Page 150 - Wayfinders Guide to Eberron
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STARTING POINT: CLIFFTOP                             You may delve into the ruins below Sharn or
                                                                 crash an airship into Skyway. You may head to
                                                                 Xen’drik or other distant lands. Wherever you
            Sharn is a city with an appetite for adventure.
            1\¼[ \PM OI\M_Ia \W @MV¼LZQS  I TIVL ÅTTML _Q\P      go, adventure awaits!
            mystery and danger. Eccentric nobles and
            dragonmarked barons alike need capable agents        WHY ARE YOU HERE?
            for their many intrigues. So Sharn has a steady
                                                                 )[ I ZM[QLMV\ WN +TQٺ\WX  aW]¼^M OW\ I ZMX]\I\QWV
            LMUIVL NWZ IL^MV\]ZMZ[  IVL +TQٺ\WX Q[ _PMZM
            aW] OW \W ÅVL \PMU                                   What is it, and how did you earn it? Are you a
              ) +TQٺ\WX KIUXIQOV NWK][M[ WV PMZWQK               new prodigy, or an old retired hero who’s just
            fantasy. You’re a professional adventurer with a     getting back into the game?
            reputation established, and you’re always ready        As always, consider your background. If you’re
            NWZ \PM VM`\ KPITTMVOM  ?PMV aW] TQ^M QV +TQٺ\WX     a soldier, you might have had a celebrated
            every day brings a new thrilling challenge—a         career. As an entertainer, you might perform
            new chance to put your life on the line in pursuit   at one of the theaters of Upper Menthis
            of fame and fortune.                                 between adventures. If you’re a sage you could
                                                                 be considered an expert in arcane lore or the
                                                                 history of Xen’drik, giving lectures at Morgrave
            SETTING THE TONE                                     University in your spare time.
                                                                   7VM Y]M[\QWV \W KWV[QLMZ Q[ QN aW]¼ZM XIZ\ WN \PM
            +TQٺ\WX Z]V[ _Q\P \PM QLMI \PI\ \PM XTIaMZ           +TQٺ\WX )L^MV\]ZMZ[¼ /]QTL. This is serves
            characters are known as adventurers. They’ve         as a social club for adventurers and a one-stop
            accomplished remarkable feats and beaten             marketplace for anyone seeking to hire a capable
            QUXW[[QJTM WLL[  7VM _Ia \W ZMÆMK\ \PQ[ Q[ \W [\IZ\   and reliable champion. If you’re part of the
            \PM KPIZIK\MZ[ Wٺ I\ I PQOPMZ TM^MT \PIV ][]IT       CAG you have access to the guild hall and a
            With the DM’s approval, use the following rules      host of potential friends and allies. Perhaps you
            \W KZMI\M I +TQٺ\WX IL^MV\]ZMZ                       have a mentor at the guild, a retired adventurer
              •  You begin at 5th level.                         who regales you with tales of her epic deeds. Or

              •  You start with 600 gp in addition to your       maybe you’ve take a novice under your wing and
                 VWZUIT [\IZ\QVO MY]QXUMV\                       you’re teaching him the ropes. A critical point
                                                                 is that the CAG has a positive reputation and
              •  You have two common magic items and
                                                                 doesn’t condone evil behavior; if you’re part of
                 two uncommon magic items.
                                                                 \PM +TQٺ\WX )L^MV\]ZMZ[¼ /]QTL  aW]¼ZM M`XMK\ML
            All magic items are subject to the approval of the   to adhere to its codes of conduct. Less reputable
            DM, and the DM may choose whether to assign          KPIZIK\MZ[ KIV ÅVL _WZS _Q\P \PM Deathgate
            these items or to allow you to select the items      Adventurers’ Guild in Middle Tavick’s
            you want. Either way, take a moment to come          Landing. There’s a long-standing rivalry between
            up with the story behind these items. How did        the two guilds, and if you’re part of the CAG you
            aW] IKY]QZM \PMU' ?MZM \PMa \ZMI[]ZM[ NW]VL WV       might work with the DM to develop a particular
            your adventures? Heirlooms from your family          nemesis in the Deathsgate guild.
            or your time in the Last War? Or just something
            you bought with your earnings?One point
            IJW]\ I +TQٺ\WX KIUXIQOV Q[ \PI\ you won’t stay in   WHAT DO YOU WANT?
            +TQٺ\WX. This district is your base of operations,   )[ I +TQٺ\WX IL^MV\]ZMZ  aW]¼ZM ZMO]TIZTa X]\\QVO
            home to valued comrades and rivals. It’s             your life on the line. What is it that brought you
            _PMZM aW] OM\ aW]Z VM`\ RWJ  *]\ I[ I +TQٺ\WX        to this risky line of work? Is it just about the gold?
            adventurer you’ll be venturing to exotic locales.    Are you driven by academic curiosity? Are you




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