Page 171 - Tomb of Annihilation
P. 171

I                                                  When the characters reach this room, give the players a
             Enormous Interlocking gears and cogs stretch as far as
                                                             copy of handout 24 in appendix E. It shows the control
            you can see. Suddenly,  a spherical construct with spindly
                                                             panel atop the iron lectern, as well as the wall engrav-
             legs and small wings tumbles through the open doorway.
                                                             ings and rusty pipes. Inspection of the pipes reveals
                                                             traces of the same gray slime found in puddles through-
                                                             out this level.
           Opening the wardrobe summons a clueless, disoriented
           monodrone that lands prone at the characters' feet. It   ADVICE FROM THE SPIRITS
           then tries to right itself and reenter the wardrobe, but
                                                             Any characters inhabited by the spirits of  Papazotl,
           is rebuffed by the wardrobe's magic. The modron fights
                                                             Unkh, or Wongo receive advice when entering this area:
           only in self-defense and disintegrates if  destroyed.
                                                             •  Shrewd Papazotl asserts that the blue controls are
           NINE HELLS WARDROBE                                helpful and the red controls are baleful. (This is pure
           The scene on this door depicts twisted, screaming   guesswork on his part.)
           humanoid faces wrapped in  chains. When the door is   •  Fretful Unkh thinks she can figure out what the con-
           opened, read:                                      trols do by studying them. If  her host allows her an
                                                              hour of study and contemplation, she concludes that
                                                              the controls are a mystery and should be left alone.
            Waves of  heat assail you as the door opens, revealing an
                                                             •  Violent Wonizo urges hls host to smash the controls.
            iron road leading to a basalt citadel surrounded by the
                                                             CONCEALED CRAWLWAY
            charred remains of  defeated armies. Prisoners scream
                                                             A bidden crawlway runs from the underside of  the lec-
            from iron gibbets that festoon the citadel walls. Sud.
                                                             tern to area 70, but it cannot be accessed from inside
            denly, a single glowing ember flies out of the wardrobe
                                                             this chamber. Any character who enters the crawlway
            and transforms into a winged, bony fiend with a smiling,   from area 70 discovers a stone lever in the wall at the
            skull-like visage.                              south end of the crawlway. Pulling the lever slides the
                                                             lectern aside to reveal an access point.
          Opening the wardrobe summons a bone devil. When it   CONTROL PANEL
          dies, its body transforms into a pool of stinking ichor.   The control panel is a Medium object with AC 15, a dam-
                                                            age threshold of 10, 15 hit points, and immunity to poi-
           SHADOWFELL WARDROBE
                                                            son and psychic damage. Destroying the panel disables
          The scene on this door depicts ghouls gnawing on
                                                            the controls and causes arcs of lightning to momentarily
          bones. When the door is opened, read:
                                                            erupt from the iron lectern. Each creature in the room
                                                            must succeed on a DC 16 Dexterity saving throw or be
                                                            struck by lightning, taking 11 (2d10) lightning damage.
            You gaze out across an ancient cemetery, its canted
                                                              The controls atop the iron lectern have no labels, so
            tombstones shrouded in fog. Eerie, hungry shapes move
                                                            their purpose must be discovered with experimentation.
            among the graves in the distance. Suddenly, bright glow-
                                                              Blue Dial. This dial can be turned to the left or right,
            ing balls of  light appear in the room behind you.   and it snaps back to center if released. The blue dial
                                                            determines which wall crystal is lit. Currently, the
                                                            crystal under configuration 3 is illuminated. If  the dial
          Opening the wardrobe summons four will-o'-wisps,
                                                            is turned, the currently lit crystal goes out and the crys-
          which are invisible until they attack. Nothing remains of
                                                            tal to the left or right (the direction the dial is turned)
          them when they are destroyed.
                                                            lights up.
                                                              Blue Button. Pushing the blue button orients the cog
          61.  CONTROL ROOM
                                                            rooms (areas 58 through 60) to match whichever con-
                                                            figuration has its crystal lit. The entire level trembles as
                                                            the giant cogs rotate. Uthe blue button is pushed while
            A  four-foot-high, seven-foot-wide iron lectern in the mid-
                                                            the cog rooms are rotating or already in their proper
            dle of  this rusty, iron-plated room is topped by a slanted   configuration, nothing happens.
           control panel. Set into the control panel are a gold  lever   Gold  Lever. The lever begins in the up position. If
           with a star.shaped handle, two dials in red and blue, and   pulled to the down position, the lever locks in place and
                                                            aboleth slime (see "Aboleth Slime," page 168) begins
           two buttons of the same colors. Wall engravings behind
                                                            to pour into the room through the iron pipes above the
           the control panel show five groups of  circles, with a small
                                                            wall engraving. If  the pipes are plugged with cloth be-
           crystal embedded in the wall under each one. The crystal
                                                            fore the lever is pulled, the slime is prevented from flow-
           under the configuration labeled "3" glows bright green.   ing into the room, but the pipes can't be stuffed while
           Three six-inch-diameter rusty iron pipes jut from the wall   slime is pouring out of  them.
           above the engravings.                             The slime covers the floor to a depth of 1 inch per
                                                            round. If  the crawlway to area 70 is exposed (see "Con-
                                                            cealed Crawlway" above), the slime does not accumulate
                                                            in the room and instead pours into the crawlspace.
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