Page 43 - Xanathar's Guide To Everything
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SHADOWY DODGE
Starting at 15th level, you can dodge in unforeseen
ways, with wisps of supernatural shadow around you.
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limo wall. zutru‘lclnih louti lnuqm Cam and doesn’t have advantage on the roll, you can use your
in in HM clerk, rl hi? [Alt al( m (10”,, reaction to impose disadvantage on it. You must use this
feature before you know the outcome of the attack roll.
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Q Horizon Walkers guard the world against threats that
HORIZON WALKER
originate from other planes or that seek to ravage the
mortal realm with otherworldly magic. They seek out
planar portals and keep watch over them, venturing to
GLOOM STALKER MAGIC the Inner Planes and the Outer Planes as needed to
Starting at 3rd level, you learn an additional spell when pursue their foes. These rangers are also friends to any
you reach certain levels in this class, as shown in the forces in the multiverse—especially benevolent dragons,
Gloom Stalker Spells table. The spell counts as a ranger fey, and elementals—that work to preserve life and the
spell for you, but it doesn't count against the number of order of the planes.
ranger spells you know.
HORIZON WALKER FEATURES
GLOOM STALKER SPELLS Ranger Level Feature
Ranger Level Spell 3rd Horizon Walker Magic, Detect Portal,
3rd disguise self Planar Warrior (ld3)
5th rope trick 7th Ethereal Step
9th fear llth Distant Strike, Planar Warrior (2d8)
13th greater invisibility 15th Spectral Defense
17th seeming
HORIZON WALKER MAGIC
DREAD AMBUSHER Starting at 3rd level, you learn an additional spell when
At 3rd level, you master the art of the ambush. You can you reach certain levels in this class, as shown in the
give yourself a bonus to your initiative rolls equal to your Horizon Walker Spells table. The spell counts as a
Wisdom modifier. ranger spell for you, but it doesn’t count against the
At the start of your first turn Of each combat, your number of ranger spells you know.
walking speed increases by 10 feet, which lasts until
the end of that turn. If you take the Attack action on that HORIZON WALKER SPELLS
turn, you can make one additional weapon attack as Ranger Level Spell
part of that action. If that attack hits, the target takes an
extra 1d8 damage of the weapons damage type. 3rd protectionfrom evil and good
5th misty step
UMBRAL SIGHT 9th haste
At 3rd level, you gain darkvision out to a range of 60 13th banishment
' feet. If you already have darkvision from your race, its
range increases by 30 feet. 17th teleportation circle
You are also adept at evading creatures that rely
on darkvision. While in darkness, you are invisible DETECT PORTAL
to any creature that relies on darkvision to see you in At 3rd level, you gain the ability to magically sense the
that darkness. presence of a planar portal. As an action, you detect
the distance and direction to the closest planar portal
IRON MIND within 1 mile of you.
By 7th level, you have honed your ability to resist the Once you use this feature, you can’t use it again until
mind—altering powers of your prey. You gain proficiency you finish a short or long rest.
in Wisdom saving throws. Ifyou already have this pro- See the “Planar Travel” section in chapter 2 of the
ficiency, you instead gain proficiency in Intelligence or Dungeon Master’s Guide for examples of planar portals.
Charisma saving throws (your choice).
PLANAR WARRIOR
STALKER’S FLURRY At 3rd level, you learn to draw on the energy of the mul-
At 11th level, you learn to attack with such unexpected tiverse to augment your attacks.
speed that you can turn a miss into another strike. Once As a bonus action, choose one creature you can see
on each of your turns when you miss with a weapon at- within 30 feet of you. The next time you hit that creature
tack, you can make another weapon attack as part of the on this turn with a weapon attack, all damage dealt
same action. by the attack becomes force damage, and the creature
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