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tal’dorei campaign guide
Remnant Cultist Remnant Chosen
Medium humanoid (any race), neutral evil Medium humanoid (any race), neutral evil
Armor Class 13 (16 with mage armor) Armor Class 12 (15 with mage armor)
Hit Points 60 (11d8 + 11) Hit Points 117 (18d8 + 36)
Speed 30 ft. Speed 30 ft.
Str dex con int wiS cha Str dex con int wiS cha
10 (+0) 16 (+3) 12 (+1) 18 (+4) 8 (-1) 8 (-1) 10 (+0) 14 (+2) 14 (+2) 15 (+2) 16 (+3) 20 (+5)
Saving Throws Wis +3 Saving Throws Cha +9, Wis +6
Skills Deception +7, Stealth +7 Skills Arcana +11, Deception +9
Damage Resistances psychic, necrotic Damage Resistances damage from spells
Senses passive Perception 9 Damage Immunities necrotic
Languages Common, Infernal Senses truesight 60 ft., passive Perception 13
Challenge 7 (2,900 XP) Languages Common, Infernal, Abyssal
Challenge 12 (8,400 XP)
Spellcasting. The remnant cultist is an 11th-level spellcaster.
Its spellcasting ability is Intelligence (spell save DC 16, +8 to All-Seeing Eye. As a bonus action, the Chosen may select a
hit with spell attacks). The cultist has the following wizard creature or object affected by an illusion spell of 4th level or
spells prepared: lower. One illusion of the Chosen’s choice affecting that creature
is instantly dispelled.
Cantrips (at will): chill touch, message, minor illusion,
prestidigitation, ray of frost Magic Resistance. The Chosen has advantage on saving throws
1st level (4 slots): detect magic, hideous laughter, mage armor, shield against spells and other magical effects.
2nd level (3 slots): detect thoughts, suggestion
Spellcasting. The Chosen is an 18th-level spellcaster. Its
3rd level (3 slots): counterspell, fear, vampiric touch
spellcasting ability is Charisma (spell save DC 17, +9 to hit
4th level (3 slots): greater invisibility, phantasmal killer
with spell attacks). The Chosen has the following sorcerer
5th level (2 slot): dream, mislead
spells prepared:
6th level (1 slot): circle of death
Cantrips (at will): chill touch, dancing lights, mage hand, message,
Unknowable Secrets. Any attempt to form a mental link with
shocking grasp
the remnant cultist, scry the cultist, or cast speak with dead on a
1st level (4 slots): charm person, expeditious retreat, mage
cultist instantly fails, and the creature that initiated the attempt
armor,* shield
takes 6d6 psychic damage.
2nd level (3 slots): blindness/deafness, darkness, detect thoughts
One-Eyed. The cultist has disadvantage on any attack roll made 3rd level (3 slots): counterspell, fly, hypnotic pattern
against a target more than 30 feet away. 4th level (3 slots): confusion, greater invisibility*
5th level (3 slots): dominate person, scrying, seeming
Actions 6th level (1 slot): eyebite
7th level (1 slot): finger of death
Dagger of Wounding. Melee or Ranged Weapon Attack: +7 to hit,
8th level (1 slot): power word stun
reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing
9th level (1 slot): power word kill
damage. Hit points lost to this weapon’s damage can be regained
only through a short or long rest, rather than by regeneration, *The Chosen typically casts these spells on itself before combat.
magic, or any other means.
Actions
Once per turn, the cultist may choose to wound its target. At
the start of each of the wounded creature’s turns, it takes 1d4 Withered Hand. Melee Spell Attack: +6 to hit, reach 5 ft., one
necrotic damage for each time the cultist wounded it, and it target. Hit: 37 (5d6 + 20) force damage. If this damage reduces
can then make a DC 15 Constitution saving throw, ending the the target to 0 hit points, it is disintegrated.
effect of all such wounds on itself on a success. Alternatively, the
wounded creature, or a creature within 5 feet of it, can use an
action to make a DC 15 Wisdom (Medicine) check, ending the
effect of such wounds on it on a success.
“Cycles within cycles, turning evermore. Do not think that the One-Who-Whispers is gone, and shall return again. That is an
ignorant understanding of the Cycle of Inevitability. Instead understand that the Holy Susurrus ebbs and recedes like the tide.
When the Tide of Whispers has withdrawn, the initiated are invested with a sacred charge: to prepare the world for the turning of
that Tide, for the return of the Whispered One. When that sacred and holy day is upon us once more, the Ineffable Whispers will be
heard not just by the sanctified, but by all thinking creatures, and woe, woe betide those who do not fall down in worship.”
–From the Murmuring Canon, a blasphemous text propagated by the Cult of the Whispering One

