Page 148 - Wayfinders Guide to Eberron
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STARTING POINT: CALLESTAN                            towers. Daask might release a gorgon into the
                                                                 streets. The necromancers of the Emerald Claw
                                                                 could test a necrotic weapon or a new form of
            The Sharn Watch won’t set foot in Callestan.
                                                                 undead. A pack of wererats could take root,
            Located at the base of Lower Dura, it’s been
                                                                 unnoticed by the Church of the Silver Flame. It’s
            abandoned by the city above. Colors are faded,
                                                                 a grim truth that anything can happen here…
            stones are cracked, and half the buildings should
                                                                 but it’s also a great source of adventure.
            be condemned. The closest thing this district has
            to law is the Boromar Clan… and now they’re
            being challenged by the monsters of Daask.           WHY ARE YOU HERE?
            Every day there’s the chance that a war will
            break out on the streets.                            What brought you to Callestan, and should your
              A Callestan campaign combines gritty dark          fortunes change, why would you stay?
                                                                   You may have roots in the district. Perhaps
            fantasy with the classic Western. Callestan
            Q[ MٺMK\Q^MTa I NZWV\QMZ \W_V QV \PM UQLLTM WN       your mother ran a small gang that was wiped out
            Sharn. The law is what you make it and brigands      when you were a child. Maybe your family still
            _ITS \PM [\ZMM\[  *]\ Q\ WٺMZ[ NZMMLWU[ IVL          lives here, running a struggling business.
            WXXWZ\]VQ\QM[ aW] _WV¼\ ÅVL QV \PM \W_MZ[ IJW^M        For many people, the appeal of Callestan is
                                                                 its freedom. If you’re a criminal or a charlatan,
                                                                 you’re likely connected to one of the gangs and
            SETTING THE TONE                                     you appreciate the opportunity to ply your trade.
                                                                 As a sage you could be engaging in research that
            Callestan is a district shaped by poverty and        your compatriots feel is dangerous. As an acolyte
            neglect. People come to Callestan to engage          you might harbor heretical beliefs.
            in criminal activities: visiting dreamlily dens,       A variation of this is that you’re hiding.
            buying or selling stolen goods, negotiating with     As a devout cleric or paladin, you may have
            a Boromar lieutenant or hiring a Tarkanan            made enemies of the corrupt authorities in
            assassin. The thing that holds the district together   the local churches. If you use the haunted one
            on a daily basis is personal reputation and          background, you may have seen something in
            relationships. The reason no one robs the Anvil is   the upper wards that has driven you into the
            because people love Eranna… and because they         darkness. Any character could have run afoul of
            know Ilsa Boromar would hunt them down.              the Sharn Watch, a powerful noble, or a sinister
              Poverty is a part of a Callestan campaign. Most    conspiracy; if you leave the lower wards, you may
            of the people in this district have never seen       have to evade this enemy.
            a platinum piece, and a single gold piece has          Another option is that you’ve taken on a role
            considerable value. Maintaining a comfortable        in the community. Your cleric is the preacher for
            lifestyle can be a challenge, and an uncommon        the district, trying to help these troubled people
            UIOQK Q\MU Q[ I [QOVQÅKIV\ \ZMI[]ZM  <PM UI\MZQIT    ÅVL \PM TQOP\  AW]Z [WTLQMZ WZ NWTS PMZW [MZ^M[ I[
            rewards of adventure should be lower than in         \PM ]VWٻKQIT [PMZQٺ  XZW\MK\QVO \PM QVVWKMV\ I[
            a heroic fantasy campaign. But reputation and        best you can. You might work as a ratcatcher, a
            relationships are the true treasures of this style of   PMITMZ  WZ I XZQ^I\M QVY]Q[Q\Q^M [WT^QVO Ua[\MZQM[
            campaign. If you save Ilsa Boromar, she might        Callestan may be miserable, but it’s your home
            give you a purse with 10 gp for your trouble…        and these are your people.
            but her favor may provide you with far more
            protection than a set of +1 armor.
              An important piece of the tone is that no one      WHAT DO YOU WANT?
            cares what happens to Callestan. Things can occur    Once you know what you’re doing in Callestan,
            here that would never happen in the upper            \PM VM`\ Y]M[\QWV Q[ _PMZM aW] _IV\ \W OW NZWU



      148     CHAPTER 6 | STARTING POINT: CALLESTAN
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