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tal’dorei campaign guide



                  Ravager Stabby-Stabber                           Ravager Slaughter Lord
                        Small humanoid (goblinoid), chaotic evil            Large humanoid (orc), lawful evil

              Armor Class 15 (studded leather)                  Armor Class 17 (armor name)
              Hit Points 36 (8d6 + 8)                           Hit Points 152 (16d8 + 80)
              Speed 30 ft.                                      Speed 30 ft.
                 Str   dex     con    int     wiS    cha           Str   dex     con     int    wiS    cha
                10 (+0)   16 (+3)   12 (+1)   10 (+0)   8 (-1)   7 (-2)    22 (+6)   14 (+2)   20 (+5)   12 (+1)   16 (+3)   16 (+3)

              Saving Throws Wis +1                              Saving Throws Str +10, Con +9, Wis +7
              Condition Immunities charmed                      Skills Intimidation +11, Religion +5
              Senses darkvision 60 ft., passive Perception 9    Senses darkvision 60 ft., passive Perception 13
              Languages Common, Goblin                          Languages Common, Orc
              Challenge 2 (450 XP)                              Challenge 9 (5,000 XP)

              Nimble Escape. The goblin can take the Disengage or Hide   Aggressive. As a bonus action, the Slaughter Lord can move up
              action as a bonus action on each of its turns.    to its speed toward a hostile creature it can see.
              Stabby Frenzy. When the goblin hits with a melee attack, it may   Blessings of the Ruiner. The Slaughter Lord has been showered
              attack again. It can continue making additional attacks until it   with a cocktail of divine blessings, and can call upon them at any
              does not hit. The goblin cannot move between attacks made with   time. Its innate spellcasting ability is Wisdom (spell save DC
              this trait.                                       15). The Slaughter Lord can innately cast the following spells,
                                                                requiring no material components:
              Actions
                                                                At will: thaumaturgy
              Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one   3/day each: flame strike, spirit guardians
              target. Hit: 6 (1d6 + 3) piercing damage.         1/day each: control weather, divine word, fire storm
              Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft.,   Legendary Resistance (2/Day). If the Slaughter Lord fails a
              range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.  saving throw, it can choose to succeed instead.
                                                                Unarmored Defense. While the Slaughter Lord is wearing no
                                                                armor and not wielding a shield, its AC equals 10 + its Dexterity
                                                                modifier + its Constitution modifier.
               The people of the Dividing Plains do not know exactly
              how many Slaughter Lords command the Ravagers. Some   Actions
              reason that there are four major arms of the barbarian
                                                                Multiattack. The Slaughter Lord makes four attacks with its
              horde, and that each arm is commanded by one of these   greatswords or three attacks with its spear.
              monsters. Inside the walls of the margrave of Westruun’s
                                                                Dual Greatswords. Melee Weapon Attack: +10 to hit, reach 5
              keep, however, Margrave Zimmerset and his council-
                                                                ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6)
              ors worry over a graver matter: the Ravagers are too
                                                                fire damage.
              well-organized to be led by war-crazed, drug-addled orcs.
                                                                Spear. Melee or Ranged Weapon Attack: +10 to hit, range 20/60
              Who, or what, is commanding the Slaughter Lords from
                                                                ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6)
              the shadows?
                                                                fire damage, or 15 (2d8 + 6) piercing damage plus 3 (1d6) fire
              ravager stabby-stabber                            damage if used with both hands to make a melee attack.
                                                                Legendary Actions
              Tales of the bloodthirsty Ravagers have spread from
              Kymal across Tal’Dorei. Most adventurers and merce-  The Slaughter Lord can take 3 legendary actions, choosing
                                                                from the options below. Only one legendary action option can
              naries take up arms against the Ravager after hearing
                                                                be used at a time and only at the end of another creature’s turn.
              stories of muscle-bound orcs terrorizing the free people
                                                                The Slaughter Lord regains spent legendary actions at the start
              of the Dividing Plains. They are prepared for single
                                                                of its turn.
              combat with great foes. They are not prepared for the
                                                                Attack. The Slaughter Lord makes a spear or greatsword attack.
              Ravagers’ most terrifying weapon: the stabby-stabbers.
              Fresh-faced warriors from Emon laugh at the name   Move. The Slaughter Lord moves up to half its speed.
              when they first hear it in Kymal’s taverns, but veteran   Cast a Spell (Costs 3 Actions). The Slaughter Lord casts an
              mercenaries close their eyes and hastily bury their face in   innate spell.
              their tankards.
               Goblins only join the Ravagers as slaves; spoils from
                orcish raids of goblin nests. Those that show excep-
                                                                the goblins had away, turning them into perfectly obe-
                 tional skill are brought before their Slaughter Lord
                                                                dient, flesh-hungry monsters. In battle, stabby-stabbers
                  and forced to drink a terrible brew the orcs call
                                                                swarm like rats, eviscerating fleeing innocents and war-
                   skullfire. The concoction burns what little reason
                                                                riors alike in seconds.
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