Page 164 - Tomb of Annihilation
P. 164

50.  MIRROR OF LIFE TRAPPING                     DESTROYING THE MIRROR
                                                               If the mirror is destroyed, all creatures trapped within
             Any creature teleported here from area 48 appears io   it are released at once. (See chapter 7 of the Dungeon
             a random spot near the center of the room and facing
             west, much to its peril.                          Master's Guide for the mirror's statistics.) Rather than
                                                               running combat with so many creatures, assume that
                                                               only the invisible stalker and the troll attack the party
             I                                                 turning on one another or running away, as follows:
                                                               initially. The other creatures react to their liberation by
               This dusty room is fifteen feet square and empty except
               for an ornate, rectangular mirror mounted on the wall
                                                               •  Lukanu and Zaa1 attack the gargoyle, destroying it in
               opposite the room's only exit.
                                                                 4 rounds, and then help the characters deal with the
                                                                 invisible stalker and the troll.
             Attached to the west wall with sovereign glue is a mirror   •  The stirge attacksA'tan, killing him in 1 round.
             of life trapping. Any creature within 30 feet of the mirror   After draining A'tan's blood, the stirge flies away to
             that sees its reflection must succeed on a DC 15 Cha-  digest its meal.
             risma saving throw or be imprisoned within one of the   •  The doppelganger tries to flee but doesn't go far, hop-
             mirror's twelve extradlmensional cells, along with any-  ing that the characters survive and returning to thank
             thing it is wearing or carryi.ng. Constructs automatically   them if they prevail.
             succeed on the saving throw.                      •  Tlad Xolbrys uses his magic to help the characters
               The mirror currently has three vacant cells. If the   unless it looks like they're near defeat, whereupon the
             mirror traps a creature when its twelve cells are already   drow turns against them.
             occupied, it releases one trapped creature at random to
             accommodate the new prisoner. The Prisoners of the   51.  GHASTLY DOOR
             Mirror table lists the mirror's current prisoners and
             summarizes how they react if  set free or spoken to. Oth-
             erwise, roleplay them as you see fit.               What appears to be a large stone door looms at the end
               The mirror has two command words. Speaking the    of the hallway, but it bears no handles or hinges. jutting
             word "Khomara" while standing within 5 feet of the mir-
              ror deactivates or reactivates it. (The mirror can't trap   from the wall on either side of the door are two match-
             creatures while deactivated.) Speaking the word "Black-  ing bronze sculptures- each the head and neck of a
              fire" along with a cell number frees the creature trapped   serpent with fangs bared. On the lintel above the door
              in that cell.                                      is inscribed the following message in Common: "Warm
               Casting an identify spell on the mirror reveals its   like flame, cold for the cruel, still  for the dead, gruel for
             command words and magical properties. The command   the ghoul."
             words are also written in the spellbook found in area 28.

              PRISONERS OF THE  MIRROR
               Cell   Prisoner               Notes                                Reaction if Released
                1   A'tan (CN male Chultan   Omuan merchant trapped shortly after the fall  of  Follows his liberators around, talking
                    human commoner)         Omu; driven Insane by his long incarceration   nonsense
                2
                3   Invisible stalker       Mirror guardian                      Tries to kill whoever released it, and
                                                                                 vanishes ifit succeeds
                4   Zaal (minotaur)         Trapped by Acererak shortly after Omu's fall   Attacks any other creature it sees
                                                                                 except Lukanu, whom  it obeys
                5
                6   Yraggath  (troll)       Driven insane by its captivity       Attacks anything it can eat
                7   Tlad Xolbrys  (NE male   A visitor to Omu who was trapped during the con- Aids or betrays his liberators to en-
                    drow mage)              struction of the Tomb of the Nine Gods   sure his own survival
                8   Pox (doppelganger)      Disguised as a male human adventurer named   Tries to join the party and stay out of
                                            Biff Longsteel; followed the Company of the   harm's way
                                            Yellow Banner into the tomb
                9   Giant four-armed gargoyle (see  Mirror guardian              Attacks all other creatures, then
                    appendix D)                                                  stands guard next to the mirror
                10
                11   Lukanu  (N female Chultan   Bodyguard to Queen Napaka of Omu, trapped   Helps her liberators, but won't leave
                    champion; see appendix D)   during the city's fall; wears scorpion armor (see   Omu until she learns what happened
                                            appendix C)                          to Queen Napaka (see area 53)
                12   Stirge                 Trapped when it flew toward the mirror   Attacks the nearest warm-blooded
                                                                                 creature


                                                                               CHAPTER 5  I TOMB  OF THE NINE GODS
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