Page 100 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


               Varying in size from small, mile-across reef-toppers to
              the large, city-holding islands like Ruukva, this cluster
              of broken lands contains two combative societies: the
              Ossended Host, an enormous fisherman culture of isola-
              tionism and self-empowerment through the worship of
              the power of dreams and nightmares, and the Wanderman
              Assembly, a centuries-old trade company that, upon being
              stranded across the Shattered Teeth after a hurricane,
              began a somewhat brutal capitalistic society that poorly
              masquerades under the banner of honor and brotherhood.
               This tension has led to bloodshed in recent years, and
              each group is paranoid the other is bent on the destruc-
              tion of their way of life. What brims beneath the surface
              of this conflict is the nature and source of the dreams the
              Ossended Host have been harnessing for generations, and
              what that answer may mean for the struggles of the people
              of the Shattered Teeth.
              inspirations

              From a lifestyle and architecture standpoint, the
              Ossended Host bears a 10th century Japanese fishing
              village flavor to most townships, with the Wanderman
              Assembly taking inspiration from 16th century British
              colonies in the Caribbean.

              wildemount



              Encompassing a varied and geologically diverse environ-
              ment, the continent of Wildemount can be reached to the
              Northeast of Tal’Dorei, though traversing the Lucidian
              Ocean to get there involves treacherous waters, opportu-
              nistic pirates, and underwater monsters ever hunting for
              prey. Such a journey leads to the massive port down of
              Port Damali, a prosperous city where most anything is
              legal, largely run and puppeteered by the Myriad.
               Further east leads the traveler to the massive Dreemoth
              Ravine, where the once-enslaved Ravinite Dragonborn   stark control placed upon their lives. Even so, tensions
                                                                ever brim beneath the surface, and with the growing
              rebuild their civilization from the ruins of the fallen Dra-
              conia. These two societies exist on the outskirts of the   neglect of the crown towards the creeping curse of
                                                                undeath in the east, whispers of dissent continue to grow.
              region known as Wynandir, a realm divided between a
              bordering pair of civilizations. First stands the mighty and   Across the Eastern borders of the Dwendalian Empire
                                                                lay the lands of Xhorhas, a smaller empire built on the
              far-reaching rule of King Bertrand Dwendal, sovereign
              ruler over Western Wynandir as the King of the Dwenda-  ruins of Ghor Dranas, the ancient city of the betrayer
                                                                gods. A bleak landscape with little resources of value, the
              lian Empire.
                                                                Dwendalian Empire generally minds its own borders,
               The Dwendalian Empire is known far and wide for its
                                                                away from the mysterious and misunderstood rule of the
              powerful military, disdain for religious practices, bleak
                                                                Empress Leylas Kryn and her “wasteland” of the Xhorhas
              weather, and totalitarian rule. Religious worship is consid-
                                                                Empire. However, recent attacks on outlier townships on
              ered taboo, the society publicly casting the divine magics
                                                                both sides of Wynandir threaten to brew conflict between
              aside as trickery to control the foolish. Dwendalians
                                                                the two nations.
              have adopted the ideals of the long-past Age of Arca-
              num, exalting the powers of mortal magics and ingenuity
                                                                inspirations
              over claims of miracles and holy influence. Citizens of
              the empire pay extensive taxes to the crown while being   From a lifestyle and architecture standpoint, much of the
              required to maintain absolute loyalty. This has led to a   Dwendalian Empire aesthetic pulls from 15th century
              social atmosphere that can range from tense to dreary.   gothic eastern Europe and Russia, with the outer regions
              With such impositions placed upon the populace, few   beyond the empire displaying a distinct 14th century
              argue that the protections against the dark and hungry   Spain flavor. Xhorhas runs with a more 13th century
              world beyond the borders of the empire make up for the   Romanian flair.
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