Page 48 - Critical Role: Tal’Dorei Campaign Setting
P. 48

tal’dorei campaign guide











































              parchwood                                         valleys of the Parchwood. Several small settlements out-

                                                                side Whitestone have told the Chamber that these skeletal
              timberlands                                       monsters have been spiriting away eligible young bache-
                                                                lors, and soon no men will be left in the Timberlands.
                                                                 Skeletal centaurs can be represented by changing a
              Dark, dense, and often assailed by snow and cold winds,
                                                                centaur’s type to undead, increasing its hit points to
              the Parchwood Timberlands consume most of the valleys
                                                                90 (12d10 + 24), granting it resistance to piercing and
              within the Alabaster Sierras with pine trees and heavily   slashing damage from nonmagical attacks, and adding an
              overgrown pathways. The grim and forbidding interior
                                                                additional 3 (1d6) necrotic damage to all its attacks. This
              of the Parchwood is home to many equally grim inhabi-  increases its challenge rating to 4 (1,100 XP). Ichabarr
              tants, from spectral remains of unlucky travelers past, to   also can use the Ethereal Stride feature, as a nightmare.
              wandering blights spawned by corrupt trees that consume
              the life around them. Howls can be heard in the darkest   they Seek only reSt
              of nights, giving rumor to werewolf hunting parties that   For high-level characters: Those who travel the Parchwood
              stalk the wood. A handful of nearby farmers swear they’ve   sometimes hear thunder roll through the valley, accompa-
              encountered a community of territorial centaurs in the   nied by the cracking of timbers, but no storm follows. Not
              southern region of the Parchwood, though such tales are   all of the undead giants created by the Briarwoods were
              largely met with derision. It is common and well-imparted   defeated by Vox Machina; bereft of their masters, those
              knowledge that if you intend to travel through thick fog of   that remain now run wild in the forests, destroying all
              the Parchwood Timberlands, you stick to the roads, you   they see. Their mindless actions are not without purpose,
              bring some muscle, and you pray to whatever gods bring   however: each giant is tormented by being denied the halls
              you comfort.                                      of their ancestors, and quietly weep for their lost afterlife
                                                                as they roam.
              parchwood timberlands adventures                   Zombie giants can be represented by changing any
                                                                giant’s type to undead, decreasing its AC to 8, giving
              legend of the headleSS horSe-man
                                                                it resistance to bludgeoning damage from nonmagical
              For mid-level characters: The centaurs of the Parchwood are   attacks, and granting it immunity to poison damage and
              no myth, and many are succumbing to a curse of undeath.   the poisoned condition. This does not affect its challenge
              One among them, a headless stallion-lord named Ich-  rating. All giants wish to be interred in their civilization’s
              abarr, now leads the Herd of the Damned across the   ancestral home, as seen on page 124.


                                                                            chapter 2: gazetteer of tal’dorei     47
   43   44   45   46   47   48   49   50   51   52   53