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The kuo-toa are hostile to strangers. If two or more of   Eighteen troglodytes live in these caves and respond
            them are killed or incapacitated, the survivors retreat   quickly to sounds of battle. These enslaved troglodytes
            to area 21a.                                      can't take reactions. When an enslaved troglodyte takes
             At the start of each turn, any creature not immune   damage, it can make a DC 14 Wisdom saving throw to
            to the stench of troglodytes must succeed on a DC 12   break free of the aboleth's control. On a successful save,
            Constitution saving throw or be poisoned until the start   the troglodyte fights for its own survival, not the abo-
            of its next turn. A gust of wind spell or similar magic can   leth's. Its first instinct is to flee if it can.
            clear the air in the cave for 1 minute, while removing the
            troglodyte carcasses clears the air for good.     24A. WEST SENTRIES
                                                              Three enslaved troglodytes guard this 30-foot-high
            22. HOOK HORROR HOMESTEAD                         cave. Shattered shields, broken spears, and torn nets
                                                              (trophies taken from the kuo-toa) lie heaped against the
            Cave Features. This cavern has an uneven floor and   walls. None of this gear is salvageable.
             ceiling, the distance between them varying from 30 to
             50 feet. The damp walls are lined with natural shelves
                                                              24B.  Kuo- TOA BONES
             and beautiful rock draperies formed by water seepage.
                                                              This 30-foot-high cave is littered with the bones of four
           Fungi. Growing out of mounds of bat guano are several
                                                              kuo-toa. The bones have all been thoroughly chewed
             towering zurkhwoods, as well as patches of barrel-  and their marrow sucked out.
             stalk, bluecap, and trillimac.
           Noise. Eerie clicking sounds betray the presence of   24c. GENERAL QUARTERS
             seven hook horrors.
                                                              Troglodytes. Unless they've been drawn elsewhere,
             The opportunistic hook horrors try to hook stray kuo-  twelve enslaved troglodytes rest atop sawed-off sta-
           toa, troglodytes, or adventurers and drag them away   lagmites in the middle of this 40-foot-high cave.
           to be devoured. Experience has taught them to avoid   Pictographs. The walls bear pictographs of kuo-toa
           contact with large, well-armed groups. A party of adven-  abasing themselves before a creature that resembles
           turers moving through the cavern with light sources is   an otyugh (a bulbous monster with three legs, long
           enough to keep the hook horrors at bay, as they click and   tentacles, and a gaping maw).
           chirp eerily to one another from the shadows.
             It's only a matter of time before the aboleth enslaves   24D. ABANDONED NURSERY
           the hook horrors or drives them off. The hook horrors   The kuo-toa used this 30-foot-high cave as a nursery.
           have yet to encounter the aboleth and thus don't realize   The cave has been empty since the kuo-toa were forced
           the danger it represents.                          to vacate it. Tiny fish bones litter the floor.

           23. HOOK HORROR LARDER                             24E. EAST SENTRIES
                                                              The underground river is loudest here. Three enslaved
           Ambush. A hook horror clings to a 15-foot high ledge,
                                                              troglodytes guard this 30-foot-high cave.
             waiting to ambush any who enter. The ledge is set into
             the western wall, between the two tunnel entrances.   AFTERMATH
           Bones. Lying on the floor are the bones of several trog-
             lodytes mingled with the remains of kuo-toa and other   This level has the potential to be greatly changed by the
             unidentifiable humanoids. Characters who search the   actions of the characters.
             bones find a lost treasure (see "Treasure" below).   The death of the aboleth allows the surviving kuo-toa
           Fungi. Patches of barrelstalk, ripplebark, timmask, and   to reclaim their grotto (area 16). The kuo-toa victory is
             tongue of madness grow near the water that pools   short-lived, however, because the drow start attacking
             against the eastern wall.                        them soon afterward. These attacks continue until the
                                                              kuo-toa are wiped out or forced to retreat upriver. After
           TREASURE                                           taking over the grotto, the drow enslave the troglodytes
           Amid the bones is a common wondrous item called    and use them to farm areas 3 and 5. Meanwhile, the
           a pipe of smoke monsters. While smoking this pipe,   drow move the grotto's treasures to a more secure
           one can use an action to exhale a puff of smoke that   location, such as the House Auvryndar stronghold
           takes the form of a single creature, such as a dragon,   on level 10.
           a flumph, or a froghemoth. The form must be small   If the aboleth survives, it enslaves or kills off the
           enough to fit in a 1-foot cube. It loses its shape after a   remaining kuo-toa in the coming weeks. The aboleth
           few seconds, becoming an ordinary puff of smoke.   also enslaves the ettin in area 2, and its slime poisons
                                                              and kills off the fungi throughout the Twisted Caverns,
           24. TROGLODYTE TAKEOVER                            destroying the delicate ecosystem. The drow challenge
           Every surface of these caves is coated with slime. Sound   the victorious aboleth but are unable to defeat it on their
           travels easily through the caves, though as one moves   own, given the limited support they receive from House
           toward the center of the complex, echoes from the un-  Auvryndar. Several quaggoths that were once loyal to
           derground river become less obtrusive.             the drow become the aboleth's thralls. The resulting
                                                              stalemate makes the drow desperate for aid, regardless
                                                              of the source.




           LEVEL 4  I n\'JSTED CAVERNS
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