Page 174 - Tomb of Annihilation
P. 174

powder. The statue's hands then open again. If this ex-  63.  GAS-FILLED ROOM
             ercise is performed twice more, so that nine gemstones
                                                               This chamber is closed off and inaccessible most of the
             in total are crushed, the band of the broken-off arm
                                                               time. The characters can reach this area by reorienting
             opens and a fist-sized ruby appears in it. The ruby is
                                                               the cogs so that a doorway opens up to area 58.
             the Eye of Zaltec, which is teleported from area 62D by
             the sacrifice of the gems. If the ruby is plucked from the
             gargoyle's hand, the statue magically opens its mouth
                                                                 Thick green gas billows out of skull-shaped nozzles set
             and exhales a cloud of soporific gas that fills the eastern
                                                                 into the walls of this cramped room. A rotting corpse
             15 feet of the hall. At the same time, the secret door at
             the west end of the hallway slides open, and the stone   clad in studded leather armor lies on the floor, mouth
             juggernaut in area 62D rolls down the corridor.     open and hands grasping its throat. Wrapped around one
               Each creature in the gas cloud that is not immune to   ofits arms is a yellow band.
             the poisoned condition must succeed on a DC 15 Consti-
             tution saving throw or fall unconscious for 1 hour. The
             effect ends on a creature that takes damage.      The green gas that fills this room fills area 58 when
                                                               the two rooms are open to each other, but the gas is
             620. SECRET ROOM                                  too heavy to rise up the shaft into area 58. The gas has
             The secret door to this room spans the entire wall and   two effects:
             can't be opened by force or magic. It opens only when
                                                               •  It transforms the dead vegetation in area 58 into three
             triggered by the characters' actions in area 62B or 62C.
                                                                 shambling mounds (see that area for details).
               Two-thirds of this room is taken up by Acererak's
                                                               •  It is poisonous to non-plants. Any creature susceptible
             s tone juggernaut (see appendix D). The archlich named
                                                                 to the gas that starts its turn in a gas-filled area must
             the juggernaut after Napaka, a dead Omuan queen (see
                                                                 make a DC 13 Constitution saving throw, taking 18
             area 53). If the characters enter the room through the   (4d8) poison damage on a failed save, or half as much
             crawlway and haven't yet awakened the juggernaut, it re-
                                                                 damage on a successful one. A creature is affected
             mains inert and does not attack unless it takes damage   even if it holds its breath or doesn't need to breathe.
             or the secret door slides open.
               Napaka Awakens. When the stone juggernaut is acti-  Stuffing the nozzles with cloth prevents more gas from
             vated, read:                                      spilling into the room. If the characters block the flow of
                                                               gas, the lingering gas disperses after 1 minute.
               The wall at the west end of the hall slides back to reveal a   TREASURE
               stone juggernaut on rollers. The construct fills the height   The dead figure on the fioor is Lord Brbcton, the Cormy-
                                                               rean leader of the doomed Company of the Yellow Ban-
               and width of the hall and barrels toward you at alarm·
                                                               ner. He died when Withers rotated the cogs from area
               ing speed.
                                                               61  and trapped him in this room.
                                                                 The corpse wears studded leather armor and car-
             All creatures present must roll initiative. On its turn, the   ries a sheathed longsword with a dragon-shaped hilt.
             juggernaut rolls down the hallway, making a Slam at-  The sword has a minor magical property: its bearer
             tack against any creature standing in its way and using   gains the ability to speak and understand the Dra-
             its Devastating Roll feature to crush small or prone en-  conic language.
             emies. When no enemies are left alive, it returns to the   Next to Lord Brixton's body is a dungeoneer's pack,
             secret room. The juggernaut can't fit into any space less   tucked inside which is a pouch containing six carnelian
             than 10 feet wide, and it doesn't have room in the hall-  gemstones (50 gp each).
             way to turn. It attacks by rolling forward and backward.
               Hidden in the tomb of the real Napaka (area 53) is a   64. BASE OF THE WATERFALL    ----
             magic scepter, the adamantine head of which reduces   Anything that falls from area 17 ends up here.
             the juggernaut to 0 hit points and turns it to dust on
             contact. While the juggernaut is inert, no attack roll is
                                                                 The walls of this grotto are slick with slime, and the air
             needed to strike it with the scepter. If the juggernaut has
             been awakened, a character can use the scepter to make   reeks of decay. Filthy water tumbles down from a hole
             a melee weapon attack against the juggernaut, reducing   in the ceiling, then courses along a rough-hewn tunnel
             it to 0 hit points and turning it to dust on a hit.   toward a murky lake. The din of machinery echoes from
               Treasure. Unless it has been teleported to area 62C,
                                                                 that direction.
             a lustrous, spiked ruby as big as a human fist sits on a
             stone shelf that juts from the west wall of the room. This
             gemstone is the fabled Eye of Zaltec. It is worth 5,000   Climbing the slimy walls requires a successful DC 15
             gp but can fetch up to five times that value if sold at auc-  Strength (Athletics) check. The water here is 30 feet
             tion in any major city. For more information on the Eye   deep. Characters  who allow themselves to be carried by
             of Zaltec, see "Fabled Treasures," page 127.      the current are swept gently into area 65.
               If the Eye of Zaltec was teleported to area 62C, the
             shelf is bare.


                                                                               CHAPTER 5  I TOMB  OF Tl!E NINE GODS
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