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OUT OF THE SHADOWFELL                              STATUES AND TREASURE
           If  Umbraxakar dies or turns back into a bronze dragon,   The statues and their treasures are as follows:
           all areas ofVanrakdoom currently in the Shadowfell   North Statue. This painted wooden statue, 8 feet
           immediately return to the Material Plane and become   tall, depicts Keresta Delvingstone with her claws out-
           subject to Undermountain's magic-altering effects (see   stretched and her fangs bared. Around its neck, the
           "Alterations to Magic," page 10). The light-dimming   statue wears a large ruby pendant on a gold chain (750
           effect of  the Shadowfell is also lifted, and natural colors   gp), and draped over its shoulders is a cloak of  the bat.
           are restored, but the stench of death lingers (see "Into   Piled around the base are 13,700 sp.
           the Shadowfell," page 233). The fog encountered     South Statue. This wooden statue, 10 feet tall, de-
           throughout Vanrakdoom is not a byproduct of Umbraxa-  picts Umbraxakar in humanoid form, appearing as a
           kar's despair and remains until Keresta is destroyed.   muscular man with charcoal-colored skin, bronze-col-
                                                              ored eyes, and dragon wings. Piled around the statue
           33. DRAGON'S HOARD                                 are 9,300 gp.
           Altar and Rift. Above an altar of black stone in the mid·   West Statue. This stone statue stands 9 feet tall and
             die of this 30-foot-high vault floats a 10-foot-tall, dag-  is painted jet black. It depicts Shar as a cloaked woman
             ger-shaped rift of wispy shadow that moans.      with a dagger in each hand. A character who searches
                                                              the statue and succeeds on a DC 15 Wisdom (Percep-
           Statues. Steps climb to alcoves in the north, west, and
                                                              tion) check discovers that one of its daggers is a lever
            south walls. At the back of each alcove is a wooden
                                                              that opens a compartment at the base of  the statue. The
             statue with coins piled around its base.
                                                              compartment contains a rolled-up painting of Shar (250
           ALTAR AND EXTRADIMENSIONAL RIFT                    gp) and a vial containing 2 doses of midnight tears (see
           A detect magic spell reveals auras of conjuration magic   "Poisons" in chapter 8 of the Dungeon Master's Guide).
           around the altar and the moaning rift above it. If  the   Piled around the statue's base are 22,150 ep.
           altar comes in contact with bright light, four cloakers fly
           out of  the rift and attack all other creatures in the room.   AFTERMATH
           Once the cloakers emerge, the rift stops moaning.
                                                              Destroying Keresta Delvingstone puts one last nail in
            Altar. Inscriptions carved into the altar are written
                                                              the coffin of the cult of  Shar. Any remaining cultists and
           in a secret language known only to Shar's faithful. A
                                                             vampire spawn disperse like rats fleeing a sinking ship.
           comprehend languages spell or  similar magic reveals
                                                             Several months later, the characters (if they're still alive)
           that these inscriptions spell out the core tenets of
                                                             receive the deed to a run-down estate in Waterdeep
           Shar's faith:
                                                             worth 15,000 gp along with an official property transfer
           •  In darkness, act. Never wait for the darkness to pass   notice signed by a magistrate and authorized by the
            before making your move.                         Lords of  Waterdeep.
           •  Quench the light of the moon when you can. Hide   Accompanying the deed is a brief letter written in
            from it when you can't.                          human blood that thanks the characters for destroying
           •  Keep secrets from all except Shar's faithful.   Keresta Delviogstone, whom the letter's writer de-
           •  Only a fool believes in hope.                  scribes as a "thorn in my side for more than a century."
                                                             The letter is signed with the initials "A.M."
            The altar is a Large object with AC 17, 50 hit points,
                                                               Several Masked Lords of  Waterdeep use every re-
           vulnerability to radiant damage, and immunity to poison
                                                             source at their disposal to discourage and thwart inves-
           and psychic damage. If  the altar is destroyed, the shad-
                                                             tigations into the letter writer's identity. With enough
           owy rift collapses, and any creatures trapped in the ex-
                                                             luck and patience, however, characters might come to
           tradimensional prison beyond are released. They appear
                                                             learn that "A.M." stands for Artor Mortin, the Baron of
           in random unoccupied spaces throughout the room.
                                                             Blood, a powerful vampire who dwells in a dungeon
            Extradimensional  Prison. Any creature that enters
                                                             complex under Waterdeep and can't abide other vam·
           the rift's space is transported to an unoccupied space
                                                             pires preying on his city. The baron's presence is one of
           in an extradimensional prison that takes the form of  a
                                                             Waterdeep's most closely guarded secrets.
           30-foot-diameter cave with no light sources and no exits.
                                                               Freeing Umbraxakar from his curse completes a
           If  the cloakers haven't been released, they attack any
                                                             quest (see "Save the Dragon," page 9) and earns the
           creature that appears in their prison.
                                                             characters the friendship of a powerful bronze dragon
            Characters can escape the prison with a plane shift
                                                             eager to leave Undermountain and return to his coastal
          spell or similar magic. Destroying the altar also releases
                                                             lair, helping the characters as he goes.
           any trapped creatures, as described above.
                                                               Ha  laster doesn't mourn the loss of the shadow dragon
                                                             or the cult of Shar. He simply cordons off large sections
                                                             of Vanrakdoom until he can restock them with new
                                                             monsters and traps.

           LEVEL 18 I VANRAKDOOM
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