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Cassiok is insane and attacks anyone who isn't a mem-  Each pillar is a Huge object with AC 13, 60 hit
            ber of his family. The grick and the gray slaad defend   points, and immunity to poison and psychic damage.
            him. If  reduced to 20 hit points or fewer, Cassiok uses   Destroying a pillar reduces the dracolich's damage
            his next action to break his staff  of power in a retributive   threshold by 10.
            strike, cursing the characters as he does so.
                                                              41.  SHADOWDUSK VAULT
            MORPHING STATUE                                   The Shadowdusks store their family's wealth here. The
            A detect magic spell cast on the statue reveals an aura   walls climb 15 feet vertically before angling inward,
            of transmutation magic surrounding it and a powerful   coming to a point 30 feet above the floor. The room's
            source of  necromancy magic deep inside it.       contents are as follows:
             Without significantly changing its mass, the statue
            shifts form every few seconds, becoming various mem-  Hoard. Treasure is piled in the middle of the room.
            bers of the Shadowdusk family and, every so often,   Statues. Three statues stand in shallow alcoves. Each
            depicting Halaster Blackcloak or other humanoid crea-  depicts a monstrously warped humanoid.
            tures that have come into contact with it over the years.   Each statue is roughly 6 feet tall and shows a human
            When a humanoid creature touches the statue, it tempo-  figure in robes, standing with arms outstretched. Each
            rarily morphs into that creature before assuming one of   one has been warped by the power of  the Far Realm:
            its other forms. Regardless of  the form the statue takes,
            its features are slightly deformed, as though carved by   •  The western statue has a mass of tentacles where a
            an inept sculptor.                                  normal creature's head would be.
             Phylactery. Embedded in the heart of the statue is a   •  The face of the southern statue has been replaced
            black sapphire the size of an apple. This gemstone is   with a chisel-toothed maw, and its arms resemble oily
            worth 5,000 gp and serves as the phylactery of Lynno-  pseudopods. The head of the eastern statue has begun
            rax the dracolich (see area 40). If  the dracolich is slain,   to flow and melt, but it is still recognizable as Halaster.
            its life force becomes trapped in the jewel until it can   TREASURE
            possess another dragon corpse and rise again. The gem   The treasure hoard consists of the following:
            is destroyed if subjected to the fiery breath of an ancient
            red or gold dragon; it is otherwise impervious to dam-  •  2,200 pp, 24,800 gp, and 14,000 sp
            age. The statue containing the gemstone is a Medium   •  Three gemstones amid the coins: a topaz (500 gp), a
            object with AC 17, 40 hit points, and immunity to all   star ruby (1,000 gp), and a jacinth (5,000 gp)
            damage except force damage.                       •  A tiny, incandescent blue sphere easily mistaken for a
                                                                magic gemstone (actually an ioun stone of  insight)
            TREASURE                                           •  A child's rocking horse, half scorched by fire, with a
            In addition to his staff  of  power, Cassiok carries a spell-  gold music box (750 gp) tucked in a small compart-
            book bound in green slaad hide. It contains the spells   ment under the hinged saddle
            Cassiok has prepared.
                                                              AFTERMATH
            40. LYNNORAX'S LAIR
                                                              Any humanoid member of the Shadowdusk family
            Ceiling. This room has a 40-foot-high, domed ceiling.   killed on this level returns as a will-o'-wisp unless
            Dracolich. Lynnorax, an adult blue dracolich, faces the   certain precautions are taken (see "Exploring This
              double door to the east and exhales lightning in that   Level," page 278).
              direction as soon as it sees intruders.           If  Zalthar and Dezmyr are destroyed, they eventually
            Pillars. The four pillars that buttress the ceiling are   re-form as death knights are wont to do. Their ambition
             carved out of black crystal and inscribed with ar-  and hatred burn too fiercely for them to be able to give
             cane runes.                                       up their dreams of  conquest, and they are too corrupted
              Lynnorax fights without fear, knowing that its phylac-  by the Far Realm to be redeemed.
            tery (hidden in area 39) will preserve its life force if  its   If  they return to find the rest of their family destroyed,
            skeletal body is destroyed.                        the death knights expand their hatred to include the ad-
             A detect magic spell reveals auras of  abjuration magic   venturers who dared oppose them. Out of  desperation,
            around the crystal pillars, which grant the dracolich   the twins try to forge alliances with other denizens of
            a damage threshold of 40. While in this room, the   Undermountain, such as the drow of House Auvryndar
            dracolich doesn't take damage from any single source   or House Freth, the mind flayers of Seadeeps (level 17),
            unless that damage is equal to or greater than its dam-  or the cult of  Shar in Vanrakdoom (level 18). If  no such
            age threshold, in which case it takes the damage as nor-  allies remain, Dezmyr and Zalthar look deep into the
            mal. Damage that fails to meet or exceed the dracolich's   Underdark and the Far Realm, drawing forth aberrant
            damage threshold is magically negated by the pillars.   horrors by offering them promises of  a new life in Un-
            Each time the pillars negate damage to the dracolich,   dermountain.
            their arcane runes glow brightly.
             The dracolich loses the pillars' protection it leaves the
            room, so it prefers to fight here.





            LEVEL 22 I SHAOOWDUSK HOLD
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