Page 307 - Waterdeep - Dungeon of the Mad Mage_Neat
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Carved into the column is a seven-story prison com- 12. DEAD MAN'S CORNER
posed of windowless torture chambers connected to
one another by rough-hewn stairways. Worshipers of A sea hag named Olive Stillwater sells human zombies
Loviatar used this tower to imprison and torture slaves. out of this dilapidated shop. She appears as an old
The walls throughout are lined with manacles; rusted woman covered with snails and barnacles.
shackles lie strewn amid torture racks, spiked cages, Olive keeps a dozen human zombies in her cramped
and other contraptions that have fallen into disrepair. shop. "They're great for setting off traps!" she says with
a chuckle. As payment for each zombie, she demands
10. Kuo-TOA LAIR a tiny vial of the buyer's blood and three hairs plucked
from the buyer's head. She owns a pair of rusty iron
East of the island fortress, an old dock protrudes from shears that can be used to draw blood and cut hair. After
the mouth of a damp cave like a wooden tongue.
consuming this payment, Olive gains the innate ability
to cast the animate dead spell once per day for the next
lOA. OLD DOCK
three days.
The dock creaks and groans but is safe to stand on.
Each zombie wears a rope noose around its neck.
IOB. Kuo-TOA CAVE A character who buys a zombie must lead it around
A hungry kuo-toa named Hlool crouches in the middle by the noose; otherwise, the zombie stands still and
of this cave. If the characters give it food, Hlool eats the does nothing.
food, then dives to the bottom of the River Sargauth,
returns minutes later with a bundled-up cloak of the 13. THIMBLEWINE'S PAWNSHOP
manta ray that it took from a dead adventurer, and gives A cheery rock gnome named Krystaleen runs this shop.
it to the characters as a thank-you gift. She is the niece of the pawnshop's previous owner,
Thimblewine, who died of old age a few years ago.
EXPLORING THE TOWN Krystaleen buys reusable goods from visitors at
normal cost (as listed in the Player's Handbook). If the
All location descriptions for the town of Skullport are characters are looking to buy a nonmagical item, there
keyed to maps 25 and 26. The town's key features are is a 10 percent chance that Krystaleen has such an
summarized below:
item in stock. All merchandise is sold at five times the
• Everything has a deteriorated, haphazard look to it. normal cost.
Tightly packed buildings of wood and stone are piled
atop one another, creating three levels: a lower level 14. HERALDS' MEET
(often called the street level), a middle level, and an This town square is littered with trash. Nearly all the
upper level.
buildings that surround it are abandoned.
• Unnamed thoroughfares wind through the town at
street level. Above this labyrinth run mazes of cat- 15. THE BLACK TANKARD
walks made from the wood of old shipwrecks. Old rig-
ging is used to suspend the creaky catwalks. The proprietor of this squalid, one-story tavern is a fat,
• The 90-foot-high cavern ceiling is covered with a for- dour duergar named Droon Stonedark, who works for
est of stalactites. Xanathar. Two minotaurs stand in dark corners, ready
• Most of the lanterns that once illuminated Skullport to give unruly patrons the heave-ho. A spectator floats
are gone, turned to rust or stolen by thieves long ago. amid the rafters and provides additional security.
Denizens carry their own light sources or rely on Droon sells Wyrmwizz, an alcoholic swill, for 2 sp per
darkvision to see. Flameskulls are often mistaken mug. No food and no other drinks are available.
from a distance for bobbing torches as they drift
through town. 16. GYUDD'S DISTILLERY
The town has no general store, and some merchan- This dwarven distillery is a three-story stone building
with a sagging roof. Gyudd, the shield dwarf distiller,
dise that is abundant in Waterdeep simply isn't available
here. Prices in Skullport are five times higher than nor- makes Amberjack (a sherry), bitter Goat's Head Ale, and
mal. If an NPC is mentioned by name with no pointer to a muddy alcoholic swill called Wyrmwizz. The cost of
a stat block, assume the NPC is a commoner. a 5-gallon cask is 20 gp for Amberjack, 10 gp for Goat's
Head Ale, and 5 gp for Wyrmwizz.
11. OLD MARKETS
17. SKULL SQUARE
These open-air spaces are dreary and forlorn.
Empty buildings surround this square, which is fes-
llA. OLD FISH MARKET tooned with iron gibbets dangling from wooden masts.
Closed shops and warehouses enclose an abandoned
market dotted with empty fish stands. 18. THE SEA CHEST
This shop used to sell chests, strongboxes, and other
llB. OLD SLAVE MARKET
containers, but the place is closed up. Its proprietor, a
The shops that surround this abandoned slave market shield dwarf named Tor Grayfell, had his brain eaten by
appear vacant. Further investigation reveals that one a mind flayer believed to still be at large in Skullport.
shop (area 12) is open for business.
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