Page 169 - Tomb of Annihilation
P. 169

56.  GRANDFATHER CLOCK                            The torch burns wlth a continual  flame spell, illuminat-
                                                             ing the humanoid corpses that fill  the room to a depth
           Any character approaching this room hears a rhythmic
                                                             of 6 feet and make the area difficult terrain. As needed,
           ticking sound from within.
                                                             Acererak's magic draws new corpses here from grave-
                                                             yards across the world, all in various states of  decay.
            This room contains a wooden cabinet with a numbered   An otyugh feeds on the corpses and is presently bur-
                                                             ied under the heap in the southwest corner. Any char-
            dial at its top set with two ornate metal spokes. Beneath
                                                             acter who succeeds on a DC 14 Wisdom (Perception)
            the dial, a pendulum swings inside an open compart·
                                                             check  spots the creature's eyestalk poking up above the
            ment. An egg·shaped stone adorns the pendulum's tip.
                                                             reeking mass. The otyugh eagerly attacks a lone char-
                                                             acter but avoids confrontations with multiple enemies.
                                                             Once killed, the otyugh is not replaced.
           This long-case clock radiates an aura of transmutation
           magic to a detect maa;c spell or similar effect.
                                                             GREEN  DEVIL FACE
           ADVICE FROM T HE SPIRITS                          The 8-foot-high devil face protrudes from the north wall.
           Any characters inhabited by the spirits ofUnkh or   Any close inspection reveals that its nostrils contain hol-
                                                             low cavities, each one containing a stone lever. A pulled
           Wongo receive advice when entering this area:
                                                             lever locks into place and can't be moved until it resets.
           •  Indecisive Unkh is scruck by the technological wonder
                                                              Pulling the lever in the left nostril causes the mouth of
            of the clock and wants to stay and marvel at its beauty.
                                                             the devil face to open wide, revealing a gullet filled with
           •  Deranged Won  go finds the ticking of  the clock oddly
                                                             impenetrable darkness that pulls in everything in the
            soothing and urges his host to stay for a while.
                                                             room. Initiative shoulo be rolled for all creatures in the
                                                             area. Any creature that starts its turn in the room and
           CLOCK
                                                             isn't secured in some fashion musl succeed on a DC 11
           Bronze chimes within the clock ring at the top of each
                                                             Dexterity saving throw or be pulled into the gullet and
           hour. Any creature within 30 feet of the clock when it
                                                             destroyed. If  a character fails the saving throw, another
           strikes the top of the hour must succeed on a DC 17
                                                             character within reach, or any character bound to the
           Constitution saving throw or age by ten years. The
                                                             first character by a rope, can use his or her reaction
           effect can be reversed by a greater restoration spell,
                                                             to grab on and grant the first character a reroll. After
           but only within 24 hours of  it occurring. When charac-
                                                             1 minute, the lever resets with an audible clunk. The
           ters first arrive, assume the time is 5d10 +  5 minutes
                                                            gullet remains open until the lever resets. Magic has no
           past the hour.
                                                            effect on the gullet or the darkness within.
            An invisible locked metal door shields the compart-
                                                              Pulling the lever in the right nostril causes the devil's
           ment containing the clock's pendulum. The invisibility
                                                            eyes to glow red as all living creatures in the room
           effect on the door can't be dispelled, but the keyhole can
                                                            (including the otyugh, if it's still alive) are teleported in
           be located by touch. The invisible key from the treasure
                                                            front of the devil face at area SB, along with whatever
          chest in area 54A opens the lock. as does a knock spell.
                                                            they are wearing or carrying. The lever then resets.
          To pick the lock, a character must succeed on a DC 20
                                                              If  the characters return to this room at a latertime,
          Dexterity check made using thieves' tools. If  the char-
                                                            the effects of the levers are reversed.
           acter thinks to blow powdered chalk, dust, or a similar
          substance into the lock to highlight its gears. the check
                                                            LEVEL 5:  GEARS OF HATE
          is made with advantage.
                                                            Map 5.5 shows this level of  the dungeon. The Soulmon-
          ThEASURE
                                                            ger draws power from the machinery on thls level. The
          The egg-shaped jewel fixed to the tip of  the pendulum   rumbling of that machinery echoes throughout all areas
          is the fabled Navel of the Moon. The fist-sized stone   here, setting up tremors in the riveted metal panels that
          is worth 2,500 gp but can fetch up to three times that   clad many of the walls, floors, and ceilings. The malign
          value if sold at auction in any major city. For more infor-  influence of an aboleth also pollutes this level.
          mation on this item, see "Fabled Treasures," page 127.
            If  the egg is removed from the pendulum, the clock   A.BOLETH SLIME
          loses its magical properties and stops working.   Puddles of viscid gray slime cover the floor in some
                                                            areas, as marked on map S.S. These areas are difficult
          57.  OUBLIETTE                                    terrain, and any creature that starts its turn in a puddle
                                                            of slime or comes into contact with it for the first time
          Any creature that tries to magically transport itself out
          of the tomb arrives here instead.                 on a turn takes 5 (ld10) psychic damage. A slime puddle
                                                            is destroyed if  it takes any cold, radiant, or necrotic dam-
                                                            age. It  is immune lo all other types of  damage.
            You arrive in a room half-filled with rotting corpses.
                                                            GREAT STONE G EARS
            Protruding from one wall is a large green devil's face,
                                                            Areas 58, 59, and 60 are constructed within giant stone
            its flared nostrils set just above the putrescent mass. A
                                                            gears. When the characters arrive on this level for the
            sconce above the face holds a flickering torch.
                                                            first time, the gear rooms are configured as shown on
                                                            map 5.5. Thereafter, the rooms can be rotated using
          CHAPTER. 5  I T0\18 OJITH£ Nll>:F.  GODS
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