Page 284 - Waterdeep - Dungeon of the Mad Mage_Neat
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Vertrand's desk holds writing implements and hand-  •  Berlain is a chaotic evil aberration who speaks Com-
             written notes written by Vertrand before he lost his eyes.   mon, Deep Speech, Grell, and Undercommon.
             The notes are difficult to follow and require a successful   •  She has the polymorph spell prepared instead of
             DC 20 Intelligence (Investigation) check to decipher.   banishment.
             The notes detail Vertrand's research into magical vorti-  •  As a bonus action, she can use her extra mouth and
             ces, and how to widen and destabilize planar portals.   arms to cast any cantrip she has prepared.
              Treasure. Vertrand's spellbook is in the desk's top   The grells serve as Berlain's valets, and she communi-
             drawer. It contains all the spells he has prepared, plus   cates with them in their own language. The grells try to
             legend lore, conjure elemental, and planar binding. The
                                                               grapple and subdue intruders on sight.
             spells are written out using a form of Braille script.
                                                                 Treasure. The chest of drawers contains torn-up
                                                               scraps of clothing. In the bottom drawer is an unlocked
             18. BERLAIN's SuITE
                                                               coffer containing 300 gp, a polished crystal orb carved
             A horribly disfigured mage named Berlain Shadowdusk   to look like a glistening doppelganger eyeball (usable as
             claims these chambers.                            an arcane focus), and a spell scroll of flesh to stone.
             18A. STUDY                                        19.  SHADOWDUSK HOLD FRESCO
            ·Furnishings. A black stone desk stands to the south.
                                                               This chamber is empty except for a dusty fresco on the
              Next to the desk is a slender stone lectern with an   north wall. Measuring 30 feet long by 15 feet tall, it de-
              open book resting on it.                         picts a stately, ivy-covered mansion and estate that once
             Tapestry. A tapestry covering the east wall shows a ten-  stood in Waterdeep- the original Shadowdusk Hold.
              tacled creature from nightmare stuffing a number of
                                                                 Situated in small niches that form the mansion's
              naked, terrified humanoids into its black maw.   windows are tiny, 3-inch-tall painted wooden busts rep-
              Berlain's notes, strewn across her desk, are a blend   resenting members of the Shadowdusk household circa
             of arcane esoterica and insane pronouncements. All of   1355 DR. Characters who have seen other depictions of
             it paints a picture of horrific experiments performed   Arandraya, Maelweene, Yarlithra, and Xerrion Shadow-
             on living humanoids. A recently scrawled annotation   dusk recognize their tiny likenesses alongside the busts
             laments a lack of fresh subjects that is stalling her work.   of other family members and servants. Two window
              Treasure. Berlain's spellbook rests atop the lectern.   niches are noticeably empty, because Zalthar has re-
             It contains all the spells she has prepared, plus fireball   moved the busts within (see area 34a).
             and modify memory.
              The tapestry weighs 40 pounds and is worth 250 gp   20. PILLARED  HALL
             (assuming the characters can find a buyer who appreci-  Stone pillars support the flat, 40-foot-high ceiling. Every
             ates its disturbing imagery).                     sound here is amplified, such that even a whispered
                                                               voice or soft footstep can be heard throughout areas
             18B. BEDCHAMBER
                                                               20a, 20b, and 20c. Dexterity (Stealth) checks to move
             Furnishings. A chest of drawers and a bed heaped with   silently through the area are made with disadvantage.
              pillows stand along the west wall. A sitting area with
              comfortable chairs is set up against the east wall.   20A.  CENTRAL CHAMBER
             Monsters. A mutated humanoid (Berlain Shadowdusk)   Guards. Five invisible will-o'-wisps patrol this area.
              sits on the edge of the bed, patching gashes in her   Dais. Five steps lead to the top of a stone dais, at the
              robe. Floating nearby are two grells.              back of which is a set of gold-plated double doors that
              A little over a year ago, Berlain and her brother Korva   open into area 22.
             briefly entered the Far Realm, whereupon they became   If visitors arrive unannounced, the will-o'-wisps be-
             fused into a single physical form. This merging obliter-  come visible and impatiently question the new arrivals.
             ated most of Korva's body and personality, leaving Ber-  Characters must present a plausible reason for their
             lain with an extra mouth and an extra set of arms that   presence and succeed on a DC 20 Charisma (Deception
             once belonged to her brother. She also inherited a few   or Persuasion) check to convince the will-o'-wisps not
             of his internal organs and personality traits. She can   to attack them. If they don't like what they hear, three of
             speak using one or both of her mouths.            the wisps attack. The other two break away to warn Ver-
              Berlain has dirty blonde hair, piercing dark eyes, and   trand (area 17) and Berlain (area 18b), who, along with
             two mouths where one would normally be- one below   Berlain's grell valets, converge on this area. If a battle
             the other, canted at an angle. Sprouting from her mis-  erupts here, the nothics in area 20b join the fray.
             shapen shoulders are two pairs of arms- her original
             limbs above those of her brother. She wears a poorly   20B. WEST ATRIUM
             stitched robe made from other garments and designed   Five nothics hide behind the pillars in this area. They
             to fit her mutated form.                          fight alongside the will-o'-wisps in area 20a but avoid
              Berlain has a close kinship with Vertrand, and the   combat otherwise. If the characters attack the nothics,
             two wizards work well together. Berlain has no interest   any will-o'-wisps in area 20a come to the nothics' aid.
             in forging alliances with visitors and tries to capture in-
             truders for use as experimental subjects.         20c. EAST ATRIUM
              Berlain is an archmage, with these changes:      This side chamber is unoccupied.

                                                                                    LEVEL 22 I SHADOWDUSK HOLD
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