Page 46 - Xanathar's Guide To Everything
P. 46

Leer TD Dream: SvmsHBoCKLER, Masrenmmo. lNQUiSi-rwe, AND Scour


         BENEFACTOR                                        ROGUISH ARCHETYPES
         Few rogues make it far in life before needing someone’s  At 3rd level, a rogue gains the Roguish Archetype fea-
         help, which means thereafter owing that benefactor a  ture. The following options are available to a rogue,
         significant debt.                                  in addition to those offered in the Player’s Handbook:
          If your character’s backstory doesn’t already include a  the Inquisitive, the Mastermind, the Scout, and the
         personage of this sort, you could work with your DM to  Swashbuckler.
         determine why a benefactor has appeared in your life.
         Perhaps you benefited from something your benefactor  INQUISITIVE
         did for you without realizing who was responsible, and  As an archetypal Inquisitive, you excel at rooting out se-
         that person has now just become known to you. Who  crets and unraveling mysteries. You rely on your sharp
         helped you in the past, whether or not you knew it at the  eye for detail, but also on your finely honed ability to
         time, and what do you owe that person as recompense?  read the words and deeds of other creatures to deter-
                                                           mine their true intent. You excel at defeating creatures
         BENEFACTORS                                       that hide among and prey upon ordinary folk, and your
            d6   Benefactor                                mastery of lore and your keen deductions make you well
            i    A smuggler kept you from getting caught but lost a  equipped to expose and end hidden evils.
                 valuable shipment in doing so. Now you owe that
                 person an equally valuable favor.         lNQUISITIVE FEATURES
            2    The Beggar King has hidden you from your pursu-  Rogue Level  Feature
                 ers many times, in return for future considerations.  3rd  Ear for Deceit, Eye for Detail,
            3    A magistrate once kept you out ofjail in return for   Insightful Fighting
                 information on a powerful crime lord.         9th    Steady Eye
            4    Your parents used their savings to bail you out of  13th  Unerring Eye
                 trouble in your younger days and are now destitute.  17th  Eye for Weakness
            5    A dragon didn't eat you when it had a chance, and
                 in return you promised to set aside choice pieces  EAR FOR DEGEIT
                 oftreasure for it.                        When you choose this archetype at 3rd level, you de—
            6    A druid once helped you out ofa tight spot; now  velop a talent for picking out lies. Whenever you make a
                 any random animal you see could be that benefac—  Wisdom (Insight) check to determine whether a creature
                 tor, perhaps come to claim a return favor.  is lying, treat a roll of 7 or lower on the c120 as an 8.
   41   42   43   44   45   46   47   48   49   50   51