Page 48 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide
parchwood valleys of the Parchwood. Several small settlements out-
side Whitestone have told the Chamber that these skeletal
timberlands monsters have been spiriting away eligible young bache-
lors, and soon no men will be left in the Timberlands.
Skeletal centaurs can be represented by changing a
Dark, dense, and often assailed by snow and cold winds,
centaur’s type to undead, increasing its hit points to
the Parchwood Timberlands consume most of the valleys
90 (12d10 + 24), granting it resistance to piercing and
within the Alabaster Sierras with pine trees and heavily slashing damage from nonmagical attacks, and adding an
overgrown pathways. The grim and forbidding interior
additional 3 (1d6) necrotic damage to all its attacks. This
of the Parchwood is home to many equally grim inhabi- increases its challenge rating to 4 (1,100 XP). Ichabarr
tants, from spectral remains of unlucky travelers past, to also can use the Ethereal Stride feature, as a nightmare.
wandering blights spawned by corrupt trees that consume
the life around them. Howls can be heard in the darkest they Seek only reSt
of nights, giving rumor to werewolf hunting parties that For high-level characters: Those who travel the Parchwood
stalk the wood. A handful of nearby farmers swear they’ve sometimes hear thunder roll through the valley, accompa-
encountered a community of territorial centaurs in the nied by the cracking of timbers, but no storm follows. Not
southern region of the Parchwood, though such tales are all of the undead giants created by the Briarwoods were
largely met with derision. It is common and well-imparted defeated by Vox Machina; bereft of their masters, those
knowledge that if you intend to travel through thick fog of that remain now run wild in the forests, destroying all
the Parchwood Timberlands, you stick to the roads, you they see. Their mindless actions are not without purpose,
bring some muscle, and you pray to whatever gods bring however: each giant is tormented by being denied the halls
you comfort. of their ancestors, and quietly weep for their lost afterlife
as they roam.
parchwood timberlands adventures Zombie giants can be represented by changing any
giant’s type to undead, decreasing its AC to 8, giving
legend of the headleSS horSe-man
it resistance to bludgeoning damage from nonmagical
For mid-level characters: The centaurs of the Parchwood are attacks, and granting it immunity to poison damage and
no myth, and many are succumbing to a curse of undeath. the poisoned condition. This does not affect its challenge
One among them, a headless stallion-lord named Ich- rating. All giants wish to be interred in their civilization’s
abarr, now leads the Herd of the Damned across the ancestral home, as seen on page 124.
chapter 2: gazetteer of tal’dorei 47

