Page 247 - Waterdeep - Dungeon of the Mad Mage_Neat
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Intelligence (Arcana) check confirms that a disintegrate After concluding his song, Ichthyglug floats up to
spell made the square hole, but there's no way to know characters who seem receptive and gives them the op-
who cast the spell or why the ship was sunk. portunity to flatter his singing. After these pleasantries,
If more than one character enters the aft section at he offers the characters a quest: destroy the lich Ezzat
the same time, the partial hull shifts under the added on level 20 and give the lich's phylactery to Ichthyglug.
weight, topples to one side, and collapses in on itself The marid promises fabulous treasure in exchange,
with a thunderous racket. Any creature inside the aft even going so far as to mention that he is forced by
section when it collapses must make a DC 15 Dexterity Halaster's magic to make good on this promise (see
saving throw, taking 22 (4dl0) bludgeoning damage "Treasure" below).
from falling debris on a failed save, or half as much dam- If the characters complete Ichthyglug's quest and give
age on a successful one. The watery curtains in area lb Ezzat's phylactery to the marid, the pool in this cavern
prevent the sound of the collapse from reaching area le. turns into a vortex that draws Ichthyglug, the water, the
quippers, and the lich's phylactery back to the Elemental
lB. CURTAI NS OF WATER Plane of Water. The characters find lchthyglug's prom-
This passage has a 20-foot-high, arched ceiling and ised reward at the bottom of the drained pool. Char-
contains three 1-foot-thick, magic curtains of translu- acters who complete lchthyglug's quest should receive
cent, shimmering green seawater. Each watery curtain XP as if they had defeated the marid and the swarms of
stretches from floor to ceiling and wall to wall. Sound quippers in combat.
passing through a curtain is greatly reduced; only If the characters destroy Ezzat but give the lich's phy-
creatures within 5 feet of it can hear anything from the lactery tojaruk the dao in area llb, lchthyglug knows
other side. this. Furious, he attacks the characters the next time he
Any object thrown or shot through a watery curtain sees them.
has a cost of 60 feet immediately applied to its dis- Ichthyglug can't leave his cave without Ezzat's phylac-
tance traveled. If this added distance changes a ranged tery. If the marid dies here, his body disintegrates into a
weapon attack from normal to long range, the attack burst of water and foam, only to re-form 24 hours later.
roll is made with disadvantage. An object that enters the (The characters don't receive XP for killing Ichthyglug
curtain and can travel no farther falls to the floor inside more than once.)
the curtain. The marid commands the quippers to attack anyone
Spell effects that would not reasonably pass through who dares to enter his pool. The swarms pose no dan-
the watery curtain are stopped by the barrier as though ger to creatures on land.
it were a solid wall. For example, a magic missile spell Treasure. Ichthyglug wears a pair of golden bracers
could pass through the curtain to hit creatures on the shaped like octopi (250 gp each) and a large silk vest
far side of it, but the explosion from a fireball spell studded with ten blue spinets (500 gp each). These bau-
would not get through the barrier. bles vanish with the marid when he returns to the Ele-
A creature that passes through a watery curtain gets mental Plane of Water.
drenched but suffers no other ill effects. In addition, lit Ichthyglug's reward consists of a suit of mariner's
torches and other open flames of a nonmagical nature armor (scale mail) and two common wondrous items: a
are doused as they pass through the water. Any creature candle of the deep and a pole of angling (both described
that takes damage from water, such as a fire elemental, below). These items appear only after the characters
takes 11 (2d10) cold damage when it starts its turn in a complete lchthyglug's quest and help the marid escape
watery curtain or enters it for the first time on a turn. from Undermountain.
If a watery curtain takes 50 cold damage or more The flame of the candle of the deep is not extinguished
from a single source, it becomes a 1-foot-thick wall of when immersed in water. It gives off light and heat like a
ice (as if created by a wall of ice spell) for 10 minutes normal candle. ..
before reverting to its original form. A watery curtain ...
targeted by a successful dispel magic spell (DC 17) is
destroyed for good.
le. !CHTHYGLUG'S CAVERN ICHTHYCLUC'S SON C
Music. Magical harp music fills this 30-foot-high cavern. Welcome to my grotto!
Pool. A 15-foot-deep freshwater pool is home to a marid Call me king of the cray.
lchthyglug's my name-
and six swarms of quippers.
Walts. The damp walls have harmless snails and giant .... I'm the catch of the day.
starfish clinging to them. . . The ocean's my oyster.
~
c • The waves are mine to rule.
The marid, Ichthyglug, is swimming in his pool when lchthyglug's my name-
the characters first arrive. He greets them with a song Baddest fish in the school.
(see the "lchthyglug's Song" sidebar). As he sings, Ich-
I'm current. I'm the tide.
thyglug uses his magic to cause fountains of water to
I'll rain on your parade.
erupt from the pool as quippers leap out of the water
Jchthyglug's my name-
around him. lchthyglug is neither good nor evil, but al- I'm the siren's serenade.
ways unpredictable. His attitude toward the characters
I'll drown you in riches.
reflects their attitude toward him. .,,, .... - .. . . .. I might go overboard .
.. . . .. .
~ ·\. ... But please call me "my lord."
..• • .· ;ii:·· .. ' .. lchthyglug's my name-
LEVEL 19 I CAVERNS OF OOZE

