Page 247 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 247

Intelligence (Arcana) check confirms that a disintegrate   After concluding his song, Ichthyglug floats up to
           spell made the square hole, but there's no way to know   characters who seem receptive and gives them the op-
           who cast the spell or why the ship was sunk.      portunity to flatter his singing. After these pleasantries,
            If  more than one character enters the aft section at   he offers the characters a quest: destroy the lich Ezzat
           the same time, the partial hull shifts under the added   on level 20 and give the lich's phylactery to Ichthyglug.
           weight, topples to one side, and collapses in on itself   The marid promises fabulous treasure in exchange,
           with a thunderous racket. Any creature inside the aft   even going so far as to mention that he is forced by
           section when it collapses must make a DC 15 Dexterity   Halaster's magic to make good on this promise (see
           saving throw, taking 22 (4dl0) bludgeoning damage   "Treasure" below).
           from falling debris on a failed save, or half as much dam-  If  the characters complete Ichthyglug's quest and give
           age on a successful one. The watery curtains in area lb   Ezzat's phylactery to the marid, the pool in this cavern
           prevent the sound of the collapse from reaching area le.   turns into a vortex that draws Ichthyglug, the water, the
                                                             quippers, and the  lich's phylactery back to the Elemental
           lB.  CURTAI NS  OF WATER                          Plane of Water. The characters find lchthyglug's prom-
           This passage has a 20-foot-high, arched ceiling and   ised reward at the bottom of the drained pool. Char-
           contains three 1-foot-thick, magic curtains of  translu-  acters who complete lchthyglug's quest should receive
           cent, shimmering green seawater. Each watery curtain   XP as if they had defeated the marid and the swarms of
           stretches from floor to ceiling and wall to wall. Sound   quippers in combat.
           passing through a curtain is greatly reduced; only   If  the characters destroy Ezzat but give the lich's phy-
           creatures within 5 feet of it can hear anything from the   lactery tojaruk the dao in area llb, lchthyglug knows
           other side.                                       this. Furious, he attacks the characters the next time he
            Any object thrown or shot through a watery curtain   sees them.
           has a cost of  60 feet immediately applied to its dis-  Ichthyglug can't leave his cave without Ezzat's phylac-
           tance traveled. If  this added distance changes a ranged   tery. If  the marid dies here, his body disintegrates into a
          weapon attack from normal to long range, the attack   burst of water and foam, only to re-form 24 hours later.
           roll is made with disadvantage. An object that enters the   (The characters don't receive XP for killing Ichthyglug
           curtain and can travel no farther falls to the floor inside   more than once.)
           the curtain.                                        The marid commands the quippers to attack anyone
            Spell effects that would not reasonably pass through   who dares to enter his pool. The swarms pose no dan-
           the watery curtain are stopped by the barrier as though   ger to creatures on land.
          it were a solid wall. For example, a magic missile spell   Treasure. Ichthyglug wears a pair of  golden bracers
          could pass through the curtain to hit creatures on the   shaped like octopi (250 gp each) and a large silk  vest
          far side of it, but the explosion from a fireball spell   studded with ten blue spinets (500 gp each). These bau-
          would not get through the barrier.                 bles vanish with the marid when he returns to the Ele-
            A creature that passes through a watery curtain gets   mental Plane of Water.
          drenched but suffers no other ill effects. In addition, lit   Ichthyglug's reward consists of a suit of  mariner's
          torches and other open flames of a nonmagical nature   armor (scale mail) and two common wondrous items: a
          are doused as they pass through the water. Any creature   candle of  the deep and a pole of  angling (both described
          that takes damage from water, such as a fire elemental,   below). These items appear only after the characters
          takes 11 (2d10) cold damage when it starts its turn in a   complete lchthyglug's quest and help the marid escape
          watery curtain or enters it for the first time on a turn.   from Undermountain.
            If  a watery curtain takes 50 cold damage or more   The flame of the candle of  the deep is not extinguished
          from a single source, it becomes a 1-foot-thick wall of   when immersed in water. It gives off light and heat like a
          ice (as if created by a wall of  ice spell) for 10 minutes   normal candle.                         ..
          before reverting to its original form. A watery curtain                                              ...
          targeted by a successful dispel magic spell (DC 17) is
          destroyed for good.

          le. !CHTHYGLUG'S CAVERN                                        ICHTHYCLUC'S SON C
          Music. Magical harp music fills this 30-foot-high cavern.      Welcome to my grotto!
          Pool. A 15-foot-deep freshwater pool is home to a marid        Call me king of  the cray.
                                                                         lchthyglug's my name-
            and six swarms of  quippers.
          Walts. The damp walls have harmless snails and giant   ....    I'm the catch of  the day.
            starfish clinging to them.                     .  .          The ocean's my oyster.
                                                              ~
                                                             c •         The waves are mine to rule.
            The marid, Ichthyglug, is swimming in his pool when          lchthyglug's my name-
          the characters first arrive. He greets them with a song        Baddest fish in the school.
          (see the "lchthyglug's Song" sidebar). As he sings, Ich-
                                                                         I'm current. I'm the tide.
          thyglug uses his magic to cause fountains of water to
                                                                         I'll rain on your parade.
          erupt from the pool as quippers leap out of the water
                                                                         Jchthyglug's my name-
          around him. lchthyglug is neither good nor evil, but al-       I'm the siren's serenade.
          ways unpredictable. His attitude toward the characters
                                                                         I'll drown you  in riches.
          reflects their attitude toward him.    .,,, ....  - .. .   . ..   I might go overboard  .
                                                .. . . .. .
                                               ~  ·\. ...                But please call me "my lord."
                                            ..•  • .·  ;ii:·· .. '  ..   lchthyglug's my name-
          LEVEL 19 I CAVERNS  OF OOZE
   242   243   244   245   246   247   248   249   250   251   252