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6G. SECRET ROOM                                    12). The keystone and base stones of the arch each
              This room is hidden behind a locked secret door on   bear the graven image of an old man clutching a staff.
              which is carved a fresco depicting a satyr in a forest,   The rules of this gate are as follows:
              dancing and playing a lute while butterflies fly around it.   •  Tapping the arch three times with a staff of any kind
                One of the pegs on the satyr's lute is a hidden switch;   causes the gate to open for 1 minute.
              when it is turned, the secret door unlocks and swings in-  •  Characters must be 7th level or higher to pass through
              ward. The secret door can also be opened with a knock   this gate (see "Jhesiyra Kestellharp," page 10). The
              spell, or by a character using thieves' tools to pick the   first creature to pass through the gate triggers an el-
              lock with a successful DC 20 Dexterity check.       der rune (see "Elder Runes," page 12).
                Treasure. A niche carved into the southeast wall   •  A creature that passes through the gate appears in
              holds a small wooden chest bearing painted images of   area 15b on level 3, in the closest unoccupied space
              worms burrowing out of the ground. Set into the chest   next to the identical gate located there.
              is a magic lock whose tumblers adjust to confound bur-
              glars. A character using thieves' tools can pick the lock   6J.  0SSUARY
              with a successful DC 15 Dexterity check, but the check   Wyllow has slain scores of adventurers over the years,
              is made with disadvantage. Inserting Wyllow's gold key   and she chooses to memorialize them with this ghastly
              (see area 6a) into the lock also opens the chest, as does   ossuary, the walls and ceiling of which have humanoid
              a knock spell.                                     skulls and bones cemented to them in decorative ar-
                The chest contains a pair of  sapphire earrings (250   rangements. A few bare patches have yet to be filled.
              gp apiece), an armband made of  overlapping gold leaves   Secret  Door. A secret door behind one bone-layered
              (250 gp), a random trinket (roll on the Trinkets table in   wall swings open into area 6k.
              chapter 5 of the Player's Handbook), and a crystal bulb
              as big as a pear. Inside the crystal bulb is a tiny effigy   6K.CALENDARSTONE
              of Halaster Blackcloak. A detect magic spell reveals an   This spacious room has been swept clean of  dust and
              aura of conjuration magic around the bulb.         cobwebs. It contains the following:
                If  the crystal bulb is planted in earth or soil on this   Guards. Four giant toads lurk in the far corners of the
              level of Undermountain, it is destroyed as Halaster   room. They leap forward and attack anyone not ac-
              Blackcloak (see appendix A) sprouts from the ground   companied by Wyllow.
              where the bulb was buried. This is the real Halaster, de-  Calendar Stone. Set into the floor is a 15-foot-diameter
              livered by his own magic. The Mad Mage entrusted the   stone device engraved with a multitude of images.
              bulb to Wyllow in case she needed to summon him and
              is annoyed if someone else uses it.                 The device has a circular center 9 feet in diameter,
                If  the characters have done nothing aside from this to   around which are two concentric rings of  stone. The
              offend him, Halaster babbles about his current preoccu-  center stone is fixed in place. Its engravings depict
              pation (see "Halaster's Goals," page 11) and demands   birds, butterflies, fish, and small mammals encircling
              the characters do whatever they can to help him. He   Wyllow's smiling visage. Each ring is 3 feet wide and
              then teleports away in a huff. If  the characters manage   turns clockwise on hidden rollers. The inner ring is
              to get a word in edgewise, they might persuade him to   engraved with images of plants and animals weathering
              share useful information before he leaves. He might, for   the change of  seasons. The outer ring bears alternating
              example, divulge the secret to activating one of his many   engravings of the sun at various heights and the moon
              gates, or he might mention creatures known to dwell on   in all its phases. A fixture on the outer edge of the device
              one of  the deeper levels of Undermountain. If  the char-  is used to line up the rings and indicate the present time
              acters attack him, Halaster retaliates in kind.    of day and season in Wyllowwood. The rings slowly turn
                                                                 on their own, tracking the natural changes that occur
              6H.  STATUARY                                      over time. By turning a ring manually, one can force a
              The spiral staircase reaches its peak in this room, which   more sudden change from day to night or night to day, or
              contains the following features:                   bring the effects of  a new season upon Wyllowwood.
                                                                  If  the characters change the time of day or the season,
              Statues. Standing in alcoves to the north and south,   all the surviving werebats except Vool (see area 17)
                facing one another, are green marble statues of  6-foot-  investigate Wyllow's tower in goblin form to find out
                tall, proud elf warriors clutching shields and spears.   what is amiss.
                The shield of the northern statue features a pine tree,   The calendar stone can't be damaged or dismantled.
                while an oak tree is emblazoned on the shield of the
                statue to the south.                             7. A LCOVES OF THE D EAD
              Frescoes. The walls are carved with frescoes of  elves
                traveling through space aboard sleek wooden vessels   Four deep alcoves, each roughly 10 feet wide and 15
                with giant crystalline wings, visiting strange worlds   feet tall, line the cavern wall south of Wyllow's tower.
                and battling ores and dragons in space.          Strewn about in them are the skeletal remains of  sixty
                                                                 humans clad in rotting clothes and furs- the remains
              6I. ARCH GATE TO LEVEL 3                           of Matar worshipers killed by the green dragon's poison
              Dust and cobwebs fill this room. Set into the middle   breath. Wyllow dragged the corpses here and left them
              of the east wall is a stone arch enclosing a blank wall.   to rot, as a dire warning to others who would betray her.
              This is one of Halaster's magic gates (see "Gates," page   A search of the bones reveals nothing of value.


                                                                                            LEVEL 5  I WYLLOWWOOD
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