Page 149 - Wayfinders Guide to Eberron
P. 149
here. What motivates your character? What INTERESTING LOCATIONS
could drive you to place yourself in danger?
The Anvil was once The Golden Anvil, House
Do you want to help your friends, or protect
/PITTIVLI¼[ ÆIO[PQX QVV QV ;PIZV 6W_ Q\¼[
the innocent people of the neighborhood? Are
faded and forgotten, but it still has traces of its
you seeking revenge on a powerful enemy or
former glory. There’s a few gaming tables and
organization? Are you trying to establish your
a small stage; there’s a dwarf comedian who’s
own business, or make an arcane breakthrough?
been doing the same act for sixty years. While
These can be long-term goals or general themes,
UW[\ [MZ^QKM[ IZM UWLM[\ WZ XWWZ QV Y]ITQ\a
but it’s good for both player and DM to know
there is a single comfortable room. Eranna
what motivates the characters.
d’Ghallanda runs the inn; she’s kind, honest,
and much beloved in the district. The Anvil is
THE SHAPE OF THE DISTRICT on the west side of the Bridge and is a common
hangout for Boromar allies.
The heart of Callestan is the plaza called the The Broken Mirror is an inn run by a family
Bridge <PQ[ KMV\ZIT [Y]IZM [MZ^M[ I[ IV WXMV of changelings; the theme and tone of the inn
market and speaker’s corner. It’s not on a bridge; changes every week. It’s said to have ties with the
rather, the center of the plaza contains the Tyrants, which keeps troublemakers away.
wreckage of a bridge that fell from one of the The Butcher’s is a combination butcher
higher wards. shop and bar in Eastbridge. It’s popular with
More recently, the Bridge has taken on \PM TWKIT OVWTT[ IVL Q[ \PM JM[\ XTIKM \W ÅVL
another meaning: it’s the line between Boromar Daask soldiers, though not all monsters in the
territory and the wilds. Everything to the west region have ties to Daask.
of the Bridge is still under Boromar dominion. The Crooked Cat is home to dozens of cats,
Fences, dreamlily dens, gambling holes—if it’s and this odd feature draws tourists from the
Westbridge, the Boromars take a cut and will higher wards. The proprietor is a shifter named
IK\ \W XZW\MK\ Q\ <PM PITÆQVO Ilsa Boromar Whiskers. He runs a side business as a fence,
is the local clan leader. She despises needless buying and selling unusual goods. Rumors say
cruelty but is ruthless in protecting her family’s that Whiskers is some sort of warlock or druid,
interests. Eastbridge is a blend of Boromar and that he can see through the eyes of his cats as
loyalists, Daask insurgents, refugees and veteran they wander the city.
soldiers driven here by war, even a small band of The General is a headless statue in a small
warforged. Westbridge is as safe as Callestan gets, [Y]IZM QV -I[\JZQLOM 1\¼[ P]VLZML[ WN aMIZ[ WTL
while anything goes in Eastbridge. and no one actually knows who it represents.
?M[\JZQLOM PI[ I [QOVQÅKIV\ PITÆQVO XWX]TI\QWV <PM [\I\]M ZILQI\M[ \PM MٺMK\[ WN I sanctuary spell
In Eastbridge, a group of goblins, kobolds, and within a 15-foot radius and serves as a refuge for
gnolls have taken up residence in a block of those in danger. The most destitute inhabitants of
condemned tenements known as the Kennels. the district often sleep around the General.
Aside from this, Callestan is incredibly diverse, The Silvermist Theater stands on the
and members of any race can be found here. west side of the Bridge. Like the Anvil, it’s a
Callestan is an inner district, which means ZMUVIV\ WN +ITTM[\IV¼[ OTWZa LIa[# I ÅVM \PMI\MZ
that it’s largely enclosed in one of the massive that’s a rotting shadow of its former self. The
core towers of Dura Quarter. However, it’s large current owners have grand ideas about future
enough that it extends out to the walls of the productions, but it’s the dreamlily parlor in the
tower. Many people live in or on the walls, in basement that keeps the theater open.
tenements or shops carved into the thick stone.
CHAPTER 6 | STARTING POINT: CALLESTAN 149

