Page 148 - Wayfinders Guide to Eberron
P. 148
STARTING POINT: CALLESTAN towers. Daask might release a gorgon into the
streets. The necromancers of the Emerald Claw
could test a necrotic weapon or a new form of
The Sharn Watch won’t set foot in Callestan.
undead. A pack of wererats could take root,
Located at the base of Lower Dura, it’s been
unnoticed by the Church of the Silver Flame. It’s
abandoned by the city above. Colors are faded,
a grim truth that anything can happen here…
stones are cracked, and half the buildings should
but it’s also a great source of adventure.
be condemned. The closest thing this district has
to law is the Boromar Clan… and now they’re
being challenged by the monsters of Daask. WHY ARE YOU HERE?
Every day there’s the chance that a war will
break out on the streets. What brought you to Callestan, and should your
A Callestan campaign combines gritty dark fortunes change, why would you stay?
You may have roots in the district. Perhaps
fantasy with the classic Western. Callestan
Q[ MٺMK\Q^MTa I NZWV\QMZ \W_V QV \PM UQLLTM WN your mother ran a small gang that was wiped out
Sharn. The law is what you make it and brigands when you were a child. Maybe your family still
_ITS \PM [\ZMM\[ *]\ Q\ WٺMZ[ NZMMLWU[ IVL lives here, running a struggling business.
WXXWZ\]VQ\QM[ aW] _WV¼\ ÅVL QV \PM \W_MZ[ IJW^M For many people, the appeal of Callestan is
its freedom. If you’re a criminal or a charlatan,
you’re likely connected to one of the gangs and
SETTING THE TONE you appreciate the opportunity to ply your trade.
As a sage you could be engaging in research that
Callestan is a district shaped by poverty and your compatriots feel is dangerous. As an acolyte
neglect. People come to Callestan to engage you might harbor heretical beliefs.
in criminal activities: visiting dreamlily dens, A variation of this is that you’re hiding.
buying or selling stolen goods, negotiating with As a devout cleric or paladin, you may have
a Boromar lieutenant or hiring a Tarkanan made enemies of the corrupt authorities in
assassin. The thing that holds the district together the local churches. If you use the haunted one
on a daily basis is personal reputation and background, you may have seen something in
relationships. The reason no one robs the Anvil is the upper wards that has driven you into the
because people love Eranna… and because they darkness. Any character could have run afoul of
know Ilsa Boromar would hunt them down. the Sharn Watch, a powerful noble, or a sinister
Poverty is a part of a Callestan campaign. Most conspiracy; if you leave the lower wards, you may
of the people in this district have never seen have to evade this enemy.
a platinum piece, and a single gold piece has Another option is that you’ve taken on a role
considerable value. Maintaining a comfortable in the community. Your cleric is the preacher for
lifestyle can be a challenge, and an uncommon the district, trying to help these troubled people
UIOQK Q\MU Q[ I [QOVQÅKIV\ \ZMI[]ZM <PM UI\MZQIT ÅVL \PM TQOP\ AW]Z [WTLQMZ WZ NWTS PMZW [MZ^M[ I[
rewards of adventure should be lower than in \PM ]VWٻKQIT [PMZQٺ XZW\MK\QVO \PM QVVWKMV\ I[
a heroic fantasy campaign. But reputation and best you can. You might work as a ratcatcher, a
relationships are the true treasures of this style of PMITMZ WZ I XZQ^I\M QVY]Q[Q\Q^M [WT^QVO Ua[\MZQM[
campaign. If you save Ilsa Boromar, she might Callestan may be miserable, but it’s your home
give you a purse with 10 gp for your trouble… and these are your people.
but her favor may provide you with far more
protection than a set of +1 armor.
An important piece of the tone is that no one WHAT DO YOU WANT?
cares what happens to Callestan. Things can occur Once you know what you’re doing in Callestan,
here that would never happen in the upper \PM VM`\ Y]M[\QWV Q[ _PMZM aW] _IV\ \W OW NZWU
148 CHAPTER 6 | STARTING POINT: CALLESTAN

