Page 149 - Wayfinders Guide to Eberron
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here. What motivates your character? What            INTERESTING LOCATIONS
            could drive you to place yourself in danger?
                                                                 The Anvil was once The Golden Anvil, House
            Do you want to help your friends, or protect
                                                                 /PITTIVLI¼[ ÆIO[PQX QVV QV ;PIZV  6W_ Q\¼[
            the innocent people of the neighborhood? Are
                                                                 faded and forgotten, but it still has traces of its
            you seeking revenge on a powerful enemy or
                                                                 former glory. There’s a few gaming tables and
            organization? Are you trying to establish your
                                                                 a small stage; there’s a dwarf comedian who’s
            own business, or make an arcane breakthrough?
                                                                 been doing the same act for sixty years. While
            These can be long-term goals or general themes,
                                                                 UW[\ [MZ^QKM[ IZM UWLM[\ WZ XWWZ QV Y]ITQ\a
            but it’s good for both player and DM to know
                                                                 there is a single comfortable room. Eranna
            what motivates the characters.
                                                                 d’Ghallanda runs the inn; she’s kind, honest,
                                                                 and much beloved in the district. The Anvil is
            THE SHAPE OF THE DISTRICT                            on the west side of the Bridge and is a common
                                                                 hangout for Boromar allies.
            The heart of Callestan is the plaza called the         The Broken Mirror is an inn run by a family
            Bridge  <PQ[ KMV\ZIT [Y]IZM [MZ^M[ I[ IV WXMV        of changelings; the theme and tone of the inn
            market and speaker’s corner. It’s not on a bridge;   changes every week. It’s said to have ties with the
            rather, the center of the plaza contains the         Tyrants, which keeps troublemakers away.
            wreckage of a bridge that fell from one of the         The Butcher’s is a combination butcher
            higher wards.                                        shop and bar in Eastbridge. It’s popular with
              More recently, the Bridge has taken on             \PM TWKIT OVWTT[ IVL Q[ \PM JM[\ XTIKM \W ÅVL
            another meaning: it’s the line between Boromar       Daask soldiers, though not all monsters in the
            territory and the wilds. Everything to the west      region have ties to Daask.
            of the Bridge is still under Boromar dominion.         The Crooked Cat is home to dozens of cats,
            Fences, dreamlily dens, gambling holes—if it’s       and this odd feature draws tourists from the
            Westbridge, the Boromars take a cut and will         higher wards. The proprietor is a shifter named
            IK\ \W XZW\MK\ Q\  <PM PITÆQVO Ilsa Boromar          Whiskers. He runs a side business as a fence,
            is the local clan leader. She despises needless      buying and selling unusual goods. Rumors say
            cruelty but is ruthless in protecting her family’s   that Whiskers is some sort of warlock or druid,
            interests. Eastbridge is a blend of Boromar          and that he can see through the eyes of his cats as
            loyalists, Daask insurgents, refugees and veteran    they wander the city.
            soldiers driven here by war, even a small band of      The General is a headless statue in a small
            warforged. Westbridge is as safe as Callestan gets,   [Y]IZM QV -I[\JZQLOM  1\¼[ P]VLZML[ WN aMIZ[ WTL
            while anything goes in Eastbridge.                   and no one actually knows who it represents.
              ?M[\JZQLOM PI[ I [QOVQÅKIV\ PITÆQVO XWX]TI\QWV     <PM [\I\]M ZILQI\M[ \PM MٺMK\[ WN I sanctuary spell
            In Eastbridge, a group of goblins, kobolds, and      within a 15-foot radius and serves as a refuge for
            gnolls have taken up residence in a block of         those in danger. The most destitute inhabitants of
            condemned tenements known as the Kennels.            the district often sleep around the General.
            Aside from this, Callestan is incredibly diverse,      The Silvermist Theater stands on the
            and members of any race can be found here.           west side of the Bridge. Like the Anvil, it’s a
              Callestan is an inner district, which means        ZMUVIV\ WN +ITTM[\IV¼[ OTWZa LIa[# I ÅVM \PMI\MZ
            that it’s largely enclosed in one of the massive     that’s a rotting shadow of its former self. The
            core towers of Dura Quarter. However, it’s large     current owners have grand ideas about future
            enough that it extends out to the walls of the       productions, but it’s the dreamlily parlor in the
            tower. Many people live in or on the walls, in       basement that keeps the theater open.
            tenements or shops carved into the thick stone.






                                                                       CHAPTER 6 | STARTING POINT: CALLESTAN       149
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