Page 250 - Waterdeep - Dungeon of the Mad Mage_Neat
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9. HIGH GROUND emerge from their alcove and begin to dance around
-----------~ him as the sand swirls and forms little dust devils. JarO.k
This 30-foot-high cavern contains two 10-foot ledges-a
is evil and cruel, but his current predicament motivates
smaller one to the west and a bigger one to the south.
him to be a civil host.
Five gargoyles perch on the north ledge. When the gar-
Once his song has ended,jarfik offers the characters
goyles detect intruders, one of them flies north to warn
a quest: destroy the lich Ezzat on level 20 and bring him
the dao (in area 11) that visitors have arrived. If this
the lich's phylactery. The dao promises treasure in ex-
gargoyle is wounded or waylaid, all the gargoyles attack.
change and is forced by Halaster's magic to make good
Otherwise, the gargoyles that remain speak to visitors
on this promise (see "Treasure" below). If the characters
in Terran, welcoming them to the "magnificent subterra-
completejarO.k's quest and give Ezzat's phylactery to the
nean domain ofjarO.k the dao." They hurl mean insults
dao, the sandy floor turns into a giant vortex that draws
at the characters if they don't seem to comprehend what jarOk, the medusas, the sand, and the lich's phylactery
the gargoyles are saying.
back to the Elemental Plane of Earth. The characters
find jarOk's promised reward on the floor of the emptied
'TREASURE
cave. Characters who completejarfik's quest should
A gargoyle that dies but isn't disintegrated outright falls
receive XP as if they had defeated the dao and the medu-
to stony pieces, revealing a fist-sized, transparent red
sas in combat.
garnet (500 gp) where its heart used to be.
If the characters destroy Ezzat but give the lich's
phylactery to lchthyglug the marid in area lc,Jarfik
10. CULVERT
knows this and attacks the characters the next time he
The normally sluggish river of ooze flows a bit faster as sees them.
it approaches a natural, 10-foot-diameter culvert in the jarO.k can't leave his cave without Ezzat's phylactery. If
north wall. Any creature in the ooze that ends its turn the dao dies here, his body disintegrates into crystalline
in the culvert must succeed on a DC 15 Strength saving powder, only to re-form 24 hours later. (The characters
throw or be irresistibly pulled under. Unless the crea- don't receive XP for killingjarfik more than once.)
ture is tethered to something, it drowns in ooze as it is The medusas defend the dao to the best of their abil-
borne deep into the Underdark. ity. jarO.k is immune to their Petrifying Gaze.
Treasure.jarOk wears a pair of golden hoop earrings
11. TuE GLITTERING CAVERNS OF studded with obsidian (500 gp for the pair) and an am-
j ARUK THE PRIS_ M _A _T __ ______ _ ber diadem (7,500 gp). These baubles vanish with the
IC
dao when he returns to the Elemental Plane of Earth.
These crystal-lined caves are home to a dao and
JarO.k's reward consists of a gem of brightness and
its minions.
two common wondrous items: boots of false tracks and
an orb of direction (both described below). These items
llA. FORTUNE FAVORS THE BOULDERS
appear only after the characters completejarfik's quest
Columns and Crystals. Two columns of rock support
and help him escape from Undermountain.
the 30-foot-high ceiling of this cave, the walls of which
The wearer of boots of false tracks can choose to have
are encrusted with crystals that catch and reflect light. the boots leave tracks like those of another kind of hu-
Boulders. The floor is strewn with boulders and rubble. manoid of the wearer's size. Only humanoids can wear
Six galeb du hr beholden to jarO.k hide here, disguised
these boots.
as boulders.
Someone who holds an orb of direction can use an
Music. Dissonant music emanates from a smaller cave
action to determine which way is north. This property
to the southeast (area llb).
functions only on the Material Plane.
If the characters attackjarO.k in area 1 lb, the galeb
duhr attack the characters when they return to this cave.
Otherwise, the creatures remain motionless and pose )AR0K 'S SONC
no danger. If provoked into attacking, the galeb duhr an- Welcome to my cavern!
imate boulders. The galeb duhr and their boulders can I'm master of this hole.
pursue prey beyond the confines of this cavern. JarOk is who I am-
The khan of rock and roll.
llB. jARUK's CAVERN I'm the sand in your shoes.
Music. Rock music fills this 30-foot-high cavern, which I'm the soil in your graves.
resembles the inside of a geode. The walls and ceiling jarOk is who I am-
The diamond in these caves.
are encrusted with crystals that catch and reflect light.
Dao in the Sand. The floor is concave and filled with I leave no stone unturned.
golden sand to a depth of 10 feet. A dao hides in the My wealth's beyond belief.
sand until visitors appear. JarOk is who I am-
A god in bas-relief!
Medusas. Two medusas wearing black robes and veils
lurk in the northern alcove. Gold runs through my veins.
It seeps through all my pores.
The dao,jarOk, rises out of the sand when the char-
jarOk is who I am-
acters first arrive. He greets them with a song (see the
The pleasure is all yours.
"JarOk's Song" sidebar). As he sings, the veiled medusas
LEVEL 19 I CAVERNS OF OOZE

