Page 250 - Waterdeep - Dungeon of the Mad Mage_Neat
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9. HIGH GROUND                                    emerge from their alcove and begin to dance around
                                -----------~                   him as the sand swirls and forms little dust devils. JarO.k
             This 30-foot-high cavern contains two 10-foot ledges-a
                                                               is evil and cruel, but his current predicament motivates
             smaller one to the west and a bigger one to the south.
                                                               him to be a civil host.
             Five gargoyles perch on the north ledge. When the gar-
                                                                 Once his song has ended,jarfik offers the characters
             goyles detect intruders, one of them flies north to warn
                                                               a quest: destroy the lich Ezzat on level 20 and bring him
             the dao (in area 11) that visitors have arrived. If  this
                                                               the lich's phylactery. The dao promises treasure in ex-
             gargoyle is wounded or waylaid, all the gargoyles attack.
                                                               change and is forced by Halaster's magic to make good
             Otherwise, the gargoyles that remain speak to visitors
                                                               on this promise (see "Treasure" below). If  the characters
             in Terran, welcoming them to the "magnificent subterra-
                                                               completejarO.k's quest and give Ezzat's phylactery to the
             nean domain ofjarO.k the dao." They hurl mean insults
                                                               dao, the sandy floor turns into a giant vortex that draws
             at the characters if they don't seem to comprehend what   jarOk, the medusas, the sand, and the lich's phylactery
             the gargoyles are saying.
                                                               back to the Elemental Plane of Earth. The characters
                                                               find jarOk's promised reward on the floor of  the emptied
             'TREASURE
                                                               cave. Characters who completejarfik's quest should
             A gargoyle that dies but isn't disintegrated outright falls
                                                               receive XP as if they had defeated the dao and the medu-
             to stony pieces, revealing a fist-sized, transparent red
                                                               sas in combat.
             garnet (500 gp) where its heart used to be.
                                                                 If  the characters destroy Ezzat but give the lich's
                                                               phylactery to lchthyglug the marid in area lc,Jarfik
             10. CULVERT
                                                               knows this and attacks the characters the next time he
             The normally sluggish river of ooze flows a bit faster as   sees them.
             it approaches a natural, 10-foot-diameter culvert in the   jarO.k can't leave his cave without Ezzat's phylactery. If
             north wall. Any creature in the ooze that ends its turn   the dao dies here, his body disintegrates into crystalline
             in the culvert must succeed on a DC 15 Strength saving   powder, only to re-form 24 hours later. (The characters
             throw or be irresistibly pulled under. Unless the crea-  don't receive XP for killingjarfik more than once.)
             ture is tethered to something, it drowns in ooze as it is   The medusas defend the dao to the best of their abil-
             borne deep into the Underdark.                    ity. jarO.k is immune to their Petrifying Gaze.
                                                                 Treasure.jarOk wears a pair of golden hoop earrings
             11.  TuE GLITTERING CAVERNS OF                    studded with obsidian (500 gp for the pair) and an am-
            j ARUK THE PRIS_ M _A _T  __  ______  _            ber diadem (7,500 gp). These baubles vanish with the
                                      IC
                                                               dao when he returns to the Elemental Plane of  Earth.
             These crystal-lined caves are home to a dao and
                                                                 JarO.k's reward consists of a gem of  brightness and
             its minions.
                                                               two common wondrous items: boots of  false tracks and
                                                               an orb of  direction (both described below). These items
             llA.  FORTUNE FAVORS THE BOULDERS
                                                               appear only after the characters completejarfik's quest
             Columns and Crystals.  Two columns of rock support
                                                               and help him escape from Undermountain.
              the 30-foot-high ceiling of this cave, the walls of which
                                                                 The wearer of boots of  false tracks can choose to have
              are encrusted with crystals that catch and reflect light.   the boots leave tracks like those of  another kind of hu-
             Boulders. The floor is strewn with boulders and rubble.   manoid of the wearer's size. Only humanoids can wear
              Six galeb du  hr beholden to jarO.k hide here, disguised
                                                               these boots.
              as boulders.
                                                                 Someone who holds an orb of  direction can use an
             Music. Dissonant music emanates from a smaller cave
                                                               action to determine which way is north. This property
              to the southeast (area llb).
                                                               functions only on the Material Plane.
              If  the characters attackjarO.k in area 1  lb, the galeb
             duhr attack the characters when they return to this cave.
             Otherwise, the creatures remain motionless and pose         )AR0K 'S SONC
             no danger. If  provoked into attacking, the galeb duhr an-  Welcome to my cavern!
             imate boulders. The galeb duhr and their boulders can       I'm master of  this hole.
             pursue prey beyond the confines of this cavern.             JarOk is who I am-
                                                                         The khan of  rock and roll.
             llB. jARUK's  CAVERN                                        I'm the sand in your shoes.
             Music. Rock music fills this 30-foot-high cavern, which     I'm the soil in your graves.
              resembles the inside of  a geode. The walls and ceiling    jarOk is who I am-
                                                                         The diamond in these caves.
              are encrusted with crystals that catch and reflect light.
             Dao in the Sand. The floor is concave and filled with       I leave no stone unturned.
              golden sand to a depth of 10 feet. A dao hides in the      My wealth's beyond belief.
              sand until visitors appear.                                JarOk is who I am-
                                                                         A god in bas-relief!
            Medusas. Two medusas wearing black robes and veils
              lurk in the northern alcove.                               Gold runs through my veins.
                                                                         It seeps through all my pores.
              The dao,jarOk, rises out of the sand when the char-
                                                                         jarOk is who I am-
            acters first arrive. He greets them with a song (see the
                                                                         The pleasure is all yours.
            "JarOk's Song" sidebar). As he sings, the veiled medusas
                                                                                      LEVEL 19 I CAVERNS OF OOZE
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