Page 48 - Xanathar's Guide To Everything
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SCOUT SWASHBUCKLER FEATURES
You are skilled in stealth and surviving far from the Rogue Level Feature
streets of a city, allowing you to scout ahead of your 3rd Fancy Footwork, Rakish Audacity
companions during expeditions. Rogues who embrace 9th Panache
this archetype are at home in the wilderness and among 13th Elegant Maneuver
barbarians and rangers, and many Scouts serve as the 17th Master Duelist
eyes and ears of war bands. Ambusher, spy, bounty
hunter#these are just a few of the roles that Scouts as- FANCY FOOTWORK
sume as they range the world.
When you choose this archetype at 3rd level, you learn
how to land a strike and then slip away without reprisal.
SCOUT FEATURES During your turn, if you make a melee attack against a
Rogue Level Feature creature, that creature can’t make opportunity attacks
3rd Skirmisher, Survivalist against you for the rest ofyour turn.
9th Superior Mobility
13th Ambush Master RAKISH AUDACITY
Starting at 3rd level, your confidence propels you into
Nth Sudden Strike battle. You can give yourself a bonus to your initiative
rolls equal to your Charisma modifier.
SKIRMISHER You also gain an additional way to use your Sneak At—
Starting at 3rd level, you are difficult to pin down during tack; you don’t need advantage on the attack roll to use
a fight. You can move up to half your speed as a reaction your Sneak Attack against a creature if you are within 5
when an enemy ends its turn within 5 feet of you. This feet of it, no other creatures are within 5 feet of you, and
movement doesn’t provoke opportunity attacks. you don’t have disadvantage on the attack roll. All the
other rules for Sneak Attack still apply to you.
SURVIVALIST
When you choose this archetype at 3rd level, you gain PANACHE
proficiency in the Nature and Survival skills if you don’t At 9th level, your charm becomes extraordinarily be—
already have it. Your proficiency bonus is doubled for guiling. As an action, you can make a Charisma (Per-
any ability check you make that uses either of those pro— suasion) check contested by a creature’s Wisdom (In-
ficiencies. sight) check. The creature must be able to hear you, and
the two of you must share a language.
SUPERIOR MOBILITY If you succeed on the check and the creature is hostile
At 9th level, your walking speed increases by 10 feet. If to you, it has disadvantage on attack rolls against tar-
you have a climbing or swimming speed, this increase gets other than you and can’t make opportunity attacks
applies to that speed as well. against targets other than you. This effect lasts for 1
AMBUSH MASTER minute, until one of your companions attacks the target
Starting at 13th level, you excel at leading ambushes or affects it with a spell, or until you and the target are
and acting first in a fight. more than 60 feet apart.
You have advantage on initiative rolls. In addition, the If you succeed on the check and the creature isn’t
first creature you hit during the first round of a combat hostile to you, it is charmed by you for 1 minute. While
becomes easier for you and others to strike; attack rolls charmed, it regards you as a friendly acquaintance. This
against that target have advantage until the start of your effect ends immediately if you or your companions do
anything harmful to it.
next turn.
SUDDEN STRIKE ELEGANT MANEUVER
Starting at 13th level, you can use a bonus action on
Starting at 17th level, you can strike with deadly speed. your turn to gain advantage on the next Dexterity (Ac—
If you take the Attack action on your turn, you can make robatics) or Strength (Athletics) check you make during
one additional attack as a bonus action. This attack can
benefit from your Sneak Attack even if you have already the same turn.
used it this turn, but you can’t use your Sneak Attack MASTER DUELIST
against the same target more than once in a turn. Beginning at 17th level, your mastery of the blade lets
SW%SHBUCKLER you turn failure into success in combat. If you miss with
an attack roll, you can roll it again with advantage. Once
You focus your training on the art of the blade, relying you do so, you can’t use this feature again until you fin-
on speed, elegance, and charm in equal parts. While ish a short or long rest.
some warriors are brutes clad in heavy armor, your
method of fighting looks almost like a performance. Du—
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