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tal’dorei campaign guide


                                The Lucidian Coast



            The stormy Lucidian Ocean crashes furiously against the rocky coasts of eastern Tal’Dorei, chewing inlets into the coast-
            line and waving vast banks of impenetrable fog across the waters. Most ships rightly avoid the more volatile northern
            waters, instead docking at southern ports like Stilben, or brave the Mooren River Run to Drynna. Yet even there, the
            Lucidian Coast is not without its dangers; vicious wildlife stalk the wilderness and flocks of harpies have harried the shores
            since time immemorial, drawing lost sailors to their doom upon the rocks.
            drynna                                            of terrible beasts, including venomous flying snakes and
                                                              man-eating giant frogs.
                                                                Bands of frog-men occasionally harry the edges of Stilben
                        Town • Population: 2,230
                                                              from their deep-marsh encampments, while a vicious school
               (80% Human, 8% Gnome, 8 % Halfling, 4% Elf)
                                                              of swamp-faring sahuagin keep the shoreline of K’Tawl for
            Along the shore of Mooren Lake rests the sleepy lakeside   themselves. The edges of the marsh are often used by orc
            town of Drynna. The community thrives on the bounti-  marauders to ambush caravans or messengers traveling to or
            ful wildlife around the lake, and is responsible for most   from Stilben, so travel is rarely made without armed escort.
            of eastern Tal’Dorei’s freshwater fish supply. The social
            guidance of the city revolves around what’s called the   K’tawl adventures
            Sunrise Lodge, or simply “the Lodge,” a membership of
            community leaders who will meet and vote on important   they Shamble
            delegations and law-oriented decisions. The law enforce-  For mid-level characters: People have been disappearing from
            ment is largely volunteer-run, and internally policed both   the small swamp villages within the K’Tawl. The PCs, per-
            by senior enforcers and the Lodge.                haps en route to Stilben, spend the night in the swamp town
                                                              of Dunghill. After hearing tales of the disappearances, the
            drynna adventures                                 PCs awaken the next morning to screams—as a half-di-
                                                              gested human is carried off within the rotting orifice of a
            unfriendly waterS
                                                              shambling mound of swamp vegetation.
            For mid-level characters: Recently, the town has suffered
            a number of losses, with fishing boats being attacked   monolith of the hellS
            and their owners dragged under waters. Worse still, the   For high-level characters: Why have the Knifemouth orcs
            supply of fish itself seems to be declining rapidly; without   been found dead, their hearts exploded and their teeth
            this supply of fish, towns across eastern Tal’Dorei will   plucked from their mouths? Why have the stagnant
            certainly starve. The PCs hear the call for mercenaries   K’Tawl waters suddenly begun flowing towards dismal
            reaching as far as Westruun and Stilben. The culprit is   center of the swamp? A divine messenger of the Dawn-
            a hydra within the lake that has gained intelligence by   bringer visits the PCs, beaten and bloody, and dies before
            living for so long in the residuum-infused waters. It com-  it can impart its request. On the angel’s lips is a single
            mands a tribe of lizardfolk from its aquatic home.  dying phrase: K’Tawl’s Heart.

            a mind waSted
                                                              mooren laKe
            For characters of any level: Last year, Rensten Woll, an
            elder member of the Sunrise Lodge, made a pact with
            the Moon Mistress, unbeknownst to his peers. Rensten’s   North of the Summit Peaks is a crystalline lake fed by
            brother Kyle died in his sleep shortly thereafter, leaving   the snowmelt from the Alabaster Sierras by the Mooren
            his wife Lissana, whom Rensten covets, vulnerable. How-  River Run. Mooren Lake is a shining expanse of water
            ever, nightmares now haunt Rensten every evening, and   surrounded both by bountiful wildlife and the frightful
            a violent madness is beginning to take hold of him. The   creatures attracted to such a thriving ecosystem, including
            Lodge is beginning to notice, and word reaches the PCs   tribes of lizardfolk, flocks of harpies, and several hydras
            through their political allies or simply through hearsay.  that lurk in the deepest depths of the waters.
                                                                Centuries of whitestone runoff from the Alabaster Sierras
            K’tawl swamp                                      has allowed deposits of residuum to collect at the bottom of
                                                              the lake—and the residuum has formed into a thrumming
                                                              organ of raw magical energy has begun to gain sentience. A
            The sprawling swamplands of K’Tawl cover much of the   pair of twin islands in the center of the lake are blanketed
            southern Lucidian Coast, enveloping Stilben and the   by an ever-present mist, and folk tales tell of a beautiful,
            K’Tawl Bay. The marsh is thick with cypress and tupelo   ageless woman known only as the Moon Mistress who
            trees reaching up from muddy waters that range from   watches over the island shores. It’s said that any mortal who
            one to ten or more feet deep in places. The hot, muggy air   seeks an audience is judged by her, being granted a boon of
            and thick, sludge-covered landscape is host to all manner   unveiled knowledge, a favor, or a swift and terrible end.



    42      chapter 2: gazetteer of tal’dorei
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