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tal’dorei campaign guide


            The Distant Regions of Exandria



            The land of Gwessar, now known far and wide as the   century Norway built around relics and ancient religious
            young nation of Tal’Dorei, is a sprawling, curious land   sites similar to ancient Sumerian and Mesopotamian tem-
            full of adventure, danger, and glory. That being the case,   ples in design, presentation, and structure.
            the world of Exandria is far larger and more ancient than
            just the Lucidian Coast to the Bladeshimmer Shoreline.   marQuet
            Many of the people who live here either descend from or
            are immigrants to these green lands, and the history that
            marks their origins stems from these distant realms that   Following the winds and waves to the southwest of
            cover the other corners of this vast world.       Tal’Dorei across the Ozmit Sea will eventually lead one
              Any of these mentioned lands can be the basis for a   over the chain of islands called the Hespet Archipelago
            character’s personal history or background, and if running   and to the shores of the continent of Marquet. The pebble
            a campaign in Exandria, feel free to utilize the open out-  beaches of the Bay of Gifts greet the traveler, where the
            line of these places as a base to expand upon and flesh out   port city of Shammel invites gambling and extravagance
            however you see fit. Does your adventuring party wish to   for the traders who travel from afar.
            sail across the Ozmit Sea to the taiga landscapes of north-  Beyond the port lies the rocky edge of the Aggrad
            ern Othanzia? Take the notes here and create whatever   Mountains, which spread for hundreds of miles of deep
            you’d like within that space for them to explore!  chasms and endless caves housing predatory creatures
                                                              lying in wait, before giving way to the immense Marques-
            issylra                                           sian Desert that seems nearly endless to the naked eye.
                                                              Overbearing heat, deadly sandstorms, and ever-hungry
                                                              denizens of the dunes encroach on the safe travels any
            To the northwest of Tal’Dorei, across the freezing waters   caravan may attempt across these lands in search for a
            of the Ozmit Sea, lies the oldest continent in known Exan-  number of the oasis-like bastions of civilization.
            drian history. Issylra is considered by most to be the land   Near the center of this intense desert, surrounded by a
            where all civilization emerged and spread in the time of   sprawling network of small villages, is the grand city of
            the Founding, making it the religious core for many, and   Ank’Harel, the center of culture, history, and power for
            the focal point of historical study for others. The territory   all of Marquet. Ruled by the mysteriously undying J’mon
            known as Othanzia encompasses a majority of the conti-  Sa Ord, the streets of Ank’Harel are safe and rich with
            nent’s developed regions, keeping most domains protected   music and culture compared to the desolate lands that sur-
            and governed by the might of the theocracy of Vasselheim.   round it. The Hands of Ord, the internal guard of the city,
              Nestled among eastern taiga forests of the Vasper   act as guardian to nearby villages and townships, but they
            Timberland, the city of Vasselheim stands as the oldest   can only reach so far. Further south the sands give way to
            known seed of civilization and religion, and the only city   scrubland and marshes tangled with the volatile moun-
            to withstand every catastrophe that has rocked Exandria   tains surrounding the smoking Suuthan Volcano and the
            since the gods brought life to it. As the spiritual center of   dangerous clans that worship it.
            most of the world, Vasselheim functions as a partnership   The deserts of Marquet stand as the echo of a once lush
            between the many faiths that follow the Prime Deities,   landscape that housed a prominent civilization during the
            with a handful of faiths holding tight council as the core   Age of Arcanum, one that ended in terrible internal conflict
            protectors of society and life within those walls and the   during the Calamity. The war that raged reducing the lands
            entire region of Othanzia.                        to sand and ash, burying a multitude of long-sealed secrets
              Beyond those walls lies ever-cold seasons and savage   that many factions now compete to uncover and claim.
            wilds, as the ancient and magically rich nature of the area
            has led to dense wilderness, powerful beasts, and dan-  inspirations
            gerous travel routes. Smaller camps,  communities, and
                                                              From a lifestyle and architecture standpoint, the larger
            townships are scattered across the surrounding landscape,
                                                              Marquessian cities have a 12th century Turkish flair, with
            and those who call Othanzia home are a tough, hard-
                                                              smaller villages being comprised of large tents and mud
            ened people who remain through duty, faith, or the need
                                                              brick buildings via early Palestine.
            to protect. Beyond the Othanzian region, a handful of
            lesser republics hold smaller societies with varying moral
            interests, but the ferocious creatures that stalk the jagged   the shattered teeth
            Utesspire Mountains prevent expansion too far away from
            the Othanzian borders.
                                                              Should someone wish to sail the dangerous waters south-
            inspirations                                      east of Tal’Dorei, past the ever-present fog bank called
                                                              the Fool’s Curtain, one might discover themselves adrift
            From a lifestyle and architecture standpoint, much of   among a cluster of forty-three islands referred to as the
            Issylra and the cities within are reminiscent of 12th   Shattered Teeth.



    98      chapter 2: gazetteer of tal’dorei
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