Page 135 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


              Though the fearsome Herd of Storms was broken at   storm-children, those who lived through the reign of
            Westruun during the Chroma Crisis, most of the goli-  Kevdak and Umbrasyl, have just entered adulthood. They
            aths that made up the herd still roam across the Dividing   are ready to forge new legends.
            Plains. Many joined with the Rivermaw Tribe, a vast,
            nomadic community of goliaths, humans, and other   goliath brawler
            free folk of the plains. What few stormborn remain
                                                              Some prideful goliaths are so assured in their own
            are now part of the Rivermaw. The next generation of
                                                              strength that they refuse to use weapons. Most goliaths
                                                              learn how to fist-fight from a young age, but goliath
                                                              brawlers go so far as to eschew weapons even on the bat-
                     Goliath Brawler                          tlefield. Goliath brawlers loyal to the Rivermaw Tribe
                                                              usually lead the charge on the battlefield, using their
                     Medium humanoid (goliath), chaotic neutral
                                                              exceptional speed and brute strength to throw the enemy
                                                              vanguard into chaos.
            Armor Class 15
            Hit Points 65 (10d8 + 20)                           Beyond the Dividing Plains, goliath brawlers can be
            Speed 40 ft.                                      found within criminal organizations as muscle, in under-
                                                              ground fighting rings, and as personal bodyguards. In
               Str   dex     con     int    wiS    cha        Emon, the most famous goliath brawlers have made a
              17 (+3)   14 (+2)   15 (+2)   9 (-1)   16 (+3)   7 (-2)  name for themselves within the Godsbrawl Ring, repre-
                                                              senting the Stormlord in the annual holy tournament.
            Skills Acrobatics +4, Athletics +5, Perception +5
            Senses passive Perception 15
            Languages Common, Giant
            Challenge 3 (700 XP)
                                                                 Kraghammer Goat-Knight
            Unarmored Defense. While the brawler is wearing no armor    Medium humanoid (dwarf), neutral good
            and not wielding a shield, its AC equals 10 + its Dexterity
            modifier + its Wisdom modifier.                   Armor Class 20 (plate, shield)
                                                              Hit Points 52 (8d8 + 16)
            Actions                                           Speed 25 ft., mounted 40 ft.
            Multiattack. The brawler makes three unarmed strikes.
                                                                 Str    dex    con     int    wiS    cha
            Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft.,
                                                                16 (+3)   8 (-1)   14 (+2)   10 (+0)   11 (+0)   14 (+2)
            one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target
            is a creature, the brawler can choose one of the following   Saving Throws Str +5, Dex +1, Con +4, Int +2, Wis +2, Cha +4
            additional effects:                               Skills Nature +3, Religion +6
                                                              Damage Resistances poison
            •  Bruise. The target must succeed on a DC 13 Constitution
                                                              Condition Immunities diseases
             saving throw. On a failure, its speed is reduced by 5 feet
                                                              Senses darkvision 60 ft., passive Perception 12
             until it receives at least 1 point of magical healing. A DC 15
                                                              Languages Common, Dwarvish
             Wisdom (Medicine) check performed as an action can also
                                                              Challenge 3 (700 XP)
             restore any lost speed.
            •  Disarm. The target must succeed on a DC 13 Strength saving   Aura of Protection. Whenever the goat-knight or a friendly
             throw or drop one item it is holding. The brawler may choose   creature within 10 feet of it makes a saving throw, the creature
             which item is dropped, and may choose to pick it up.  gains a +2 bonus (included above). The knight must be conscious
                                                              to grant this bonus.
            •  Suplex. The target must succeed on a DC 13 Strength saving
             throw or be knocked prone.                       Dwarven Resilience. The goat-knight has advantage on saving
                                                              throws against poison.
            Reactions
                                                              Spellcasting. The goat-knight is a 6th-level spellcaster. Its
            Endurance. When the stormborn takes damage, it may reduce
                                                              spellcasting ability is Charisma (spell save DC 16, +8 to hit
            the damage by 8 (1d12 + 2). It cannot use this trait again until it
                                                              with spell attacks). The goat-knight has the following paladin
            completes a short or long rest.
                                                              spells prepared:
                                                              1st level (4 slots): bless, cure wounds, protection from evil and good,
                                                               sanctuary, shield of faith
                                                              2nd level (2 slots): branding smite, lesser restoration, locate object,
                                                               zone of truth
      “Well and damn me if I don’t tell you the secret to
                                                              Actions
      real joy in this League, me lad: Find yoursel’ a fight
                                                              Multiattack. The goat-knight makes two warhammer attacks.
      with one o’ them goliaths what favor fisticuffs. Dead
      silent, like boulders brought to life—none of the       Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one
      roaring and grunting of other fighters. Quiet enough    target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3)
      to hear the crunchin’ when them fists the size o’ hams   bludgeoning damage if used with two hands.
      slam into their opponent. Nothing gets a crowd
      cheering and bettin’ quite like that does, I tell you!”
                – Grogan the Bookie, of the Brawler’s
                           League, to his apprentice
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