Page 154 - Xanathar's Guide To Everything
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DANSE Mneasne
                      3
             Components: V, 8                                  ster Manual), and it gains a bonus to its attack and dam-
             Duration: 1 hour                                  age rolls equal to your spellcasting ability modifier.
             Seven star-like motes of light appear and orbit your  You can use a bonus action to mentally command the
             head until the spell ends. You can use a bonus action to  creatures you make with this spell, issuing the same
             send one of the motes streaking toward one creature  command to all of them. To receive the command,
             or object within 120 feet of you. When you do so, make  a creature must be within 60 feet of you. You decide
             a ranged spell attack. On a hit. the target takes 4d12  what action the creatures will take and where they will
             radiant damage. Whether you hit or miss, the mote is ex—  move during their next turn, or you can issue a general
             pended. The spell ends early if you expend the last mote.  command, such as to guard a chamber or passageway
              If you have four or more motes remaining, they shed  against your foes. lfyou issue no commands, the crea—
             bright light in a 30-foot radius and dim light for an addi—  tures do nothing except defend themselves against
             tional 30 feet. Ifyou have one to three motes remaining,  hostile creatures. Once given an order, the creatures
             they shed dim light in a 30—foot radius.         continue to follow it until their task is complete.
              At Higher Levels. When you cast this spell using a  The creatures are under your control until the spell
             spell slot of 8th level or higher, the number of motes cre-  ends, after which they become inanimate once more.
             ated increases by two for each slot level above 7th.  At Higher Levels. When you cast this spell using a
                                                              spell slot‘ of 6th level or higher, you animate up to two
             DANSE MACABRB                                    additional corpses for each slot level above 5th.
            5th-Ieve] necromancy                              DAWN
            Casting Time: 1 action                            5th—1eve1 evocation
            Range: 60 feet
            Components: V, S                                  Casting Time: 1 action
            Duration: Concentration, up to 1 hour             Range: 60 feet
                                                              Components: V, S, M (a sunburst pendant worth at
            Threads of dark power leap from your fingers to pierce  least 100 gp)
            up to five Small or Medium corpses you can see within  Duration: Concentration, up to 1 minute
            range. Each corpse immediately stands up and becomes
            undead. You decide whether it is a zombie or a skeleton  The light of dawn shines down on a location you spec-
            (the statistics for zombies and skeletons are in the Mon-  ify within range. Until the spell ends, a 30—foot-radius.
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