Page 150 - Wayfinders Guide to Eberron
P. 150
STARTING POINT: CLIFFTOP You may delve into the ruins below Sharn or
crash an airship into Skyway. You may head to
Xen’drik or other distant lands. Wherever you
Sharn is a city with an appetite for adventure.
1\¼[ \PM OI\M_Ia \W @MV¼LZQS I TIVL ÅTTML _Q\P go, adventure awaits!
mystery and danger. Eccentric nobles and
dragonmarked barons alike need capable agents WHY ARE YOU HERE?
for their many intrigues. So Sharn has a steady
)[ I ZM[QLMV\ WN +TQٺ\WX aW]¼^M OW\ I ZMX]\I\QWV
LMUIVL NWZ IL^MV\]ZMZ[ IVL +TQٺ\WX Q[ _PMZM
aW] OW \W ÅVL \PMU What is it, and how did you earn it? Are you a
) +TQٺ\WX KIUXIQOV NWK][M[ WV PMZWQK new prodigy, or an old retired hero who’s just
fantasy. You’re a professional adventurer with a getting back into the game?
reputation established, and you’re always ready As always, consider your background. If you’re
NWZ \PM VM`\ KPITTMVOM ?PMV aW] TQ^M QV +TQٺ\WX a soldier, you might have had a celebrated
every day brings a new thrilling challenge—a career. As an entertainer, you might perform
new chance to put your life on the line in pursuit at one of the theaters of Upper Menthis
of fame and fortune. between adventures. If you’re a sage you could
be considered an expert in arcane lore or the
history of Xen’drik, giving lectures at Morgrave
SETTING THE TONE University in your spare time.
7VM Y]M[\QWV \W KWV[QLMZ Q[ QN aW]¼ZM XIZ\ WN \PM
+TQٺ\WX Z]V[ _Q\P \PM QLMI \PI\ \PM XTIaMZ +TQٺ\WX )L^MV\]ZMZ[¼ /]QTL. This is serves
characters are known as adventurers. They’ve as a social club for adventurers and a one-stop
accomplished remarkable feats and beaten marketplace for anyone seeking to hire a capable
QUXW[[QJTM WLL[ 7VM _Ia \W ZMÆMK\ \PQ[ Q[ \W [\IZ\ and reliable champion. If you’re part of the
\PM KPIZIK\MZ[ Wٺ I\ I PQOPMZ TM^MT \PIV ][]IT CAG you have access to the guild hall and a
With the DM’s approval, use the following rules host of potential friends and allies. Perhaps you
\W KZMI\M I +TQٺ\WX IL^MV\]ZMZ have a mentor at the guild, a retired adventurer
• You begin at 5th level. who regales you with tales of her epic deeds. Or
• You start with 600 gp in addition to your maybe you’ve take a novice under your wing and
VWZUIT [\IZ\QVO MY]QXUMV\ you’re teaching him the ropes. A critical point
is that the CAG has a positive reputation and
• You have two common magic items and
doesn’t condone evil behavior; if you’re part of
two uncommon magic items.
\PM +TQٺ\WX )L^MV\]ZMZ[¼ /]QTL aW]¼ZM M`XMK\ML
All magic items are subject to the approval of the to adhere to its codes of conduct. Less reputable
DM, and the DM may choose whether to assign KPIZIK\MZ[ KIV ÅVL _WZS _Q\P \PM Deathgate
these items or to allow you to select the items Adventurers’ Guild in Middle Tavick’s
you want. Either way, take a moment to come Landing. There’s a long-standing rivalry between
up with the story behind these items. How did the two guilds, and if you’re part of the CAG you
aW] IKY]QZM \PMU' ?MZM \PMa \ZMI[]ZM[ NW]VL WV might work with the DM to develop a particular
your adventures? Heirlooms from your family nemesis in the Deathsgate guild.
or your time in the Last War? Or just something
you bought with your earnings?One point
IJW]\ I +TQٺ\WX KIUXIQOV Q[ \PI\ you won’t stay in WHAT DO YOU WANT?
+TQٺ\WX. This district is your base of operations, )[ I +TQٺ\WX IL^MV\]ZMZ aW]¼ZM ZMO]TIZTa X]\\QVO
home to valued comrades and rivals. It’s your life on the line. What is it that brought you
_PMZM aW] OM\ aW]Z VM`\ RWJ *]\ I[ I +TQٺ\WX to this risky line of work? Is it just about the gold?
adventurer you’ll be venturing to exotic locales. Are you driven by academic curiosity? Are you
150 CHAPTER 6 | STARTING POINT: CLIFFTOP

