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saving throw to break free of  the aboleth's control. On   21. ARCHPRIEST'S CHAMBERS
             a successful save, the kuo-toa flees to the underground
             river by the shortest route and hides there.       These caves are coated in slime.
               Treasure. A thorough search of the beach yields 600   21A. MAKING A  GOD
             gp, a copper goblet (1 gp), a tarnished and dented silver
             pitcher (5 gp), a rotted leather bracer inset with three   Kuo-toa. Noolgaloop, a kuo-toa archpriest, is building
             peridots (500 gp each), and a corked bottle containing a   a statue in the middle of this 30-foot-high cave while
             spell scroll of magic weapon.                       two kuo-toa whips stand perplexed.
                                                                Rotting Corpses. Mutilated monster carcasses piled
             17.  P ICK AND  CHUULS                              around the room's perimeter exude a putrid stench.
             Slimy Water. This cave and the adjoining tunnels are   Noolgaloop is unwaveringly committed to reclaiming
               flooded to a depth of 10 feet with slimy water fouled by   its holy shrine (area 16), when the wiser course of action
               the aboleth's presence.                          would be to lead its fellow kuo-toa to a new home far
             Chuuls. Two chuuls hide in the murky water. If  the   away from the aboleth and its servants. If  the characters
               chuuls are defeated, an aboleth enters the cavern   try to speak with the archpriest in a language other than
               from the northeast passage. This aboleth is a magical   Undercommon, Noolgaloop casts the tongues spell so
               projection created by Illuun to frighten away invaders.   they can converse. It demands that the characters help it
               (This projection is like the one in area 15.)    complete the statue by retrieving the following items:
             Rusty Pick. The walls and the 30-foot-high ceiling are   •  The legs and fur of  a giant spider, to be fashioned
               coated in slime. A rusty miner's pick is stuck in the   into wings
               west wall just above the water line.             •  Enough wood to build a chariot (a large raft or a
               The miner's pick can be pried loose with a successful   zurkhwood mushroom would suffice)
             DC 13 Strength (Athletics) check. It has no special prop-  •  A weapon worthy of  a kuo-toa god
             erties and is in poor condition.                     If  the characters refuse to help, the archpriest deems
                                                                them agents of the aboleth and tries to kill them with the
             18.  SLIMY ALCOVE                                  help of its bodyguards and the kuo-toa in area 21b. If  the
             Slime. The floor of this damp alcove is 7 feet above wa-  characters gather what it needs to complete the statue,
               ter level, and every surface is coated in slime.   Noolgaloop thanks them but decides on a whim to re-
             Damaged Rowboat. At the back of the alcove is a row-  place the statue's current head (a rusty lantern) with the
               boat with a 1-foot-diameter hole in its hull. (A mending   head of  one of the characters. Noolgaloop fully expects
               cantrip can repair the boat, which is large enough to   the character to make this sacrifice for the good of  the
               hold four characters and their gear. The boat's oars   kuo-toa tribe.
               are missing, however.)                             God  Statue. The archpriest has already given its new
                                                                god a name: Klaabu. This "god" sprawls on the slimy
             19. BEACHHEAD                                      floor and consists primarily of a decapitated limestone
                                                                statue depicting a bare-chested male sea elf. Its hands
             This slimy beach is littered with dead crabs and fish   have been replaced with troglodyte claws, and addi-
             (killed by the aboleth-tainted water). Characters who   tional limbs have been added in the form of  a bugbear's
             search the beach also find two fishing nets left here by   severed arms. A pair of rusty shortsword blades thrust
             the kuo-toa.
                                                                outward from the statue's breast, and it wears a kilt of
                                                                green moss. A rusty lantern serves as the god's head,
              20.  Kuo-TOA REFUGE
                                                                inside which rattles a fist-sized green gem-the control
             Slime. Every surface of  this 30-foot-high cave is   gem for the green slaad in area 4. Any character who
               coated in slime.                                 casts identify on the gem learns its function.
             Kuo-toa. Two kuo-toa whips, twenty adult kuo-toa, and   The figure's added parts are held in place by the same
               ten young kuo-toa (Small noncombatants) reside here.   glue that the kuo-toa apply to their shields.
               One whip stands watch by the river while the others   Monster Carcasses. The kuo-toa have collected more
               rest on pallets. All the kuo-toa are poisoned from eat-  carcasses than the archpriest needs. The rotting collec-
               ing bad fish.                                    tion includes a dead darkmantle wrapped in a net, a bug-
              Caltrops. Caltrops made of  sharpened bones lie scat-  bear's severed head and torso, a dead hook horror, and a
               tered along the river's edge. (The caltrops are meant   headless carrion crawler swarming with maggots.
               to discourage the aboleth from beaching itself in the
               cave. Characters can easily spot and avoid them.)   21B. Kuo -TOA CARNAGE
               The presence of the aboleth has tainted the under-  Stench. The air in this cave is fantastically foul.
             ground river and poisoned its fish. Lacking an alterna-  Kuo-toa. Four poisoned kuo-toa guard this area. Two of
              tive food source, the kuo-toa have been eating the fish   them are using spears to cut the head and claws off a
              out of necessity, which has poisoned them. In their con-  dead chuul. The other two are feasting on the corpse
              dition, the kuo-toa fight only in self-defense.     of  a dead kuo-toa (a former companion).
               If  the characters approach the kuo-toa in a friendly   Troglodyte Corpses. Lying about the cave are the reek-
              manner and offer them food or relief, the kuo-toa whips   ing carcasses of  five dead troglodytes, one of which
              lead them to the archpriest Noolgaloop in area 21a.   has had its claws hacked off.


                                                                                        LF.V!::l.  4  I TWISTED CAVERNS
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