Page 43 - Xanathar's Guide To Everything
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SHADOWY DODGE
                                                                   Starting at 15th level, you can dodge in unforeseen
                                                                   ways, with wisps of supernatural shadow around you.
            So goo. smelt aromml llrx lclM clerk? (loo.            Whenever a creature makes an attack roll against you
            limo wall. zutru‘lclnih louti lnuqm Cam                and doesn’t have advantage on the roll, you can use your
            in in HM clerk, rl hi? [Alt al( m (10”,,               reaction to impose disadvantage on it. You must use this
                                                                   feature before you know the outcome of the attack roll.
            “lirltozihg alozshllc ltutrin flour. lhulllloli.
                       Q                                           Horizon Walkers guard the world against threats that
                                                                    HORIZON WALKER

                                                                   originate from other planes or that seek to ravage the
                                                                   mortal realm with otherworldly magic. They seek out
                                                                   planar portals and keep watch over them, venturing to
                  GLOOM STALKER MAGIC                               the Inner Planes and the Outer Planes as needed to
                 Starting at 3rd level, you learn an additional spell when  pursue their foes. These rangers are also friends to any
                 you reach certain levels in this class, as shown in the  forces in the multiverse—especially benevolent dragons,
                  Gloom Stalker Spells table. The spell counts as a ranger  fey, and elementals—that work to preserve life and the
                 spell for you, but it doesn't count against the number of  order of the planes.
                 ranger spells you know.
                                                                    HORIZON WALKER FEATURES
                  GLOOM STALKER SPELLS                              Ranger Level  Feature
                   Ranger Level  Spell                                  3rd    Horizon Walker Magic, Detect Portal,
                      3rd    disguise self                                     Planar Warrior (ld3)
                      5th    rope trick                                 7th    Ethereal Step
                      9th    fear                                      llth    Distant Strike, Planar Warrior (2d8)
                      13th   greater invisibility                      15th    Spectral Defense
                      17th   seeming
                                                                    HORIZON WALKER MAGIC
                  DREAD AMBUSHER                                    Starting at 3rd level, you learn an additional spell when
                 At 3rd level, you master the art of the ambush. You can  you reach certain levels in this class, as shown in the
                  give yourself a bonus to your initiative rolls equal to your  Horizon Walker Spells table. The spell counts as a
                  Wisdom modifier.                                   ranger spell for you, but it doesn’t count against the
                   At the start of your first turn Of each combat, your  number of ranger spells you know.
                 walking speed increases by 10 feet, which lasts until
                  the end of that turn. If you take the Attack action on that  HORIZON WALKER SPELLS
                  turn, you can make one additional weapon attack as  Ranger Level  Spell
                  part of that action. If that attack hits, the target takes an
                  extra 1d8 damage of the weapons damage type.          3rd    protectionfrom evil and good
                                                                        5th    misty step
                  UMBRAL SIGHT                                          9th    haste
                  At 3rd level, you gain darkvision out to a range of 60  13th  banishment
                 ' feet. If you already have darkvision from your race, its
                  range increases by 30 feet.                          17th    teleportation circle
                   You are also adept at evading creatures that rely
                  on darkvision. While in darkness, you are invisible  DETECT PORTAL
                  to any creature that relies on darkvision to see you in  At 3rd level, you gain the ability to magically sense the
                  that darkness.                                    presence of a planar portal. As an action, you detect
                                                                    the distance and direction to the closest planar portal
                  IRON MIND                                         within 1 mile of you.
                  By 7th level, you have honed your ability to resist the  Once you use this feature, you can’t use it again until
                  mind—altering powers of your prey. You gain proficiency  you finish a short or long rest.
                  in Wisdom saving throws. Ifyou already have this pro-  See the “Planar Travel” section in chapter 2 of the
                  ficiency, you instead gain proficiency in Intelligence or  Dungeon Master’s Guide for examples of planar portals.
                  Charisma saving throws (your choice).
                                                                    PLANAR WARRIOR
                  STALKER’S FLURRY                                  At 3rd level, you learn to draw on the energy of the mul-
                  At 11th level, you learn to attack with such unexpected  tiverse to augment your attacks.
                  speed that you can turn a miss into another strike. Once  As a bonus action, choose one creature you can see
                  on each of your turns when you miss with a weapon at-  within 30 feet of you. The next time you hit that creature
                  tack, you can make another weapon attack as part of the  on this turn with a weapon attack, all damage dealt
                  same action.                                      by the attack becomes force damage, and the creature

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