Page 47 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide
                                                                                       religionS: Any (Majority:
                                                                                        Dawnfather. Minority:
                                                                                        Wildmother, Matron of Ravens)
                                                                                       importS: Industrial and precious
                                                                                        metals, cloth, livestock, grain
                                                                                       exportS: Granite, limestone,
                                                                                        whitestone































                           The Alabaster Sierras



            In the northeastern reaches of the continent, where the waters of the Lucidian Ocean break between the rocky shores
            of Tal’Dorei, a lush treeline fills the valleys between the chalk-white  bluffs of the Alabaster Sierras. This cold, uncivi-
            lized territory lies beyond the direct reach of the Tal’Dorei Council, and falls under the sovereign rule of the Chamber
            of Whitestone. The region is framed by dangerously windy shoreside cliffs and dry, desolate mountains swarming with
            harpies, wyverns, and other hungry monstrosities. Beneath the peaks, the valley opens into the thickly wooded pine forest
            known as the Parchwood. This dense, temperate rainforest is beautiful and lush, but many shadowed threats loom in the
            dark of the wood.
              The northern center of the valley marks a single clearing where the humble city of Whitestone stands as the source of
            rule and law in this land. Built around the ancient Sun Tree, the people here have been hardened through strife and exalted
            through freedom enough to know honor and appreciate loyalty like few other civilizations do.
            mooren river run                                  and Whitestone maintains a well-guarded dock for their
                                                              fishermen to feed their people. Due to the plentiful nature of
                                                              the river, many denizens of the Parchwood wander its banks
            While many smaller streams and rivers run through the
                                                              to reap its bounty, or the bounty from those who frequent it.
            Parchwood Timberland, gathering rain and snow runoff
            from the nearby mountains, they nearly all empty into the
                                                              mooren river run adventures
            massive Mooren River Run. A powerful river that tears
            through the heavy forests of the Alabaster Sierras, the
                                                              bear of the white river
            Mooren River Run flows fiercely southward out of the
            woods and into Mooren Lake near the Lucidian Coast.   For low-level characters: While traveling near Whitestone or
            Freshwater fish are in ready supply along the river’s path,   through the Parchwood Timberland, the PCs find the corpse
                                                              of a half-orc; a DC 10 Intelligence (Nature) check reveals it
                                                              was savaged by a large bear. This half-orc’s clothing marks
                                                              her as a shaman of the Rivermaw barbarians, a long way
                                                              from her usual stomping grounds. Investigating the scene
    “Aye, they’ll tell ye to be careful of the bears that     shows that bear tracks in the mud lead westward, toward the
    hunt along the shores of the Mooren River Run,            Mooren River Run. While following these tracks, they soon
    but they’ll not tell ye why. Let’s just say that not      fade into the bare footprints of a humanoid.
    every wild creature of the Run is what it appears
    to be, and what you don’t know is best left alone.”
       —Auld Connaught, hunter and gamesman
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