Page 86 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 86

Treasure. If  the infant statue is removed from the
             llA. TRAINING YEARS
                                                               cradle, it transforms into a crystal crown (250 gp) that
             Pillars. Stone pillars support a series of  stone arches
                                                                reflects color as a prism does. This crown is needed to
               beneath a 30-foot-high domed ceiling.           activate two of Halaster's gates: on level 8 in area 18b
             Frescoes. Stone panels set into the walls bear frescoes   and on level 11  in area lla.
              and Dwarvish runes.
              The frescoes chronicle the birth of  Melair, a common   llE. LIFE IN  UNDERMOUNTAIN
             shield dwarf, and his early years struggling as a brewer,   Stone panels set into the west and east walls of this
             metalsmith, and stonecarver.                       20-foot-high room bear frescoes and Dwarvish runes
                                                                that tell of King Melair's obsession with mithral. The
             llB. PROSPECTING YEARS                            discovery of vast veins of that metal in the Seadeeps
             Frescoes. Stone panels set into the north and south   (beneath what is today Mount Waterdeep) is recorded,
               walls bear frescoes and Dwarvish runes.         as is Melair's determination to rid Undermountain of its
             Displays. Three objects are displayed on stone blocks   infestations of beholders, duergar, and drow.
               in the middle of the room, each encased under glass.   When the characters first enter this room, ghostly
               A fourth display has been plundered, its glass broken   orbs of light arranged like the eyes of a beholder appear
               and its object stolen.                           in the middle of the room. This spectral display is one
                                                                of Halaster's harmless regional effects (see "Halaster's
               Three historical objects are on display here-a  rusty   Lair," page 311) and lasts for 1 minute.
             iron trowel that Melair used to spread mortar, the claw
             of  a wyvern, and an ore's split helm. (The duergar stole   12.  MITHRAL THIEVES
             the fourth item, a golden gauntlet of  elven design. It can              -----------
                                                                Any creatures that escaped from area 7 regroup here
             be found in area lSa.)
               The frescoes depict Melair's early exploits as a pros-  and will make a final stand in this area, the features of
             pector: building a bridge over a river, meeting his first   which are as follows:
             elf, prospecting for ore and gems in caves and foothills,   Wall Carving. The south wall bears a lavish carving of
             hiding from ores, and fighting a wyvern. Io each scene,   a mountain, beneath which a large stylized eye looks
             he is joined by a small company of dwarf prospectors.   down on a line of dwarf warriors.
                                                                Monsters. Five enlarged duergar occupy the 10-foot
             llc. CORONATION                                     spaces in front of the carving, examining the mithral
             Frescoes. Stone panels set into the west and south   filigree. Two xorn stand watch in the middle of the
               walls bear frescoes and Dwarvish runes.           hall, feeding on discarded mithral fragments.
             Pedestals. Six stone pedestals stand before the fres-  Broken Door. The door to the north has been reduced
               coes, surrounded by shattered glass.              to rubble, creating an open passageway.
               The frescoes show Melair, a shield dwarf prospector,   The occupants of this area are tenuous allies. The
             discovering veins of mithral under a mountain and shar-  duergar attack anyone they don't recognize, and the
             ing the wealth with "kith and kin." It  shows dwarves   xorn assist as best they can. If  the duergar are defeated,
             flocking to the Underhalls of Melairbode, the subse-  the xorn disengage from combat on their next turn and
             quent formation of the Melairkyn clan, Melair's corona-  flee by burrowing into the walls. If  the xorn escape, the
             tion as king of the clan, and the gifts given to the newly   characters can encounter them again in other nearby
             acclaimed king by various dwarf families in attendance.   chambers at your discretion. The xorn become indif-
               The duergar smashed the glass cases atop the ped-  ferent toward characters who feed them gems and pre-
             estals and stole all the items on display. The items here   cious metals.
             were gifts given to King Melair during his coronation-
             the same gifts represented in the frescoes. Characters   TREASURE
             who examine the frescoes can ascertain what was sto-  The carving on the south wall is inlaid with mithral
             len: a gem-studded cloak, an onyx smoking pipe, a fist-  filigree. Ambitious characters can strip a total of 20
             sized diamond, a red crystal tankard, and a golden belt   pounds of mithral from the walls. One character can
             with an obsidian buckle and studs. (These items can all   strip I pound of  mithral in 15 minutes. Each pound of
             be found in area lSa.)                             the metal is worth 50 gp.
             Un. CRADLE AND CROWN                               13.  HIGH PRIEST'S  CHAMBERS
                                                                                                 - -----
             Frescoes. Stone panels set into the north and east walls   The duergar ransacked this room but left a few trea-
               bear frescoes and Dwarvish runes.                sures behind. The room has the following features:
             Bier. Resting atop a marble bier in the middle of  the   Furnishings. Scattered about the room are the remains
               room is a carved stone rocking cradle.
                                                                  of a bed, an armoire, a desk, and a chair.
               The frescoes depict Melair spending time with his   Scrolls. Heaped around the broken desk are hundreds
             wife, their children, and their children's descendants.   of torn-up scrolls all bearing religious sermons.
               The cradle weighs 500 pounds and is an art object   Secret Door. A secret door in the east wall opens into a
             worth 2,500 gp. It contains a 2-foot-long statue of  a   dusty, cobweb-filled corridor that connects to area 14.
             swaddled dwarf infant sleeping soundly. A detect magic   (Characters inside the tunnel can spot the secret door
             spell reveals an aura of transmutation magic around the   at either end of it without having to make a check.)
             statue of the dwarf infant.
                                                                                             L£VEL 6  I LOST LEVEL
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