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ing telepathic warning in a language they know: "The   NALKARA THE EMPYREAN
             Mad Mage waits for you beyond the next door. Prepare   Nalkara is the neutral evil daughter of  Auril, the god of
             yourselves!"                                       winter, and Thrym, the god of the frost giants. She looks
                                                                like a strikingly beautiful frost giant with pale blue skin,
             33. MAD MAGE SHOWDOWN                              cold blue eyes, and crackling blue flames for hair. When
                                           -----
             Halaster Blackcloak (see appendix A) awaits the char-  she is happy, everything around her seems bright and
             acters in this room, which has the following features:   warm. When she's unhappy, her surroundings become
                                                                darker and colder.
             Raised Alcove. Steps ascend to a raised alcove that
               contains a purple marble throne surrounded by stacks   STATUE OF HALASTER RIDING A  DONKEY
               of aged books. Carved into the wall behind the throne   When he is not incapacitated, Halaster can touch this
               is Halaster's personal rune, and beneath the rune is   statue to teleport himself and anything he is wearing or
               a locked iron chest. (Halaster sits in the throne and is   carrying to a space within 5 feet of the statue in area 22
               invisible when the characters enter.)            or the statue in area 28 (no action required).
             Statue. On the opposite side of the room from the
               throne is a life-size stone statue of a nude Halaster   TREASURE
               wearing a cowboy hat and riding a donkey.        Hidden behind the stacks of  books are any magic items
             Magic Circle. Inscribed on the floor in the middle of the   the characters sacrificed to reach this level (see area 35
               room is a 40-foot-diameter circle of glowing runes.   on level 22).
               Halaster uses it to summon an empyrean who owes    Most of the books piled around the throne are worth-
               him a favor. (The circle serves no other purpose.)   less, rambling texts on the nature of magic and the mul-
                                                                tiverse. Among them are nine leather-bound spellbooks
               When he is seated in the throne, Halaster remains
             invisible even while attacking or casting spells. When he   bearing Halaster's personal rune. Collectively, these
             sees one or more characters enter the room, he waves   spellbooks contain every spell on the wizard's spell list
             an invisible hand and causes the circle of runes on the   in the Player's Handbook. Individually, each book holds
             floor to summon Nalkara (see "Nalkara the Empyrean"   the spells of a specific level, 1st through 9th. Add spells
             below). He then uses the power of the throne to throw   from other sources you see fit.
                                                                  Hidden in the cut-out pages of a leather-bound novel
             his voice so that he doesn't betray his location when he   titled Longsaddle Sunset is a revolver loaded with six
             speaks to the empyrean.
               Halaster orders Nalkara to slay the characters, re-  bullets (see "Firearms" in chapter 9 of the Dungeon
             gardless of his feelings toward them. If  the characters   Master's Guide).
                                                                  The iron chest behind the throne has an arcane lock
             pass the test by defeating the empyrean, Halaster again   spell cast on it that Halaster alone can ignore. A knock
             uses the throne to throw his voice and congratulates   spell or similar magic opens the chest, as does a suc-
             them. His next actions depend on his current goal (see
             "Halaster's Goals," page 11):                      cessful DC 25 Dexterity check made by a character us-
                                                                ing thieves' tools. The chest contains a gold-plated her-
             •  If  the characters took any actions to further Ha  laster's   ald's trumpet (250 gp); a coral beer stein painted with
               current goal, he greets them warmly, thanks them for   scenes of underwater life (500 gp); a cloak made of  giant
               their help, returns any magic items they sacrificed to   eagle feathers (750 gp); a delicate, multicolored, blown-
               reach this level (see area 35 on level 22), and allows   glass lily trimmed with gold (1,250 gp); and a rolled-up
               them to leave his tower by way of the standing gate in   painting of the Battle of Emridy Meadows, a conflict that
               area 36 (which he activates for them). The characters   transpired on a distant world called Oerth (2,500 gp).
               gain no XP for "defeating" Halaster in this fashion. If
               they refuse to leave, Halaster becomes annoyed and   34. FLYING SAUCER
               attacks them.
             •  If  the characters took any actions to hinder Halaster's   This room contains one of Halaster's magical creations:
                                                                a 20-foot-diameter flying saucer made of  gleaming metal
               current goal, the Mad Mage expresses his displeasure   with its three landing struts extended. Surmounting the
               and attacks them.
                                                                saucer is a hinged metal dome that is opaque from the
               Five minutes after Halaster dies, the demiplane   outside and transparent from the inside. The entrance
             containing his tower collapses, scattering its contents   to the cockpit is 10 feet off the floor when the saucer
              across the Astral Plane (see "Conclusion," page 302).   is landed.
                                                                  The saucer is a Huge object with AC 19, 200 hit
              HALASTER'S ThRONE                                 points, a flying speed of 60 feet, the ability to hover, and
              The throne has the following magical properties:   immunity to poison and psychic damage. It is not air-
              •  When seated in the throne, a creature can use a bo-  tight. Provided it has 50 or more hit points remaining,
               nus action to turn invisible or to end the effect. The   the saucer can be repaired as follows:
               invisibility ends automatically when the creature is no   •  Each casting of the mending cantrip restores 1 hit
               longer seated in the throne.                       point to the damaged saucer  .
              •  A creature that speaks while seated in the throne can   A character who has tinker's tools, proficiency in the
               choose to throw its voice, making it seem to originate   Arcana skill, and 10 gp worth of replacement parts
               from any point in the room that the creature can see.   can spend 1 hour making repairs; at the end of the
                                                                  hour, the saucer regains ld4 hit points.

                                                                                      LEVEL 23   ~fAI) WIZARD'S 1..AIR
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