asteroid   the Twisted Caverns (level 4) suitable. If  a deal is struck,
               and forms a ledge overlooking the planet Toril.   Infernexus becomes the characters' loyal companion for
                                                                ldlO days. But if they haven't gotten the dragon to the
               Blazutranc and Meteoranzym are slumbering beneath   Twisted Caverns by then, he betrays them.
             the treasure pile. Characters who approach quietly   If  the characters attack Infernexus or refuse his deal,
             and succeed on a DC 14 Wisdom (Perception) check   he fights until reduced to 100 hit points or fewer. He
             spot the gleaming red scales of the dragons beneath   then screams for his mother, who hears the call and ar-
             the treasure. When they become aware of intruders,   rives at the window slits ld4 + 1 rounds later.
             the dragons fight until one of them is reduced to 60 hit


                                                                                     LEVEL 16  I CRYSTAL LABYRINTH
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