Page 80 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 80
Bathroom and Sauna. The inner chamber is A narrow door leads to a smaller side room, the walls
equipped with a working sink, toilet, and bathtub crafted of which are lined with bare hooks.
from polished green marble, with rusty iron fixtures. A
wooden bench stands against the southwest wall, with 20. MALAR'S TABERNACLE
-------
hooks above it that hold musty old towels. Vents in the
This building is taller than the others, with a peaked
floor around the bench spew hot steam when an iron roof 30 feet high. Iron spikes line the peak, while carv-
valve under the bench is turned. ings of basilisks, chimeras, dragons, and manticores
Bedroom. The outer chamber is a bedchamber that snarl from where they perch on the outer walls.
has the following features: The cult of Malar would gather to worship here. The
Decor. Tattered rugs woven with images of tigers bat- building's stone doors are fitted with locks, though they
tling scorpions cover the floor. The walls are painted are unlocked at present. The building consists of one
with faded images of serpents. large, opulent room with the following features:
Furnishings. A wooden bed carved with serpentine mo- Decor. The floor is tiled in green marble, and the walls
tifs stands against the northeast wall, draped in dusty are painted with lifelike forest scenes that depict pred-
quilts and flanked by nightstands. Atop each night- ators stalking prey.
stand are nine half-melted wax candles. Under the bed Altar. In the middle of the tabernacle is a block of blood-
are the dry, shed skins of two large snakes. (The ser- stained white marble (see "Altar" below).
pents retreated into the woods and died long ago.) Dead Cultist. Lying near the altar is an inanimate hu-
Altar. Against the northwest wall stands a bloodstained man skeleton clad in tattered hide armor. Next to it are
wooden altar decorated with silver and bronze de- two halves of a broken spear, as well as the charred
signs of claws, fangs, beaks, and eyes. Piled around and splintered remains of a wooden shield. (These are
the altar are dozens of bleached human skulls. the remains of a cultist who was killed by a chimera.)
Treasure. A search of the altar accompanied by a suc-
cessful DC 15 Wisdom (Perception) check reveals a se- ALTAR
cret compartment in one side. The compartment holds If fresh blood is spilled on the altar, a hostile chimera
a wooden scroll tube carved with images of centipedes, magically appears in an unoccupied space within the
tabernacle and attacks all other creatures, disappearing
inside which is a spell scroll of speak with animals.
when it is reduced to 0 hit points or after 10 minutes
18D. VACANT APARTMENT have elapsed. The summoned chimera is immune to
This apartment consists of a spacious bedroom and the charmed and frightened conditions, and it can't
an adjoining bathroom equipped with a working sink, leave the tabernacle. Once the altar has summoned a
toilet, and bathtub, all crafted from polished stone, with chimera, it can't do so again for a tenday.
rusty iron fixtures. Whoever drops the chimera to 0 hit points gains
inspiration-a minor blessing from the god Malar.
19. LOOTED CLOISTERS
21. ABANDONED BARRACKS
This windowless stone building contains apartments
formerly used by rank-and-file Malar cultists. Stone Cult warriors slept and trained here. Stone doors
doors throughout are fitted with locks, though the doors throughout are fitted with Jocks, though all doors are
are unlocked at present. The building also has the fea- unlocked at present. The building has both lighting and
tures detailed in the "Lighting and Plumbing" sidebar. plumbing (see the "Lighting and Plumbing" sidebar).
19A. RANSACKED Q UARTERS 21A. TRAINING AREA
The walls of this room are carved to look like natural These rooms were set aside for cultists to spar and hone
rock, giving the chamber a cave-like appearance. The their martial skills.
room has been ransacked and contains the following: North Room. A woven black mat covers the floor of
this room, and dented shields hang from wall hooks.
Furnishings . Six overturned beds, six empty chests, a South Room. Seven wooden mannequins decked
shattered table, and six smashed chairs are strewn in rusty helms and breastplates occupy this room.
about. A few bleached human skulls, wooden bowls,
Three of the mannequins have rusty daggers sticking
and wooden tankards also lie on the floor.
out of them.
Canoe. An intact canoe hangs by hooks from the ceiling.
It can hold up to six characters and their gear. Packed 21B. SLEEPING QUARTERS
inside the canoe are four oars. This apartment consists of a spacious barracks and a
smaller adjoining bathroom.
19B. VACANT BATHROOM
Barracks. Six wooden bunk beds with moldy mat-
This room contains a working sink, toilet, and bathtub, tresses stand in a row. Discarded rugs, emptied chests,
all carved from stone and fitted with rusty iron fixtures.
broken dishware, and rusty weapons lie scattered about.
Bathroom. This chamber has three sinks, a toilet,
19c . TRASHED QUARTERS
and a bathtub, crafted from polished stone with rusty
This room is strewn with broken furnishings. A thor-
ough search also reveals a pair of rusted (but still func- iron fixtures, all in working order.
tional) hunting traps.
LEVEL 5 I WYLLOWWOOD
79

