Page 65 - Waterdeep - Dungeon of the Mad Mage_Neat
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umber hulk, an owlbear, a minotaur, and a manticore.   Lolth while her consort, the drow mage Thirza, sits at
            Carved into the wall inside the arch is a stylized image   a zurkhwood desk reading her spellbook.
            of a mountain with a full moon symbol above it. Close   Furnishings. The cave contains two sleeping pallets
            inspection of the moon reveals a half-inch-diameter hole   and a zurkhwood chest. A skewered darkmantle
            in the middle of it.                                cooks over a spider-shaped bronze brazier filled with
              The arch is one of Halaster's magic gates (see "Gates,"   flaming coals.
            page 12). Its rules are as follows:
                                                                If she had her way, Melith would launch a full-scale
            •  If the horn of the unicorn figurine is inserted into the   assault on the kuo-toa, wipe them out, and then deal
              hole in the moon symbol, the gate opens for 1 minute.   with the aboleth. As things are, she relies on her sister,
              None of the other figurines have protrusions that fit   T'rissa Auvryndar (see level 3), for soldiers, and T'rissa
              in the hole.                                     does not support such a strategy. So, armed with only
            •  Characters must be 9th level or higher to pass through   a small force, Me!ith has been forced to watch and
              this gate (see "Jhesiyra Kestellharp," page 10). The   wait as the aboleth and the kuo-toa plot to annihilate
              first creature to pass through the gate triggers an el-  one another.
              der rune (see "Elder Runes," page 12).            Melith is happy to let adventurers meddle in the war
            •  A creature that passes through the gate appears in   between the aboleth and the kuo-toa. If the characters
              area 27 on level 6, in the closest unoccupied space   approach her peacefully, she suggests a temporary- but
              next to the similar gate located there.          mutually beneficial-alliance. Melith knows that the only
                                                               route between this level of Undermountain and the next
            TREASURE                                           one down is the underground river. If the characters
            One drider has a set of calligrapher's tools. The other   slay the aboleth or the kuo-toa archpriest and return to
            drider carries a set of woodcarver's tools and three   her with proof of its demise, Melith promises to furnish
            carved zurkhwood statues of Lolth (1 gp each).     them with a raft that they can use to navigate the under-
                                                               ground river and continue their descent through Under-
            11.  DROW O UTPOST                                 mountain. Such a raft is stored in area 14, and Melith
            The drow of House Auvryndar established this outpost   makes good on her promise.
            after discovering the arch gate in area 11c. All told,   Though she has great affection for Melith, Thirza sees
            this area contains a drow priestess of Lolth named   any alliance with the characters as an opportunity to
            Melith Auvryndar, a female drow mage named Thirza   elevate herself in the eyes of Melith's mother, Vlonwelv.
            Helviiryn (Melith's consort), two female drow elite war-  After Melith concludes her business with the characters,
            riors named Balryn and Talafaere, and four male drow   Thirza prepares and casts a sending spell to contact
            named Altonrel, Kalanszar, Rezz, and Tsabalin.     Vlonwelv. She warns Vlonwelv that Melith has released
                                                               a group of adventurers from her custody instead of
            llA. MAIN CAVERN                                   killing them. After thanking Thirza for the information,
                                                               Vlonwelv curses her daughter's foolishness and awaits
            Drow. Two male drow (Altonrel and Rezz) and a female
              drow elite warrior (Balryn) stand watch atop a ridge   the adventurers' arrival.
              of natural rock in the middle of this 30-foot-high cave.   Treasure. The drow priestess wears two silver brace-
                                                               lets set with onyx (25 gp each). She carries a flask of
            Fungi. Barrelstalk and ripplebark grow in small gar-
                                                               wine and the key to the room's zurkhwood chest, which
              dens around the ridge.
                                                               contains 500 gp. The lock on the chest can be picked
            Provisions. Stacks of supplies and gear neatly line
                                                               with a successful DC 15 Dexterity check using thieves'
              the walls, while a small iron pot sits on stones in
              one alcove.                                      tools, or opened with a knock spell or similar magic.
                                                               Melith's shrine contains a 1-pound obsidian figurine
              If the characters enter in a nonthreatening manner,   of the demon goddess Lolth in spider form (25 gp) and
            the guards are cautious but willing to summon their   eight sticks of incense (5 gp each). Each stick burns for
            leaders to speak on their behalf. If greeted with hostility,   up to 8 hours and emits a sickly odor.
            the drow elite warrior sounds the alarm with a single   Thirza carries a spell scroll of gaseous form in a wa-
            whistle, bringing reinforcements from areas llb and   terproof zurkhwood tube, 25 pp in a spider silk pouch,
            l lc. If the battle is not going their way, a second whistle   and her spellbook, which has black leather covers traced
            brings the quaggoths from area 12b.                with webs of gold. The book contains the following
              Treasure. Balryn wears an obsidian scarab bearing   spells: alter self, cloudkill, Evard's black tentacles, fly,
            the insignia of House Auvryndar (25 gp).           greater invisibility, lightning bolt, mage armor, magic
              The supplies stored in this cave include a set of car-  missile, misty step, sending, shield, sleep, spider climb,
            penter's tools, a set of leatherworker's tools, five sets   web, and witch bolt.
            of manacles, and enough rations to feed one humanoid
            for 90 days or the entire drow contingent (including the   llc. ARCH GATE TO LEVEL 2
            drow in area 12a) for 9 days.                      Drow. Two male drow (Kalanszar and Tsabalin) and a
                                                                female drow elite warrior (Talafaere) rest here.
            llB. A  LITTLE PRIVACY
                                                               Arch Gate. An archway is set in the back wall and
            Drow. Melith, a drow priestess ofLolth and the leader   carved with images of falling coins. A thin slot is
              of this outpost, meditates and prays before a shrine of   carved into the arch's keystone.
                                                               Pallets. Six pallets lie spread out in the room.


            LEVEL 4  j  TWISTED CAVERNS
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