Page 82 - Waterdeep - Dungeon of the Mad Mage_Neat
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HE LOST LEVEL IS DESIGNED FOR FOUR 9TH-LEVEL   Skella is obsessed by artistry and beauty, in stark con-
                       characters, and characters who defeat the   trast to the usual duergar focus on utility. The duergar
                       monsters on this level should gain enough   she leads are content to follow her for the sake of  what
                       XP to advance halfway to 10th level. This   their raids will earn them, and they care nothing for
                       level was a temple complex dedicated to the   the historical value of the relics they steal and destroy.
                       dwarven god Dumathoin, the Keeper of Se-  Skella is willing to parley with adventurers and stay out
                       crets under the Mountain. Hidden inside is   of their way in exchange for a chance to plunder more of
              the tomb of Melair, king of the Melairkyn dwarves.   the dungeon and leave in one piece. Her lawful nature
                Before running this level, review the "Duergar" entry   means she will abide by the terms of any bargain, but
              in the Monster  Manual. That information will help you   she turns against the adventurers if she senses a hint
              run and roleplay the duergar NPCs found throughout   of  betrayal.
              the Lost Level.                                     In addition to various treasures plundered from this
                                                                 level, Skella has a dagger she stole from Azrok, the
              W HAT  DWELLS HERE?                                hobgoblin warlord who rules Stromkuhldur on level 3
                                                                 of Undermountain (see "Legion of  Azrok," page 43).
              Until recently, the Lost Level was physically cut off from   Returning this dagger to Azrok completes a side quest.
              the rest of Undermountain. But when umber hulks bur-
              rowing through the mountain stumbled upon it, they left
              tunnels in their wake for treasure hunters to follow.
                                                                 The umber hulks that burrowed into the Lost Level now
              RAIDERS  OF  CLAN ! RONEYE                         wander freely here in search of  prey.
                                                                  A wandering umber hulk detects nearby characters
              The duergar of Clan Ironeye, led by a half-shield dwarf,
                                                                 with its tremorsense. Such a creature might come
              half-duergar prospector named Skella Ironeye, have   stomping down a corridor toward them at any time,
              come to plunder this level of Undermountain. They are   smashing through any doors in its path. Or it could bur-
              assisted in this effort by two cloakers from the conclave   row through a wall to reach the characters, exploding
              on level 5, which hope to turn this level into a hunting   forth in a hail of  stone fragments. If  a wandering umber
              ground. After gaining entry through an umber hulk tun-  hulk is defeated, remove it from area 26 or have only one
              nel that leads down from level 5, the raiders managed   umber hulk in area 34. If the characters have already
              to loot several rooms. But a combination of  traps and   defeated the three umber hulks in those areas, assume
              unexpected monsters has diminished their numbers and
                                                                 this wandering one is a new arrival.
              dimmed their enthusiasm.
                                                                                              LEVEL 6  I LOST LEVEL
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