Page 97 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


            the snowember fields                              to shift and shimmer as the eye tries to comprehend,
                                                              moving through time as they remain static in space.
            The Snowember Fields are the widest, most barren por-
                                                                The once-renowned archaeologist Karaline von Ethro
            tion of the Scar. This patch of ruined farmland is lifeless
                                                              has claimed to have visions of Salar, described a subter-
            and coated by a thick layer of white ash, interrupted
                                                              ranean city with twisting pillars that stretched higher
            occasionally by the immolated remains of a windmill. The
                                                              than any tower, kissing the seat of our land from the
            destruction looks peaceful from afar, like freshly fallen
                                                              bedrock of the earth. At the tallest height of the central
            snow, but no one who wishes to live travels here, for to
                                                              pillar floats a giant pearlescent disc, which she labeled
            disturb the ash is to invite death. Living embers lurk
                                                              the Moon Disc, that acts as the central light source of
            beneath the snow-white ash—for every 5 feet a creature
                                                              the city. In Karaline’s journal, she recorded hearing
            travels, a pyromaniacal magmin flares from below. And
                                                              whispers and voices; however, most believe her journal to
            the deeper one travels to the heart of the Snowember, the
                                                              be nothing more than the diary of a madwoman, and any
            greater the danger grows.
                                                              inquiry of regarding her findings are generally laughed
            grey sKull Keep                                   upon by scholars. Laugh as they might, the surviving
                                                              aboleth brood, helmed by Overseer Durrom, lives on
            Built outside the city walls, beyond the southern most   in secrecy while expanding their army of thralls and
            region of the southern slums, is the homestead of Emon’s   learning all they can about the ignorant surface dwellers.
            own heroes: Vox Machina. Designed by Theadorn Krazz   Durrom’s ultimate goal is to shatter the forgotten Pillars
            and constructed as a gift  for saving the lives of the late   of the Earth and cause the surface of Tal’Dorei to col-
            Sovereign’s family, this respectable stone fortress stands   lapse into his subterranean domain.
            as home and the base of operations for the members of
            Vox Machina who have business within Emon itself.
            As the various adventurers are usually scattered to their   seashale mountains
            own responsibilities across the lands, the entire band of
            warriors is rarely assembled within the Keep outside of   Northwest of Emon along the coast runs the curious range
            holidays, political meets, or times of danger.    of mountains known as the Seashale. The name “Seashale”
                                                              comes from their unique shape; appearing to looking like
            ruins of salar                                    a tidal wave about to crash on the inland territories, frozen
                                                              in dynamic stone within the few, broken bursts of forest
                                                              that dot the perimeter of the mountain range.
            In the deepest depths of the Crystalfen Caverns, directly   Crashing waves and salty sea breezes have carved miles
            under the prized city of Emon, lay the ancient ruins of   of twisted valleys between its jagged peaks, creating an
            Salar, capital of a time-lost subterrestrial aboleth empire.   unusual home for the many coastal creatures lurking
            The aboleths know Salar as the Unseeable City, because   within the cavernous rock, shoreside pools, and towering
            mortal eyes cannot look upon its alien architecture without   bluffs. High tide leads the briny waters into the Night-
            destroying their fragile minds. Salar is nothing more than   wash, a miles-long lagoon that wends its way through the
            a rumor to Emon’s scholars and archaeologists—no sane   base of the bluffs, carrying hosts of dangerous ocean life
            person has ever verified its existence—but their crazed   with each pass. Conversely, the tidal phenomenon also
            scribbling indicate all that survives of the ruined city are   brings a bevy of deep sea fish on occasion, which gave
            emerald marble structures of unfathomable design, seeming   birth to the fishing community of the Shalesteps within
                                                              these mountains.

                       karaline Von etHro
                                                              the shalesteps
              Archaeologist, Anthropologist, and Explorer Extraor-
              dinaire; Karaline von Ethro was a human adventurer        Small Town • Population: 456
              and inventor. It was her designs that created the     (40% Human, 30% Halfling, 30% Dwarf)
              Sunbeam Compass, a device that always directs the   The Shalesteps is a series of small, allied villages that
              user to the Sun by emitting a small light at the tip of   choose to live a more simple life outside of the bustle of
              the needle in a glass orb, allowing it to rotating in all   the capital city, but close enough to enjoy ready imports
              directions; very useful when exploring subterranean   and protection should the need arise. Most of their food
              territory. She had also recovered several relics from the
                                                              is sourced from the ocean and the Nightwash tide, while
              battles that occurred in O’Noa, early civilizations from   a small hunting community wanders the higher peaks
              Daggerbay Mountains, and predicted civilizations on
                                                              for avian quarry and other sources of meat and resources.
              the Visa Isle. However, despite her discoveries she is   While no known adventurers have ever been known to
              most remembered for going mad after allegedly having
                                                              come from the Seashale Mountains, those who live there
              visions of the Ruins of Salar. Karaline’s madness even-  are sturdy and ready to defend themselves against the
              tually led to her demise at the young age of 37.
                                                              dangerous wilds surrounding them, and the occasional
                                                              monstrosity that washes in with their nets.



    96      chapter 2: gazetteer of tal’dorei
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