Page 157 - Xanathar's Guide To Everything
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Fwo GREATER STEED
                    FIND GREATER STEED                                FLAME ARROWS
                    4t'h'1eve] conjuration                            3rd—Ieve1 transmutation
                    Casting Time: 10 minutes                          Casting Time: 1 action
                    Range: 30 feet                                    Range: Touch
                    Components: V, S                                  Components: V, S
                    Duration: Instantaneous                           Duration: Concentration, up to 1 hour
                    You summon a spirit that assumes the form of a loyal,  You touch a quiver containing arrows or bolts. When a
                    majestic mount. Appearing in an unoccupied space  target is hit by a ranged weapon attack using a piece of
                    within range, the spirit takes on a form you choose: a  ammunition drawn from the quiver, the target takes an
                    griffon, a pegasus, a peryton, a dire wolf, a rhinoceros,  extra 1(16 fire damage. The spell’s magic ends on a piece
                    or a saber—toothed tiger. The creature has the statistics  of ammunition when it hits or misses, and the spell ends
                    provided in the Monster Manual for the chosen form,  when twelve pieces of ammunition have been drawn
                    though it is a celestial, a fey, or a fiend (your choice)  from the quiver.
                    instead of its normal creature type. Additionally, if it  At Higher Levels. When you cast this spell using a
                    has an Intelligence score of 5 or lower, its Intelligence  spell slot of 4th level or higher, the number of pieces of
                    becomes 6, and it gains the ability to understand one  ammunition you can affect with this spell increases by
                    language of your choice that you speak.           two for each slot level above 3rd.
                     You control the mount in combat. While the mount is  FROSTBITE
                    within 1 mile of you, you can communicate with it te1e~
                    pathically. While mounted on it, you can make any spell  Evocation cantrip
                    you cast that targets only you also target the mount.  Casting Time: 1 action
                      The mount disappears temporarily when it drops to 0  Range: 60 feet
                    hit points or when you dismiss it as an action. Casting  Components: V, 8
                    this spell again re—summons the bonded mount, with all  Duration: Instantaneous
                    its hit points restored and any conditions removed.  You cause numbing frost to form on one creature that
                      You can’t have more than one mount bonded by this  you can see within range. The target must make a
                    spell or find steed at the same time. As an action, you  Constitution saving throw. On a failed save, the target
                    can release a mount from its bond, causing it to disap-  takes 1d6 cold damage, and it has disadvantage on the
                    pear permanently.                                 next weapon attack roll it makes before the end of its
                      Whenever the mount disappears, it leaves behind any  next turn.
                    objects it was wearing or carrying.
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