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tal’dorei campaign guide

                       Clasp Cutthroat                                     Clasp Enforcer

                   Medium humanoid (any race), any nonlawful alignment  Medium humanoid (any race), any nonlawful alignment

              Armor Class 14 (leather)                          Armor Class 16 (half plate)
              Hit Points 44 (8d8 + 8)                           Hit Points 102 (12d8 + 48)
              Speed 30 ft.                                      Speed 30 ft.

                 Str   dex     con    int     wiS    cha           Str   dex     con     int    wiS    cha
                10 (+0)   16 (+3)   12 (+1)   8 (-1)   14 (+2)   9 (-1)    16 (+3)   12 (+1)   18 (+4)   8 (-1)   11 (+0)   14 (+2)

              Saving Throws Dexterity +5                        Skills Athletics +6, Intimidation +8
              Skills Deception +3, Stealth +7                   Senses passive Perception 10
              Senses passive Perception 12                      Languages Common, Thieves’ Cant
              Languages Common, Thieves’ Cant                   Challenge 5 (1,800 XP)
              Challenge 3 (700 XP)
                                                                Intimidating Presence. Whenever the enforcer hits with a melee
              Cunning Action. On each of its turns, the cutthroat can use a   attack, the target must make a DC 15 Wisdom saving throw. On
              bonus action to take the Dash, Disengage, or Hide action.  a failure, the target is frightened of the enforcer until the end of
                                                                its next turn. The enforcer’s allies have advantage on attack rolls
              Sneak Attack (1/Turn). The cutthroat deals an extra 14 (4d6)
                                                                against creatures frightened in this way.
              damage when it hits a target with a weapon attack and has
              advantage on the attack roll, or when the target is within 5   Second Wind (Recharges after a Short or Long Rest). As a
              feet of an ally of the cutthroat that isn’t incapacitated and the   bonus action, the enforcer can regain 12 hit points.
              cutthroat doesn’t have disadvantage on the attack roll.
                                                                Actions
              Actions
                                                                Multiattack. The enforcer makes three warhammer attacks.
              Multiattack. The cutthroat makes two shortsword or   Warhammer. Melee Weapon
              dagger attacks.                                   Attack: +6 to hit, reach 5 ft.,
                                                                one target. Hit: 8 (1d10 + 3)
              Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one
                                                                bludgeoning damage.
              target. Hit: 6 (1d6 + 3) piercing damage.
              Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft.,
              range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
              Reactions
              Uncanny Dodge. When an attacker that the cutthroat can see
              hits it with an attack, the cutthroat takes half damage instead.


              clasp cutthroat

              When the thieves and assassins of
              the Clasp need to “acquire” addi-
              tional funds or “relieve” specific people
              of their possessions, their cutthroats
              are the first to be called. Clasp
              cutthroats can also represent
              any number of different rogues
              within the thieves’ guilds of
              Tal’Dorei.
              clasp enforcer

              The Clasp prefers to oper-
              ate within the shadows,
              but sometimes targets of
              blackmail need a little
              “convincing.” Whenever
              scare tactics and brute
              force are needed, the
              Clasp’s musclebound
              enforcers make quite
              an impression.




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