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EXPLORING THIS LEVEL                                FO REST  F EATURES
                                                                  Wyllowwood's forest contains both deciduous and conif-
              All location descriptions for Wyllowwood are        erous trees, as well as berry bushes and other shrubs. All
              keyed to map S.                                     kinds of  flowers grow here, but no roses, because Wyllow
                                                                  doesn't like them.
              1. RIVER OF THE DEPTHS                                Most of  the trees are mature, with heights of  30 to 50
                                                                  feet.  Foot trails meander between them, and any character
              Large blind fish swim up and down this dark, sluggish   who succeeds on a  DC 15 Wisdom (Survival) check to
              river that flows from level 4 and meanders down to the   search for tracks can see the slender footprints of  a solitary
              Underdark, plunging over waterfalls every mile or so.   humanoid- a female elf -among the tracks left by various
               The river's depth varies from a few feet to as much   other forest inhabitants.
              as 30 feet in spots. Characters who trawl the depths   Running through the forest are crumbling, 20-foot·high
              for treasure might find the odd bauble here and     walkways atop ivy-covered, white marble archways sup·
              there, or possibly something more dangerous like a   ported by thick white marble columns. Some sections of
              sleeping hydra.                                     the walkways have collapsed due to age or seismic activity.
                At various points along the river are crude wooden   The characters are free to pick berries, gather fallen
              signs, each one carved with the word "Underdark" in   branches, collect acorns and pinecones, and rest on
                                                                   moss-covered logs. Chopping down a tree, starting a fire,
              Goblin and an arrow pointing downriver.
                                                                   killing an animal, or any similar act of  destruction will
                                                                   not be tolerated. Wyllow has many spies in the forest,
              2. FOREST                                           which speed to her tower to communicate the party's  mis·
              Between the forest and the underground river are nar-  deeds. If so informed, she moves swiftly to eradicate the
              row, pebbled beaches upon which Wyllow has planted   trespassers.
              carved wooden signs that bear the following warning in
              Common, Draconic, and Elvish: BEHOLD WYLLOW'S       The will-o'-wisp is Crissann's disembodied spirit.
              WOOD. HARM NOT, LEST YE BE HARM'D.                 During the day, it hovers invisibly over the grave. With
                General features of the forest are summarized in   a whispery voice, it says, in Common, "Take my wand.
              the "Forest Features" sidebar. Specific regions are de-  Use it to destroy Wyllow, the elf witch!" If  the characters
              scribed in the sections that follow.               obtain the wand from the grave, the will-o'-wisp tries to
                                                                 lead them to Wyllow's tower and a showdown with the
              2A.  RIVERSIDE FOREST                              archdruid. If  the characters refuse to avenge Crissann,
              The trees growing alongside the river are some of the   the will-o'-wisp attacks them. Otherwise, it considers
              biggest in Wyllowwood. Their gnarled boughs form a   the characters its allies. IfWyllow is defeated, the will-
              tangled canopy that overhangs the pebbled beaches.   o'-wisp is overcome with despair and turns against the
              Bears come to the river's edge to fish, and deer and elk   party, fighting until destroyed.
              come to drink and bathe.                            Treasure. Characters who dig up the grave find a hu-
                                                                 man skeleton clad in tattered clothes and a fully charged
              2B.  ETTERCAP FOREST
                                                                 wand of  fireballs.
              The trees in this part of the forest are shrouded with
              thick webs, and dead animals wrapped in silken co-  2E. WESTERN FOREST
              coons hang from the boughs. Five ettercaps and ten   The forest continues off the map and follows the under-
              giant  spiders live in the trees and attack interlopers.   ground river for several hundred feet. The forest floor is
              Wyllow considers these creatures to be part of  Wyllow-  littered with statues of birds and mammals, creatures
              wood's natural ecosystem but keeps them from spread-  petrified by a basilisk that wanders these woods.
              ing beyond the marble walkways to the west and south.
                                                                 3.  GUARDHOUSES
              2C.  MOANING FOREST
              Characters passing through this part of the forest can   Two windowless stone guardhouses with peaked, slate-
              see Wyllow's tower (area 6) through the trees and hear   tiled rooftops stand in the middle of the forest where
              an eerie moan coming from the northwest. (The source   several elevated walkways converge. The buildings were
              of the incessant moaning is the cloaker in area 4e.)   built on higher ground than the surrounding forest, and
                                                                 their stone doors are unlocked.
              2o. OLD GRAVE
              Thin rays of  sunlight or moonlight penetrate the dense   3A.  NORTH  GUARDHOUSE
              canopy of this old forest, whose trees are covered   A rusty lantern hanging from a rafter has a continua/
                                                                 flame spell cast on it, brightly illuminating a musty room
              with moss.                                         that contains four wooden beds with moldy mattresses.
                At night, a will-o'-wisp lures adventurers to a grave in
              the middle of this cavern. The grave stands amid a grove   At the foot of each bed is an empty, overturned chest.
              of dead, burned trees. It is marked with a headstone that   3B.  SOUTH GUARDHOUSE
              reads in Common, "Here lies Crissann, human friend   Each door of this guardhouse is barricaded shut from
              and companion." The top of the gravestone is carved   within and requires  a successful DC 15 Strength (Ath-
              in the shape of a rose. A detect magic spell cast in the   letics) check to force open. Piled behind the doors are
              vicinity reveals a source of  evocation magic buried in   broken chairs, shattered benches, and empty chests.
              the earth (see "Treasure" below).
                                                                 Inside the building, characters find the following:

                                                                                            I E\'EL 5   WYLLOW\1001>
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