Page 253 - Waterdeep - Dungeon of the Mad Mage_Neat
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Chair. A bloodstained wooden chair with iron wrist-  which is held together by an enormous plant; and the
             clamps bolted to its armrests sits in a forward alcove.   wheel-shaped H'catha. Beyond the planets are the con-
             A pool of  sticky blood covers the floor around it.   stellations of Realmspace, all visible in the night skies of
           Secret Compartment. A character who searches the   Tori I at various times of the year.
             cabin for secret doors and succeeds on a DC 15 Wis-
             dom (Perception) check finds a small hatch built into   13H. OH CAPTAIN,  MY CAPTAIN!
             the floorboards. This hatch conceals a shallow com-  The floor here is covered with shattered glass and brine,
             partment containing Captain N'ghathrod's  spellbook.   the remains of  jars that once held pickled humanoid
                                                              brains. The curved walls bear empty shelves where Cap-
             N'ghathrod straps captives to this chair before devour-  tain N'ghathrod stored its emergency food reserves. The
           ing their brains. A creature shackled to the chair can   mind flayer was forced to eat the pickled brains after its
           use an action to try to escape, doing so with a success-
                                                              crew fled and now hungers for fresh food.
           ful DC 20 Strength (Athletics) or Dexterity (Acrobat-
           ics) check.                                        14. OOZE DEN
             Treasure. Before he was transformed into an illithid
           by the process known as ceremorphosis, Captain     This 10-foot-high cave has become the lair of a Huge
           N'ghathrod was a spacefaring elf. Although it has no   gray ooze (see "Huge Gray Ooze," page 244), which
           memories of  its former life, the mind flayer retains its   lurks in the northernmost alcove to the right of the en-
                                                              trance. If  the characters already fought this ooze in area
           elven fondness for celestial beauty. The paintings, which
           illustrate worlds that N'ghathrod has visited, are worth   12, the cave is empty.
           100 gp each.                                       15.  STANDING GATE TO LEVEL 17
             N'ghathrod's spell  book is bound in leather, its contents
           written in a Braille-like script. The mind flayer uses its   Rising out of a 2-foot-deep pool of  ooze is a pair of
           tentacles to read the script, which other creatures can   15-foot-tall standing stones topped with a lintel, carved
           decipher with a comprehend  languages spell. The book   into which is a symbol of an arrow. The standing stones
           contains all the spells N'ghathrod has prepared, plus   form a magic gate (see "Gates," page 12). Its rules are
           animate dead, Bigby's hand, and Evard's black tentacles.   as follows:
                                                              •  If  an arrow or a crossbow bolt is shot between the
           13E. STARBOARD  CREW CABIN
                                                               standing stones, the gate opens for 1 minute.
           This cabin contains two sets of bunks stacked three
                                                              •  Characters must be 14th level or higher to pass
           tiers high.
                                                                through this gate (see "jhesiyra Kestellharp," page
           13F. PORT CREW QUARTERS                              10). The first creature to pass through the gate trig-
           This cabin is furnished like area 13e and also contains   gers an elder rune (see "Elder Runes," page 12).
           a dead orog lying face down on the floor. Examination   •  A creature that passes through the gate appears in
           of the corpse reveals that the orog's skull was cracked   area 8b on level 17, in the closest unoccupied space
           open and its brain sucked out. Lying at the orog's feet is   next to the identical gate located there.
           a greataxe.
                                                              16. TUNNEL TO LEVEL 20
                                                                                              ------
           13G. BRIDGE                                        At the top of the tunnel that descends to level 20 is an
           The door to the bridge stands slightly ajar. N'ghathrod,   18-foot-high, ring-shaped cavern created by a purple
           ther mind flayer captain, is here (see the "Captain   worm that Halaster disposed of long ago.
           N'ghathrod" sidebar). The features of the bridge are
           as follows:
                                                              AFTERMATH
           Windows. Two circular, 9-foot-diameter windows of   The characters have a couple of reasons to return to this
             bulging, transparent crystal rest in bronz. e fixtures.   level after exploring it:
           Celestial Chart. Painted on the sloped ceiling are famil-
             iar constellations and unfamiliar planets.        If  they acquire the phylactery of  the lich Ezzat, the
           Grooves. Grooves in the middle of  the floor suggest that   characters must come back to the Caverns of Ooze
             a piece of furniture once rested there.            with the phylactery to claim their prizes from the
                                                                marid in area le  or the dao in area llb. Giving the
             Characters who examine the grooves and succeed on   phylactery to one genie makes an enemy of the other.
           an Intelligence (Investigation) check can ascertain that   If  the characters recover the spelljamming helm that
           they're designed to secure a heavy chair or chair-shaped   was stolen by Ha laster, they can return it to the Scav-
           object to the floor. The grooves conform to the footprint
                                                                enger and use a wish spell to expel the vessel from
           of the ship's spelljamming helm, which can be found   Undermountain.
           on level 23.
             The chart on the ceiling has the sun at its center, with   The level changes little in the characters' absence,
           elongated rings showing the paths of the eight planets   at least in the short term. If  Ichthyglug or  jarfik is set
           that orbit it: rocky Anadia; Coliar the gas giant; Tori  I and   free, Halaster might trap an efreeti on this level and
           the small asteroid cluster orbiting it called the Tears of   pit it against whichever genie was denied Ezzat's phy-
           Selt1ne; the water worlds Karpri and Chandos; the nox-  lactery, setting up the new arrival in a cave befitting its
           ious ringed planet Glyth; the asteroid cluster of Garden,   fiery nature.


           LEVEL 19 I CAVERNS OF OOZF
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