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tal’dorei campaign guide
Clasp Cutthroat Clasp Enforcer
Medium humanoid (any race), any nonlawful alignment Medium humanoid (any race), any nonlawful alignment
Armor Class 14 (leather) Armor Class 16 (half plate)
Hit Points 44 (8d8 + 8) Hit Points 102 (12d8 + 48)
Speed 30 ft. Speed 30 ft.
Str dex con int wiS cha Str dex con int wiS cha
10 (+0) 16 (+3) 12 (+1) 8 (-1) 14 (+2) 9 (-1) 16 (+3) 12 (+1) 18 (+4) 8 (-1) 11 (+0) 14 (+2)
Saving Throws Dexterity +5 Skills Athletics +6, Intimidation +8
Skills Deception +3, Stealth +7 Senses passive Perception 10
Senses passive Perception 12 Languages Common, Thieves’ Cant
Languages Common, Thieves’ Cant Challenge 5 (1,800 XP)
Challenge 3 (700 XP)
Intimidating Presence. Whenever the enforcer hits with a melee
Cunning Action. On each of its turns, the cutthroat can use a attack, the target must make a DC 15 Wisdom saving throw. On
bonus action to take the Dash, Disengage, or Hide action. a failure, the target is frightened of the enforcer until the end of
its next turn. The enforcer’s allies have advantage on attack rolls
Sneak Attack (1/Turn). The cutthroat deals an extra 14 (4d6)
against creatures frightened in this way.
damage when it hits a target with a weapon attack and has
advantage on the attack roll, or when the target is within 5 Second Wind (Recharges after a Short or Long Rest). As a
feet of an ally of the cutthroat that isn’t incapacitated and the bonus action, the enforcer can regain 12 hit points.
cutthroat doesn’t have disadvantage on the attack roll.
Actions
Actions
Multiattack. The enforcer makes three warhammer attacks.
Multiattack. The cutthroat makes two shortsword or Warhammer. Melee Weapon
dagger attacks. Attack: +6 to hit, reach 5 ft.,
one target. Hit: 8 (1d10 + 3)
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one
bludgeoning damage.
target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft.,
range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Uncanny Dodge. When an attacker that the cutthroat can see
hits it with an attack, the cutthroat takes half damage instead.
clasp cutthroat
When the thieves and assassins of
the Clasp need to “acquire” addi-
tional funds or “relieve” specific people
of their possessions, their cutthroats
are the first to be called. Clasp
cutthroats can also represent
any number of different rogues
within the thieves’ guilds of
Tal’Dorei.
clasp enforcer
The Clasp prefers to oper-
ate within the shadows,
but sometimes targets of
blackmail need a little
“convincing.” Whenever
scare tactics and brute
force are needed, the
Clasp’s musclebound
enforcers make quite
an impression.
chapter 4: allies and adversaries 131

