Page 48 - Xanathar's Guide To Everything
P. 48

SCOUT                                             SWASHBUCKLER FEATURES

         You are skilled in stealth and surviving far from the  Rogue Level  Feature
         streets of a city, allowing you to scout ahead of your  3rd  Fancy Footwork, Rakish Audacity
         companions during expeditions. Rogues who embrace     9th    Panache
         this archetype are at home in the wilderness and among  13th  Elegant Maneuver
         barbarians and rangers, and many Scouts serve as the  17th   Master Duelist
         eyes and ears of war bands. Ambusher, spy, bounty
         hunter#these are just a few of the roles that Scouts as-  FANCY FOOTWORK
         sume as they range the world.
                                                           When you choose this archetype at 3rd level, you learn
                                                           how to land a strike and then slip away without reprisal.
         SCOUT FEATURES                                    During your turn, if you make a melee attack against a
          Rogue Level  Feature                             creature, that creature can’t make opportunity attacks
             3rd    Skirmisher, Survivalist                against you for the rest ofyour turn.
             9th    Superior Mobility
             13th   Ambush Master                          RAKISH AUDACITY
                                                           Starting at 3rd level, your confidence propels you into
             Nth    Sudden Strike                          battle. You can give yourself a bonus to your initiative
                                                           rolls equal to your Charisma modifier.
         SKIRMISHER                                         You also gain an additional way to use your Sneak At—
         Starting at 3rd level, you are difficult to pin down during  tack; you don’t need advantage on the attack roll to use
         a fight. You can move up to half your speed as a reaction  your Sneak Attack against a creature if you are within 5
         when an enemy ends its turn within 5 feet of you. This  feet of it, no other creatures are within 5 feet of you, and
         movement doesn’t provoke opportunity attacks.     you don’t have disadvantage on the attack roll. All the
                                                           other rules for Sneak Attack still apply to you.
         SURVIVALIST
         When you choose this archetype at 3rd level, you gain  PANACHE
         proficiency in the Nature and Survival skills if you don’t  At 9th level, your charm becomes extraordinarily be—
         already have it. Your proficiency bonus is doubled for  guiling. As an action, you can make a Charisma (Per-
         any ability check you make that uses either of those pro—  suasion) check contested by a creature’s Wisdom (In-
         ficiencies.                                        sight) check. The creature must be able to hear you, and
                                                           the two of you must share a language.
         SUPERIOR MOBILITY                                   If you succeed on the check and the creature is hostile
         At 9th level, your walking speed increases by 10 feet. If  to you, it has disadvantage on attack rolls against tar-
         you have a climbing or swimming speed, this increase  gets other than you and can’t make opportunity attacks
         applies to that speed as well.                    against targets other than you. This effect lasts for 1
         AMBUSH MASTER                                     minute, until one of your companions attacks the target
         Starting at 13th level, you excel at leading ambushes  or affects it with a spell, or until you and the target are
         and acting first in a fight.                        more than 60 feet apart.
           You have advantage on initiative rolls. In addition, the  If you succeed on the check and the creature isn’t
         first creature you hit during the first round of a combat  hostile to you, it is charmed by you for 1 minute. While
         becomes easier for you and others to strike; attack rolls  charmed, it regards you as a friendly acquaintance. This
         against that target have advantage until the start of your  effect ends immediately if you or your companions do
                                                           anything harmful to it.
         next turn.
         SUDDEN STRIKE                                     ELEGANT MANEUVER
                                                           Starting at 13th level, you can use a bonus action on
         Starting at 17th level, you can strike with deadly speed.  your turn to gain advantage on the next Dexterity (Ac—
         If you take the Attack action on your turn, you can make  robatics) or Strength (Athletics) check you make during
         one additional attack as a bonus action. This attack can
         benefit from your Sneak Attack even if you have already  the same turn.
         used it this turn, but you can’t use your Sneak Attack  MASTER DUELIST
         against the same target more than once in a turn.  Beginning at 17th level, your mastery of the blade lets
         SW%SHBUCKLER                                      you turn failure into success in combat. If you miss with
                                                           an attack roll, you can roll it again with advantage. Once
         You focus your training on the art of the blade, relying  you do so, you can’t use this feature again until you fin-
         on speed, elegance, and charm in equal parts. While  ish a short or long rest.
         some warriors are brutes clad in heavy armor, your
         method of fighting looks almost like a performance. Du—
         elists and pirates typically belong to this archetype.      [All/MES q  qilfllomf-Ltllt‘?  D0 Llam-  EL—tl/t lobed-(let:  or
           A Swashbuckler excels in single combat, and can           lomclth: SHQil/HS? (tau Gaelic lull wt L‘DLL glow-t1 Jcl/lihk
         fight with two weapons while safely darting away from                                         Q
         an opponent.                                                til/talc wool is lmhmu‘.


                                                                              t". l3  l"_i l'. H l  i" ii  it. “H 1'] l' it '. i [Fl—l "1} ,"~.' H
   43   44   45   46   47   48   49   50   51   52   53